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When the window is resized, the viewport is automatically reset.
2013-05-29, by Sam Lantinga
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
2013-05-29, by Sam Lantinga
Credits were truncated in a previous commit.
2013-05-27, by Sam Lantinga
Updated supported platforms
2013-05-27, by Sam Lantinga
Fixed crash with movaps instruction in SDL_memcpy(), due to unaligned Uint32* cast and -O3 vectorization optimizations with gcc 4.9.0
2013-05-27, by Sam Lantinga
Better mingw32-x64 linker flag fix, which doesn't require libtool patch
2013-05-26, by Sam Lantinga
Removed dependency on libgcc_s_sjlj-1.dll when building with mingw64
2013-05-26, by Sam Lantinga
Added a comment to say why C runtime is off by default
2013-05-26, by Sam Lantinga
Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in.
2013-05-26, by Sam Lantinga
Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues.
2013-05-26, by Sam Lantinga
Fixed Visual Studio build
2013-05-26, by Sam Lantinga
Updated VisualC.html for SDL 2.0
2013-05-26, by Sam Lantinga
Renamed WhatsNew so it can be easily read on Windows
2013-05-26, by Sam Lantinga
Updated the installation instructions to cover all supported platforms
2013-05-26, by Sam Lantinga
Fixed compiling XAudio2 code with mingw64
2013-05-26, by Sam Lantinga
Fixed compiler warning
2013-05-26, by Sam Lantinga
Don't assume the XAudio2 APIs will never be available
2013-05-26, by Sam Lantinga
Fixed compile errors building with mingw64
2013-05-26, by Sam Lantinga
Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems.
2013-05-26, by Sam Lantinga
Corrected documentation errors in header file.
2013-05-26, by Philipp Wiesemann
Fixed wrong documentation for haptic implementation.
2013-05-26, by Philipp Wiesemann
Fixed test description in test suite for standard library.
2013-05-26, by Philipp Wiesemann
Changed three similar error messages to contain more context.
2013-05-26, by Philipp Wiesemann
Fixed Windows build
2013-05-24, by Sam Lantinga
Added the beginning of automated tests for the standard C library routines.
2013-05-24, by Sam Lantinga
Added a newline to OutputDebugString(), fixes output on Visual Studio 2008
2013-05-23, by Sam Lantinga
Only free EventData if it's successfully retrieved.
2013-05-23, by Edward Rudd
Fixed Haiku build issue with missing extension support.
2013-05-21, by Sam Lantinga
Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
2013-05-22, by Ryan C. Gordon
The Haiku install location fix needs to get into configure
2013-05-21, by Sam Lantinga
Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
2013-05-22, by Ryan C. Gordon
Fixed macro line endings after whitespace was fixed
2013-05-21, by Sam Lantinga
Fixed bug 1534 - SIGSEGV in SDL_ConvertSurface() for certain formats in SDL2
2013-05-21, by Sam Lantinga
Backed out changeset b69dfd56e1b0
2013-05-21, by Ryan C. Gordon
Attempt to fix Haiku buildbot (and other systems with an old glext.h).
2013-05-21, by Ryan C. Gordon
Patched to compile on older Mac OS X devtools (thanks, D B!).
2013-05-21, by Ryan C. Gordon
Fixed bug Bug 1817 - Haiku uses wrong default install prefix
2013-05-21, by Sam Lantinga
Fixed bug 1856 - (Patch) More bits for SDL_MouseMotionEvent.state
2013-05-20, by Sam Lantinga
Fixed bug 1148 - SDL window white upon first appearing
2013-05-20, by Sam Lantinga
Fixed bug 1113 - SDL_SetEventFilter()'s event deletion process is not safe against intervening event push.
2013-05-20, by Sam Lantinga
Fixed bug 731 - No mechanism to extract the NSView for 3d library
2013-05-20, by Sam Lantinga
Fixed losing ALT key modifiers on Unity
2013-05-20, by Sam Lantinga
It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
2013-05-20, by Sam Lantinga
Fixed declaration of GL_HandleDebugMessage
2013-05-19, by Sam Lantinga
Fixed windows build
2013-05-19, by Sam Lantinga
Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
2013-05-19, by Sam Lantinga
Fixed bug 1837 - Use error extension instead of glGetError()
2013-05-19, by Sam Lantinga
Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
2013-05-18, by Andreas Schiffler
Fixed black screen on iOS
2013-05-18, by Sam Lantinga
File style cleanup for the SDL 2.0 release
2013-05-18, by Sam Lantinga
Added mobile application events, with implementations for iOS and Android
2013-05-18, by Sam Lantinga
Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features
2013-05-18, by Andreas Schiffler
Fixed Doxygen warnings.
2013-05-18, by Philipp Wiesemann
Corrected comment in Java file.
2013-05-18, by Philipp Wiesemann
Changed import statements in Java file.
2013-05-18, by Philipp Wiesemann
Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
2013-05-16, by Ryan C. Gordon
Fixed bug 1829 - sdl2-config is not executable
2013-05-16, by Sam Lantinga
Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
2013-05-16, by Sam Lantinga
Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
2013-05-16, by Sam Lantinga
Martin Gerhardy added support for the Jess Technology USB Game Controller
2013-05-16, by Sam Lantinga
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