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Added testresample.c
2009-01-11, by Ryan C. Gordon
Added svn ignore property for SDL_revision.h
2009-01-11, by Sam Lantinga
Removed extra debug output
2009-01-10, by Sam Lantinga
Check for functions after including the libraries that they might be in.
2009-01-10, by Sam Lantinga
Reverted Bob's indent checkin
2009-01-10, by Sam Lantinga
Fixed Visual C++ release build for Visual C++ 2005
2009-01-10, by Sam Lantinga
I ran a global "make indent" it modified the following files.
2009-01-09, by Bob Pendleton
Modified and totally untested code to load the color tables for DirectColor and PseudoColor windows.
2009-01-09, by Bob Pendleton
Changed and hopefully fixed support for DirectColor with support for gammaramps.
2009-01-09, by Bob Pendleton
First shot at autogenerated audio resamplers.
2009-01-09, by Ryan C. Gordon
Date: Fri, 9 Jan 2009 19:18:23 +0600
2009-01-09, by Sam Lantinga
Implemented by Donny Viszneki
2009-01-06, by Sam Lantinga
Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs
2009-01-05, by Sam Lantinga
Fixed lines intersecting the top corners of a rectangle
2009-01-05, by Sam Lantinga
Fixed mouse events with --disable-video-x11-xinput
2009-01-05, by Sam Lantinga
define this value if it's not in the system headers
2009-01-05, by Sam Lantinga
Fixed bug #669
2009-01-05, by Sam Lantinga
Whoops, missing files from Couriersud's update
2009-01-05, by Sam Lantinga
Fixed missing include for SDL_INIT_EVENTTHREAD
2009-01-04, by Sam Lantinga
Date: Sun, 04 Jan 2009 20:53:30 +0100
2009-01-04, by Sam Lantinga
indent
2009-01-04, by Sam Lantinga
Added missing void
2009-01-04, by Sam Lantinga
Added more info for precise waiting in SDL_WaitEvent()
2009-01-04, by Sam Lantinga
Date: Sat, 3 Jan 2009 22:11:18 -0500
2009-01-04, by Sam Lantinga
Technically more correct
2009-01-04, by Sam Lantinga
The core pointer is comprised of merging the inputs of all mice.
2009-01-04, by Sam Lantinga
Implemented svn revision support
2009-01-04, by Sam Lantinga
indent
2009-01-04, by Sam Lantinga
Make the SDL keysyms that represent unprintable ASCII values actually have
2009-01-04, by Sam Lantinga
Added keyrepeat to the TODO list
2009-01-04, by Sam Lantinga
Added the Google Summer of Code folks to the credits.
2009-01-04, by Sam Lantinga
Updated the snapshot script for use on the website
2009-01-04, by Sam Lantinga
Fixed some dependency issues with SDL_revision.h
2009-01-04, by Sam Lantinga
Fixed some dependency issues with SDL_revision.h
2009-01-04, by Sam Lantinga
Fine tuned revision code, updated testver
2009-01-04, by Sam Lantinga
Make the current revision number available
2009-01-04, by Sam Lantinga
Good ideas, added to the TODO list
2009-01-03, by Sam Lantinga
Bug 653 bugfix
2009-01-03, by Szymon Wilczek
Fixed crash on Windows
2009-01-03, by Sam Lantinga
Added a few things to the TODO list.
2009-01-03, by Sam Lantinga
Icons with translucency are implemented
2009-01-03, by Sam Lantinga
Added bug reports to the credits
2009-01-03, by Sam Lantinga
Fixed bug #663
2009-01-03, by Sam Lantinga
The mouse position is relative to the client window.
2009-01-03, by Sam Lantinga
Improved Direct3D YUV texture support
2009-01-03, by Sam Lantinga
Query available formats before advertising them.
2009-01-03, by Sam Lantinga
Should we also set the icon in the task manager?
2009-01-03, by Sam Lantinga
Added support for translucent icons on Windows
2009-01-03, by Sam Lantinga
Added support for saving 32-bit BMP with alpha channel (disabled by default)
2009-01-03, by Sam Lantinga
Date: Fri, 02 Jan 2009 23:22:39 +0100
2009-01-02, by Sam Lantinga
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02, by Sam Lantinga
There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02, by Sam Lantinga
Maybe add a timeout for SDL_WaitEvent()
2009-01-02, by Sam Lantinga
indent
2009-01-02, by Sam Lantinga
Don't use DirectColor visuals until we implement DirectColor colormap support
2009-01-02, by Sam Lantinga
Hopefully fixed crash when there are no input devices
2009-01-02, by Sam Lantinga
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2009-01-02, by Sam Lantinga
It's probably not worth pushing palettized textures. The memory optimization
2009-01-02, by Sam Lantinga
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
2009-01-02, by Sam Lantinga
Bye bye PseudoColor! :)
2009-01-02, by Sam Lantinga
Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02, by Sam Lantinga
Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02, by Ryan C. Gordon
Avoid unnecessary assignment in generated audio type converters.
