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Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10, by Dimitris Zenios
Fixed memory leak in SDL_DestroyRenderer.
2011-07-16, by Ryan C. Gordon
Check sa_sigaction member of struct sigaction
SDL-1.2
2011-07-14, by Patrice Mandin
Cocoa: Update the current GL context when its window moves or resizes.
2011-07-16, by Ryan C. Gordon
Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
2011-07-15, by Ryan C. Gordon
Linux: Search a smaller set of potential joystick axes.
2011-07-13, by Ryan C. Gordon
Linux: Search a smaller set of potential joystick axes.
SDL-1.2
2011-07-13, by Ryan C. Gordon
Minor whitespace cleanup.
SDL-1.2
2011-07-07, by Ryan C. Gordon
Cleaned up compiler warnings about unchecked return values.
SDL-1.2
2011-07-07, by Ryan C. Gordon
Properly set up default resolutions.
2011-07-05, by Ryan C. Gordon
Implemented pthread spinlocks.
2011-06-22, by Nathan Heisey
* Add missing file SDL_hints_c.h
2011-06-15, by Tim Angus
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10, by Tim Angus
* SDL_IOS_ORIENTATIONS hint
2011-06-10, by Tim Angus
Make SDL_QuitRequested() return an SDL_bool
2011-06-12, by Sam Lantinga
Fixed gcc warnings for apps using SDL headers with -Wundef flag.
2011-06-06, by Ryan C. Gordon
Closing Sunny's "experimental" named branch.
experimental
2011-06-04, by Ryan C. Gordon
Don't call CGContextRelease() on object Cocoa already flagged for autorelease.
SDL-1.2
2011-06-04, by Ryan C. Gordon
QZ_LockHWSurface() should always check for changes to the screen surface.
SDL-1.2
2011-06-04, by Ryan C. Gordon
Updated configure.in to be compatible with autoconf 2.67.
2011-06-04, by Ryan C. Gordon
Assert code's stdio interface was reading from the wrong variable.
2011-06-03, by Ryan C. Gordon
Clarified SDL_GetWindowSurface() documentation
2011-04-22, by Sam Lantinga
Fixed so SDL_quit.h doesn't require SDL_compat.h
2011-04-21, by Sam Lantinga
Make assert dialog work on Cocoa target even if we haven't initialized video.
2011-04-20, by Ryan C. Gordon
Debug win 32 settings was wrongfully set to build the Release 32bit version.
2011-04-20, by Dennis Cappendijk
Added test of the assertion reporting system
2011-04-19, by Sam Lantinga
Removed assertion list terminator (just do it like a normal linked list).
2011-04-19, by Ryan C. Gordon
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
2011-04-19, by Sam Lantinga
Fixed: Windows always fails with SDL_HapticOpenFromJoystick
2011-04-19, by Sam Lantinga
Minor missing parameter name
2011-04-18, by Sam Lantinga
Updated documentation to reflect new license
2011-04-15, by Sam Lantinga
Removed buggy and LGPL MMX mixing routines.
2011-04-08, by Sam Lantinga
SDL 1.3 is now under the zlib license.
2011-04-08, by Sam Lantinga
Fixed build error
2011-04-06, by Sam Lantinga
Fixed bug 1177 (testsdl ios crash)
2011-04-05, by Sam Lantinga
Allow overriding the app delegate on iOS
2011-04-05, by Sam Lantinga
Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
2011-04-05, by Sam Lantinga
Fixed bug 1173 (No mouse wheel event on linux/x11)
2011-04-05, by Sam Lantinga
Some more iOS orientation rotation fixes.
2011-04-04, by Ryan C. Gordon
Added SDL_GetRenderer()
2011-04-04, by Sam Lantinga
iOS: Correctly resize renderbuffers when rotating orientation.
2011-04-03, by Ryan C. Gordon
Move variable declaration position to stick with C standart.
2011-04-03, by Airlangga Cahya Utama
Fixed compile error.
2011-03-29, by Sam Lantinga
Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too
2011-03-28, by Sam Lantinga
Make sure the resize event gets through
2011-03-28, by Sam Lantinga
Backed out changeset ef550bdb8c1b
2011-03-28, by Sam Lantinga
If a test program window resizes, resize its viewport, too.
2011-03-28, by Ryan C. Gordon
Added orientation rotation for iOS.
2011-03-28, by Ryan C. Gordon
Make the iOS test projects target iPhone and iPad instead of just the phone.
2011-03-28, by Ryan C. Gordon
iOS: Report both landscape and portrait orientation as display modes.
2011-03-27, by Ryan C. Gordon
NDS update
2011-03-26, by Sam Lantinga
Temporarily removing sprite and sprite2 at Frank's request
2011-03-26, by Sam Lantinga
NDS update
2011-03-26, by Sam Lantinga
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
2011-03-25, by Sam Lantinga
Android defines linux, but doesn't have the gettid system call.
2011-03-25, by Sam Lantinga
SDL 1.3 requires a 64-bit type for the platform.
2011-03-25, by Sam Lantinga
Fixed typos in example code
2011-03-25, by Sam Lantinga
Warn people not to run their applications as root!
2011-03-25, by Sam Lantinga
The API sets the priority for the current thread, not an arbitrary thread.
2011-03-25, by Sam Lantinga
Don't be clever, just call it testthread
2011-03-25, by Sam Lantinga
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