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Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31, by Sam Lantinga
This code works for OpenGL ES 1.1 as well! :)
2011-10-31, by Sam Lantinga
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
2011-10-31, by Sam Lantinga
SDL_ConvertPixels() returns 0 on success
2011-10-31, by Sam Lantinga
Fixed warnings on iOS
2011-10-31, by Sam Lantinga
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
2011-10-30, by Sam Lantinga
Fixed typo - thanks Sheena!
2011-10-30, by Sam Lantinga
Fix sdl-haiku buildbot compiler warnings
2011-10-30, by Andreas Schiffler
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29, by Andreas Schiffler
Add clipboard tests
2011-10-29, by Andreas Schiffler
SDL_memcpyMMX(): Fixed handling of overflow bytes.
2011-10-29, by Ryan C. Gordon
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
2011-10-29, by Ryan C. Gordon
Removed tabs and DOS endlines from SDL_blit_copy.c ...
2011-10-29, by Ryan C. Gordon
Don't bother checking S_OK here, it'll work in falling through.
2011-10-26, by Ryan C. Gordon
Fix X11 dynamic loading.
2011-10-24, by Ryan C. Gordon
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24, by Sam Lantinga
valgrind FTW!
2011-10-24, by Sam Lantinga
Use correct Xinerama APIs for querying version and availability.
2011-10-24, by Ryan C. Gordon
SDL_X11_HAVE_* should default (and reset) to zero.
2011-10-24, by Ryan C. Gordon
Add XGetInputFocus() to dynamic X11 function list.
2011-10-24, by Ryan C. Gordon
Set up window focus correctly when using an existing X11 window.
2011-10-22, by Ryan C. Gordon
XGetWindowProperty() can report success but still give you a NULL pointer.
2011-10-22, by Ryan C. Gordon
More cleanup in SDL_uikitopenglview.m
2011-10-24, by Ryan C. Gordon
Added stencil buffer support on iOS.
2011-10-22, by Ryan C. Gordon
Automated merge with https://bitbucket.org/keestux/sdl
2011-10-24, by Ryan C. Gordon
Use a small function to release UIScreenMode after checking it is supported
2011-10-18, by Kees Bakker
Eliminate UIScreenMode parameter from UIKit_AddDisplay
2011-10-18, by Kees Bakker
Updated from configure.in
2011-10-19, by Sam Lantinga
Get the full path for the src directory so auxdir works correctly
2011-10-19, by Sam Lantinga
Removed rakefile.
2011-10-18, by Ryan C. Gordon
Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
2011-10-18, by Ryan C. Gordon
Do not use UIScreenMode to add a iOS display, always use the boundary
2011-10-09, by Kees Bakker
Merge upstream updates
2011-10-08, by Kees Bakker
Make SDL_uikitviewcontroller.window a real Objective-C property and synthesize
2011-09-28, by Kees Bakker
Minor code cleanup in uikit/SDL_uikitview.m (no functional changes)
2011-09-28, by Kees Bakker
Simplied the code a bit in uikit/SDL_uikitvideo.m
2011-09-28, by Kees Bakker
Remove unused SDL_uikitopenglview (privateMethods)
2011-09-28, by Kees Bakker
Use Objective-C construct for..in instead of oldfashioned C (uikit)
2011-09-28, by Kees Bakker
Do not exit in (uikit) postFinishLaunch but store the exit status and use that to return from main()
2011-09-27, by Kees Bakker
Cleanup of the use of include files in src/video/uikit
2011-09-27, by Kees Bakker
Add Xcode-iPhoneOS/rakefile which can be used to build SDL.framework from the commandline
2011-09-27, by Kees Bakker
Use a consistent source code format in src/video/uikit
2011-09-27, by Kees Bakker
Remove INDENT-ON INDENT-OFF comments in src/video/uikit
2011-09-27, by Kees Bakker
Cleanup out trailing whitespace in src/video/uikit
2011-09-27, by Kees Bakker
Don't crash with a NULL thread name.
2011-10-18, by Ryan C. Gordon
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
2011-10-16, by Ryan C. Gordon
Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
2011-10-16, by Ryan C. Gordon
Fix up some retain/release issues with UIScreenMode objects.
2011-10-14, by Ryan C. Gordon
Don't use a global JNIEnv across threads; it's not thread safe.
2011-10-15, by Ryan C. Gordon
Bumped default Android API target to 5 (Android 2.0, up from 1.6).
2011-10-15, by Ryan C. Gordon
Removed STL dependency in Android code.
2011-10-15, by Ryan C. Gordon
* Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
2011-10-14, by Tim Angus
Implement GL_GetProcAddress() for Android.
2011-10-13, by Ryan C. Gordon
Specify joystick (accelerometer) support for iOS in the config header.
2011-10-14, by Ryan C. Gordon
* Support OpenGL ES 2 on Android
2011-08-26, by Tim Angus
Don't warn about multichar characters on BeOS/Haiku.
2011-10-13, by Ryan C. Gordon
Fixed a bunch more compiler warnings in the 1.2 branch.
SDL-1.2
2011-10-13, by Ryan C. Gordon
Don't warn about multichar characters on BeOS/Haiku.
SDL-1.2
2011-10-13, by Ryan C. Gordon
Quartz: Only use ShowMenuBar()/HideMenuBar() for legacy OS releases.
SDL-1.2
2011-10-13, by Ryan C. Gordon
Cleaned up more compiler warnings in the 1.2 branch.
SDL-1.2
2011-10-13, by Ryan C. Gordon
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