2009-01-02, by Ryan C. Gordon
Whoops, we need to actually fill the colormap on DirectColor visuals.
2009-01-02, by Sam Lantinga
Added Couriersud to credits for finding bugs
2009-01-02, by Sam Lantinga
Date: Fri, 02 Jan 2009 00:54:48 +0100
2009-01-02, by Sam Lantinga
Don't check in personal files
2009-01-02, by Sam Lantinga
Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01, by Holmes Futrell
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01, by Holmes Futrell
Re-enabled joystick support during compilation.
2009-01-01, by Holmes Futrell
Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01, by Sam Lantinga
Kicking off the great SDL Bug Hunt for January 2009
2009-01-01, by Sam Lantinga
Fixed DirectColor visual window creation problem
2009-01-01, by Sam Lantinga
Windows line drawing support is implemented
2009-01-01, by Sam Lantinga
Oh yeah, it's an XInput symbol
2009-01-01, by Sam Lantinga
indent
2009-01-01, by Sam Lantinga
Added missing symbol
2009-01-01, by Sam Lantinga
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01, by Sam Lantinga
Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01, by Ryan C. Gordon
Adjusted default choice of audio driver.
2009-01-01, by Ryan C. Gordon
Removed unused variable
2008-12-31, by Sam Lantinga
iPhone build compiles again (drawing routines need to be implemented)
2008-12-31, by Sam Lantinga
Added testdraw2 to Visual C++ tests
2008-12-31, by Sam Lantinga
Fixed logic problem with SDL_RestoreWindow()
2008-12-31, by Sam Lantinga
indent
2008-12-31, by Sam Lantinga
Implemented Direct3D line and point drawing
2008-12-31, by Sam Lantinga
Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30, by Sam Lantinga
Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30, by Sam Lantinga
indent
2008-12-30, by Sam Lantinga
Fixed missing return value
2008-12-30, by Sam Lantinga
SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30, by Sam Lantinga
In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30, by Sam Lantinga
Swapped functions to match the other renderer files
2008-12-30, by Sam Lantinga
Added project for testdraw2
2008-12-30, by Sam Lantinga
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-30, by Sam Lantinga
Significant performance boost with blend mode none
2008-12-29, by Sam Lantinga
Don't forget OpenGL 3.0 support
2008-12-25, by Sam Lantinga
indent
2008-12-25, by Sam Lantinga
Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25, by Sam Lantinga
Updated to build on Windows
2008-12-25, by Sam Lantinga
Updated project with new source files
2008-12-25, by Sam Lantinga
Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-25, by Sam Lantinga
Fixed CPU feature detection on x86_64 platform
2008-12-24, by Sam Lantinga
Correct the test program
2008-12-24, by Sam Lantinga
Don't unlock a surface we didn't lock
2008-12-24, by Sam Lantinga
Fixed clipping source rect to match destination rect clipping
2008-12-23, by Sam Lantinga
Need diagonal line clipping
2008-12-23, by Sam Lantinga
Fixed argument order to the line clipping routine
2008-12-23, by Sam Lantinga
Added line clipping
2008-12-23, by Sam Lantinga
Added clipping for render copy
2008-12-23, by Sam Lantinga
typo fix
2008-12-22, by Sam Lantinga
/* FIXME FIXME FIXME
2008-12-22, by Sam Lantinga
Fixed crash when resizing the window with the software renderer.
2008-12-22, by Sam Lantinga
Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21, by Sam Lantinga
Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21, by Sam Lantinga
Fixed crash in testdraw2, added more points
2008-12-21, by Sam Lantinga
Added RenderPiont() API
2008-12-21, by Sam Lantinga
Make it possible to switch algorithms in the future
2008-12-21, by Sam Lantinga
Added ARGB optimized case for Mac OS X
2008-12-21, by Sam Lantinga
Share code between fill and line drawing
2008-12-21, by Sam Lantinga
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