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Optionally don't clear the fbcon framebuffer on shutdown.
SDL-1.2
2011-08-21, by Ryan C. Gordon
Don't force nasm to use a.out on OpenBSD. They've been on ELF for a long time.
SDL-1.2
2011-08-21, by Ryan C. Gordon
Make sure XAudio2 is supported by the DirectX headers at compile time.
2011-08-21, by Ryan C. Gordon
Convert a few TABs into spaces
2011-08-18, by Kees Bakker
Patched to compile.
2011-08-15, by Ryan C. Gordon
Don't lose the icon surface if it's freed immediately after SDL_WM_SetIcon()
2011-08-14, by Sam Lantinga
Removed some extra ppc scaffolding
2011-08-14, by Sam Lantinga
Removed some extra ppc scaffolding
SDL-1.2
2011-08-14, by Sam Lantinga
Fat build doesn't support PPC anymore.
2011-08-14, by Sam Lantinga
Fat build doesn't support PPC anymore.
SDL-1.2
2011-08-14, by Sam Lantinga
Fix typo
SDL-1.2
2011-08-11, by Patrice Mandin
Fixed SDL 1.2 fullscreen OpenGL on Mac OS X 10.7.
SDL-1.2
2011-08-10, by Ryan C. Gordon
Patched to compile on Mac OS X.
2011-08-06, by Ryan C. Gordon
Updated configure for new changes in configure.in
2011-08-06, by Sam Lantinga
X11 touch handling fixed for one device (LPC32xx Touchscreen).
2011-08-05, by Ryan C. Gordon
More patches to compile.
2011-08-05, by Ryan C. Gordon
Patched to compile on Linux.
2011-08-05, by Ryan C. Gordon
Patched to compile.
2011-08-04, by Ryan C. Gordon
Fixes for OpenGL on Haiku.
SDL-1.2
2011-08-04, by Ryan C. Gordon
Removed some Windows endlines.
2011-08-04, by Ryan C. Gordon
testmultiaudio.c needs to #include <stdio.h>.
2011-08-03, by Ryan C. Gordon
Merged Mac OS X and iOS audio targets.
2011-08-04, by Ryan C. Gordon
Removed no-op Deinitialize methods in audio drivers.
2011-07-26, by Ryan C. Gordon
Removed needless macros in various audio targets.
2011-07-26, by Ryan C. Gordon
Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
2011-08-04, by Ryan C. Gordon
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04, by Ryan C. Gordon
Cleaned up CoInitialize() politics on Windows.
2011-08-03, by Ryan C. Gordon
Added some FIXMEs.
2011-08-04, by Ryan C. Gordon
Took out some more bitfields in the audio subsystem.
2011-07-22, by Ryan C. Gordon
Reworked Windows waveOut code.
2011-08-04, by Ryan C. Gordon
Reworked Windows DirectSound code.
2011-08-04, by Ryan C. Gordon
Removed /dev/dsp DMA audio target.
2011-07-24, by Ryan C. Gordon
Removed VisualCE project files.
2011-07-23, by Ryan C. Gordon
Mark some QSA audio driver functions as static.
2011-07-26, by Ryan C. Gordon
Apple uses a void* for GLhandleARB, not an unsigned int.
2011-08-04, by Ryan C. Gordon
Allow Android platforms to read from .apk files via the RWOPS interface.
2011-07-29, by Ryan C. Gordon
Patched to compile (I hope).
2011-07-27, by Ryan C. Gordon
If we didn't create win32 window, restore its event procedure on destruction.
2011-07-25, by Ryan C. Gordon
Removed comment questioning the code's correctness (the answer: it's correct).
2011-07-22, by Ryan C. Gordon
Don't use a bitfield for this.
2011-07-22, by Ryan C. Gordon
Work on systems without sa_sigaction.
2011-07-20, by Ryan C. Gordon
Need to add this line for sa_sigaction check in configure to work.
SDL-1.2
2011-07-20, by Ryan C. Gordon
Fixed minor typo in a comment.
SDL-1.2
2011-07-19, by Ryan C. Gordon
Quartz: Don't use -[NSWindow center] on the fullscreen window.
SDL-1.2
2011-07-18, by Ryan C. Gordon
Patched to compile on older GLX headers.
2011-07-18, by Ryan C. Gordon
Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
2011-07-18, by Ryan C. Gordon
The SwapInterval APIs should fail without a current OpenGL context.
2011-07-18, by Ryan C. Gordon
Record the new OpenGL context as current during SDL_GL_CreateContext().
2011-07-18, by Ryan C. Gordon
Quartz: Ripped out all the legacy CoreGraphics code.
SDL-1.2
2011-07-17, by Ryan C. Gordon
Quartz: locking should only recheck CGDisplayBaseAddress() for HWSURFACEs.
SDL-1.2
2011-07-17, by Ryan C. Gordon
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10, by Dimitris Zenios
Fixed memory leak in SDL_DestroyRenderer.
2011-07-16, by Ryan C. Gordon
Check sa_sigaction member of struct sigaction
SDL-1.2
2011-07-14, by Patrice Mandin
Cocoa: Update the current GL context when its window moves or resizes.
2011-07-16, by Ryan C. Gordon
Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
2011-07-15, by Ryan C. Gordon
Linux: Search a smaller set of potential joystick axes.
2011-07-13, by Ryan C. Gordon
Linux: Search a smaller set of potential joystick axes.
SDL-1.2
2011-07-13, by Ryan C. Gordon
Minor whitespace cleanup.
SDL-1.2
2011-07-07, by Ryan C. Gordon
Cleaned up compiler warnings about unchecked return values.
SDL-1.2
2011-07-07, by Ryan C. Gordon
Properly set up default resolutions.
2011-07-05, by Ryan C. Gordon
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