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To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
2011-11-08, by Sam Lantinga
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
2011-11-08, by Sam Lantinga
Fixed a typo, we should set the driverdata if we are 3.2 or newer.
2011-11-08, by Sam Lantinga
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
2011-11-07, by Sam Lantinga
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
2011-11-07, by Sam Lantinga
Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.
SDL-1.2
2011-11-07, by Ryan C. Gordon
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.
SDL-1.2
2011-11-06, by Ryan C. Gordon
Always do either FULL or NO acceleration for Windows OpenGL.
SDL-1.2
2011-11-06, by Ryan C. Gordon
Mac OS X: Try to save the GL context when toggling windowed and fullscreen.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Stop a compiler warning on newer Mac OS X SDKs.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Need to send a key up, silly.
2011-11-07, by Sam Lantinga
Fixed a typo in the header.
2011-11-07, by Sam Lantinga
Fixed double-free in the shader cache at shutdown
2011-11-07, by Sam Lantinga
Mac OS X: Fixed build when compiling without Cocoa support.
2011-11-06, by Ryan C. Gordon
Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Fix compiler warning on Mac OS X, when targeting old OS with new SDK.
SDL-1.2
2011-11-04, by Ryan C. Gordon
Fixed a compiler warning when building with Mac OS X target < 10.7.
SDL-1.2
2011-11-03, by Ryan C. Gordon
Fixed buffer overflow in joystick cleanup. (valgrind ftw!)
SDL-1.2
2011-11-03, by Ryan C. Gordon
Fixed some preprocessor mistakes introduced in iOS project cleanup.
2011-11-03, by Ryan C. Gordon
Fix crash on X servers without UTF-8 support.
2011-10-31, by Ryan C. Gordon
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31, by Sam Lantinga
This code works for OpenGL ES 1.1 as well! :)
2011-10-31, by Sam Lantinga
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
2011-10-31, by Sam Lantinga
SDL_ConvertPixels() returns 0 on success
2011-10-31, by Sam Lantinga
Fixed warnings on iOS
2011-10-31, by Sam Lantinga
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
2011-10-30, by Sam Lantinga
Fixed typo - thanks Sheena!
2011-10-30, by Sam Lantinga
Fix sdl-haiku buildbot compiler warnings
2011-10-30, by Andreas Schiffler
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29, by Andreas Schiffler
Add clipboard tests
2011-10-29, by Andreas Schiffler
SDL_memcpyMMX(): Fixed handling of overflow bytes.
2011-10-29, by Ryan C. Gordon
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
2011-10-29, by Ryan C. Gordon
Removed tabs and DOS endlines from SDL_blit_copy.c ...
2011-10-29, by Ryan C. Gordon
Don't bother checking S_OK here, it'll work in falling through.
2011-10-26, by Ryan C. Gordon
Fix X11 dynamic loading.
2011-10-24, by Ryan C. Gordon
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24, by Sam Lantinga
valgrind FTW!
2011-10-24, by Sam Lantinga
Use correct Xinerama APIs for querying version and availability.
2011-10-24, by Ryan C. Gordon
SDL_X11_HAVE_* should default (and reset) to zero.
2011-10-24, by Ryan C. Gordon
Add XGetInputFocus() to dynamic X11 function list.
2011-10-24, by Ryan C. Gordon
Set up window focus correctly when using an existing X11 window.
2011-10-22, by Ryan C. Gordon
XGetWindowProperty() can report success but still give you a NULL pointer.
2011-10-22, by Ryan C. Gordon
More cleanup in SDL_uikitopenglview.m
2011-10-24, by Ryan C. Gordon
Added stencil buffer support on iOS.
2011-10-22, by Ryan C. Gordon
Automated merge with https://bitbucket.org/keestux/sdl
2011-10-24, by Ryan C. Gordon
Use a small function to release UIScreenMode after checking it is supported
2011-10-18, by Kees Bakker
Eliminate UIScreenMode parameter from UIKit_AddDisplay
2011-10-18, by Kees Bakker
Updated from configure.in
2011-10-19, by Sam Lantinga
Get the full path for the src directory so auxdir works correctly
2011-10-19, by Sam Lantinga
Removed rakefile.
2011-10-18, by Ryan C. Gordon
Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
2011-10-18, by Ryan C. Gordon
Do not use UIScreenMode to add a iOS display, always use the boundary
2011-10-09, by Kees Bakker
Merge upstream updates
2011-10-08, by Kees Bakker
Make SDL_uikitviewcontroller.window a real Objective-C property and synthesize
2011-09-28, by Kees Bakker
Minor code cleanup in uikit/SDL_uikitview.m (no functional changes)
2011-09-28, by Kees Bakker
Simplied the code a bit in uikit/SDL_uikitvideo.m
2011-09-28, by Kees Bakker
Remove unused SDL_uikitopenglview (privateMethods)
2011-09-28, by Kees Bakker
Use Objective-C construct for..in instead of oldfashioned C (uikit)
2011-09-28, by Kees Bakker
Do not exit in (uikit) postFinishLaunch but store the exit status and use that to return from main()
2011-09-27, by Kees Bakker
Cleanup of the use of include files in src/video/uikit
2011-09-27, by Kees Bakker
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