Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Merged with latest official SDL code
2012-11-26, by David Ludwig
WinRT: fixed incorrect cursor positions when using non-native screen resolutions
2012-11-25, by David Ludwig
WinRT: minor code cleanup regarding some variable names
2012-11-25, by David Ludwig
WinRT: removed unneeded Direct3D stencil buffer code
2012-11-25, by David Ludwig
WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winrtrenderer.*
2012-11-25, by David Ludwig
WinRT: made the WinRT video driver report its name correctly
2012-11-25, by David Ludwig
WinRT: allow windows in non-native screen sizes. Scaling is applied for such.
2012-11-25, by David Ludwig
WinRT: fixed Win32 compile error in XAudio2 backend
2012-11-25, by David Ludwig
WinRT: fixed Win32 builds by prevented __WINRT__ from being defined
2012-11-25, by David Ludwig
WinRT: got timers working
2012-11-24, by David Ludwig
WinRT: cleaned up SDL_platform_windowsrt.h
2012-11-24, by David Ludwig
WinRT: disabled the XAudio2 backend, pending work on stability and quality
2012-11-24, by David Ludwig
WinRT: got XAudio2 sort-of working (it plays stuff poorly, then crashes)
2012-11-24, by David Ludwig
WinRT: added a functional threading backend using C++11 apis
2012-11-24, by David Ludwig
WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging
2012-11-24, by David Ludwig
WinRT: cleanups in SDL_platform.h
2012-11-23, by David Ludwig
WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
2012-11-22, by David Ludwig
WinRT: added a skeleton SDL backend for C++11-based threads
2012-11-22, by David Ludwig
WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now.
2012-11-22, by David Ludwig
WinRT: modified the loopwave test to run if and when argv is NULL
2012-11-22, by David Ludwig
WinRT: got the XAudio2 backend compiling (but not running, yet)
2012-11-22, by David Ludwig
WinRT: made SDL_platform.h auto-detect WinRT
2012-11-22, by David Ludwig
WinRT: added a VC++ 2012 project to help compile the loopwave test
2012-11-22, by David Ludwig
WinRT: got SDL_UpdateWindowSurface working, rudimentarily
2012-11-21, by David Ludwig
WinRT: added code to update the main texture on each frame with dummy data
2012-11-21, by David Ludwig
WinRT: removed now-unused 'color' parameter from shaders
2012-11-21, by David Ludwig
WinRT: made the fullscreen display be backed by a texture
2012-11-21, by David Ludwig
WinRT: included shaders in SDL library (moved from SDLWinRTTestApp)
2012-11-20, by David Ludwig
WinRT: minor code cleanups
2012-11-20, by David Ludwig
WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer
2012-11-19, by David Ludwig
Merged with local changes
2012-11-19, by David Ludwig
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
2012-11-18, by David Ludwig
WinRT: build fix for SDL_assert.c
2012-11-04, by David Ludwig
Merged with latest official SDL sources.
2012-11-12, by DavidLudwig
merged with latest sources
2012-11-04, by David Ludwig
WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
2012-11-04, by David Ludwig
Merge with latest, official SDL code
2012-11-04, by DavidLudwig
WinRT: added key event support for most WinRT/VirtualKey-based keys
2012-11-04, by David Ludwig
WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
2012-10-29, by David Ludwig
WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
2012-10-28, by David Ludwig
WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
2012-10-28, by David Ludwig
WinRT: added mouse button event support
2012-10-28, by David Ludwig
WinRT: made SDL_PumpEvents() work, in theory
2012-10-28, by David Ludwig
WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
2012-10-28, by David Ludwig
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
2012-10-28, by David Ludwig
WinRT: made the WinRT video driver always be initialize-able
2012-10-27, by David Ludwig
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
2012-10-27, by David Ludwig
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
2012-10-27, by David Ludwig
WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
2012-10-27, by David Ludwig
WinRT: got a C-style main(int,char**) function to be called on app init
2012-10-27, by David Ludwig
WinRT: removed some debugging code I added in earlier
2012-10-27, by David Ludwig
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
2012-10-27, by David Ludwig
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
2012-10-27, by David Ludwig
WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
2012-10-27, by David Ludwig
WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
2012-10-27, by David Ludwig
added missing Visual Studio 2012 .sln file for WinRT
2012-10-18, by David Ludwig
reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation
2012-10-17, by David Ludwig
Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used.
2012-10-17, by David Ludwig
added Visual Studio 2012 projects for SDL and SDLmain (but not tests)
2012-10-15, by David Ludwig
merged with the latest, official, SDL 2 sources
2012-10-15, by DavidLudwig
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
tip