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Don't reset the viewport unless you have to.
2011-02-15, by Sam Lantinga
Whoops, need to actually clip to the viewport in the software renderer.
2011-02-15, by Sam Lantinga
Changed the concept of a render clip rect to a render viewport.
2011-02-15, by Sam Lantinga
Software scaling support. Not very fast, but it seems to work.
2011-02-14, by Ken Rogoway
Patch from Ken Rogoway:
2011-02-14, by Sam Lantinga
Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
2011-02-13, by Sam Lantinga
Fixed crash while resizing a window on Mac OS X.
2011-02-13, by Sam Lantinga
The format_version isn't used anymore.
2011-02-13, by Sam Lantinga
Fixed renderer variable scope.
2011-02-13, by Sam Lantinga
Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
2011-02-13, by Sam Lantinga
Frank Zago to SDL
2011-02-13, by Sam Lantinga
A few fixes:
2011-02-13, by Sam Lantinga
Whoops, work in progress, didn't mean to commit.
2011-02-13, by Sam Lantinga
Updated the platform test for the new CPU feature functions.
2011-02-13, by Sam Lantinga
Needed to pass the renderer in.
2011-02-13, by Sam Lantinga
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
2011-02-12, by Eric Wing
merged
2011-02-12, by Eric Wing
merged
2011-02-12, by Eric Wing
removed sail.bmp from Xcode project
2011-02-06, by Eric Wing
merged
2011-02-06, by Eric Wing
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
2011-02-01, by Eric Wing
iOS Xcode project template fixes/changes.
2011-01-31, by Eric Wing
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
2011-01-31, by Eric Wing
Fixed bug #1117
2011-02-12, by Sam Lantinga
Fixed bug #1116
2011-02-12, by Sam Lantinga
changeset: 5278:b4b71ec2af73
2011-02-12, by Sam Lantinga
This should match the header change.
2011-02-12, by Sam Lantinga
changeset: 5272:cb08ef104ac4
2011-02-12, by Sam Lantinga
Removed the atomic file for the old API
2011-02-12, by Sam Lantinga
Frank Zago to sdl
2011-02-12, by Sam Lantinga
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
2011-02-12, by Sam Lantinga
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
2011-02-12, by Sam Lantinga
Only expose the OpenGL flag to SDL 1.2 if it was requested.
2011-02-12, by Sam Lantinga
Removed private API use that was causing AppStore rejection
2011-02-12, by Sam Lantinga
Ah there, that fixed it. :)
2011-02-12, by Sam Lantinga
Initial pass at shader YV12 support - doesn't quite work yet.
2011-02-12, by Sam Lantinga
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
2011-02-11, by Sam Lantinga
Happy 2011! :)
2011-02-11, by Sam Lantinga
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
2011-02-11, by Sam Lantinga
itsnotabigtruck has given me permission to replace the license for his contribution.
2011-02-11, by Sam Lantinga
Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
2011-02-11, by Sam Lantinga
More removal of leak code.
2011-02-11, by Sam Lantinga
Finished removing unused leak detection code.
2011-02-11, by Sam Lantinga
Removed unused leak detection code.
2011-02-11, by Sam Lantinga
Cleaned up the file a bit for tutorial viewing
2011-02-11, by Sam Lantinga
Added a very simple example of texture streaming
2011-02-11, by Sam Lantinga
Fixed creating the window on Mac OS X.
2011-02-11, by Sam Lantinga
Fixed error check
2011-02-11, by Sam Lantinga
Fixed compile in Xcode
2011-02-11, by Sam Lantinga
Fixed compiling on Windows
2011-02-11, by Sam Lantinga
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
2011-02-11, by Sam Lantinga
Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
2011-02-10, by Sam Lantinga
Allow windows to be created on non-primary displays.
2011-02-10, by Sam Lantinga
Window coordinates are in the global space and windows are not tied to a particular display.
2011-02-10, by Sam Lantinga
Fixed line endings - in Mercurial they're \n
2011-02-10, by Sam Lantinga
Be explicit about what display you're querying. The default display is 0.
2011-02-10, by Sam Lantinga
Removed gamma support since it wasn't widely used and not well supported.
2011-02-10, by Sam Lantinga
Better window parameter checking
2011-02-10, by Sam Lantinga
Surfaces aren't in hardware memory anymore!
2011-02-10, by Sam Lantinga
Added a scaling test program
2011-02-09, by Sam Lantinga
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