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Only free EventData if it's successfully retrieved.
2013-05-23, by Edward Rudd
Fixed Haiku build issue with missing extension support.
2013-05-21, by Sam Lantinga
Patched to compile with older glext.h that don't have GL_NUM_EXTENSIONS.
2013-05-22, by Ryan C. Gordon
The Haiku install location fix needs to get into configure
2013-05-21, by Sam Lantinga
Use glGetStringi() for extension lookup on OpenGL contexts >= version 3.0.
2013-05-22, by Ryan C. Gordon
Fixed macro line endings after whitespace was fixed
2013-05-21, by Sam Lantinga
Fixed bug 1534 - SIGSEGV in SDL_ConvertSurface() for certain formats in SDL2
2013-05-21, by Sam Lantinga
Backed out changeset b69dfd56e1b0
2013-05-21, by Ryan C. Gordon
Attempt to fix Haiku buildbot (and other systems with an old glext.h).
2013-05-21, by Ryan C. Gordon
Patched to compile on older Mac OS X devtools (thanks, D B!).
2013-05-21, by Ryan C. Gordon
Fixed bug Bug 1817 - Haiku uses wrong default install prefix
2013-05-21, by Sam Lantinga
Fixed bug 1856 - (Patch) More bits for SDL_MouseMotionEvent.state
2013-05-20, by Sam Lantinga
Fixed bug 1148 - SDL window white upon first appearing
2013-05-20, by Sam Lantinga
Fixed bug 1113 - SDL_SetEventFilter()'s event deletion process is not safe against intervening event push.
2013-05-20, by Sam Lantinga
Fixed bug 731 - No mechanism to extract the NSView for 3d library
2013-05-20, by Sam Lantinga
Fixed losing ALT key modifiers on Unity
2013-05-20, by Sam Lantinga
It turns out that GL_ARB_debug_output is really only useful on debug contexts, so for consistency and performance we'll only check and report errors on debug contexts.
2013-05-20, by Sam Lantinga
Fixed declaration of GL_HandleDebugMessage
2013-05-19, by Sam Lantinga
Fixed windows build
2013-05-19, by Sam Lantinga
Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
2013-05-19, by Sam Lantinga
Fixed bug 1837 - Use error extension instead of glGetError()
2013-05-19, by Sam Lantinga
Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
2013-05-18, by Andreas Schiffler
Fixed black screen on iOS
2013-05-18, by Sam Lantinga
File style cleanup for the SDL 2.0 release
2013-05-18, by Sam Lantinga
Added mobile application events, with implementations for iOS and Android
2013-05-18, by Sam Lantinga
Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features
2013-05-18, by Andreas Schiffler
Fixed Doxygen warnings.
2013-05-18, by Philipp Wiesemann
Corrected comment in Java file.
2013-05-18, by Philipp Wiesemann
Changed import statements in Java file.
2013-05-18, by Philipp Wiesemann
Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
2013-05-16, by Ryan C. Gordon
Fixed bug 1829 - sdl2-config is not executable
2013-05-16, by Sam Lantinga
Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
2013-05-16, by Sam Lantinga
Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
2013-05-16, by Sam Lantinga
Martin Gerhardy added support for the Jess Technology USB Game Controller
2013-05-16, by Sam Lantinga
Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack
2013-05-16, by Sam Lantinga
There's no need to keep these private. If you extend SDLActivity, you should know what you're doing.
2013-05-15, by Sam Lantinga
Corrected internal function prototype.
2013-05-15, by Philipp Wiesemann
Corrected internal function prototype.
2013-05-15, by Philipp Wiesemann
Changed spelling for consistency.
2013-05-15, by Philipp Wiesemann
Fixed Doxygen warnings.
2013-05-15, by Philipp Wiesemann
Corrected spelling in header file.
2013-05-13, by Philipp Wiesemann
Inlined expression for consistency in render source.
2013-05-13, by Philipp Wiesemann
Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
2013-05-12, by Andreas Schiffler
Fixed building on Visual Studio.
2013-05-12, by Philipp Wiesemann
Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
2013-05-12, by Philipp Wiesemann
Fixed bug 1844 - glScissor calls are wrong - Patch attached
2013-05-12, by Philipp Wiesemann
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
2013-05-12, by Philipp Wiesemann
Corrected spelling in internal include file.
2013-05-12, by Philipp Wiesemann
Updated README.android.
2013-05-12, by Philipp Wiesemann
Fixed Android Lint warning in AndroidManifest.xml.
2013-05-10, by Philipp Wiesemann
Added missing vi lines.
2013-05-10, by Philipp Wiesemann
Fixed implicit function declaration warnings.
2013-05-10, by Philipp Wiesemann
Fixed precedence warning in test suite for pixels.
2013-05-10, by Philipp Wiesemann
Fixed typo in GL_UpdateClipRect
2013-05-10, by Gabriel Jacobo
Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
2013-05-10, by Gabriel Jacobo
Updated version to 2.0.0
2013-05-09, by Sam Lantinga
Mac: Use cursor rects instead of NSCursor hide/unhide.
2013-05-07, by Jørgen P. Tjernø
Fixed test suite for mouse using Uint8 instead of Uint32 for buttons.
2013-05-06, by Philipp Wiesemann
Removed unreachable return statement from test suite for timer.
2013-05-06, by Philipp Wiesemann
Removed wrong documentation from test suite for render.
2013-05-06, by Philipp Wiesemann
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