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Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
2011-03-11, by Sam Lantinga
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
2011-03-11, by Sam Lantinga
Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button)
2011-03-11, by Sam Lantinga
Copy icon.bmp for the testcursor build
2011-03-11, by Sam Lantinga
We don't want to remove SDL_config.h since it's in source control now.
2011-03-11, by Sam Lantinga
Updated configure with newer autoconf
2011-03-11, by Sam Lantinga
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11, by Sam Lantinga
We can assume ARGB surface format when creating cursors (enforced by higher level API)
2011-03-11, by Sam Lantinga
Added support for the Xcursor library for color cursors
2011-03-11, by Sam Lantinga
Implemented X11 cursor support.
2011-03-11, by Sam Lantinga
Fixing permissions
2011-03-11, by Sam Lantinga
Fixed permissions for C header files
2011-03-11, by Sam Lantinga
Fixed permissions for C source files
2011-03-11, by Sam Lantinga
Gamma support is back!
2011-03-11, by Sam Lantinga
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
2011-03-10, by Sam Lantinga
SDL_RenderReadPixels() is restricted to the viewport area.
2011-03-10, by Sam Lantinga
Added screenshot support for tests using the common framework.
2011-03-10, by Sam Lantinga
Include an updated Version.rc in Visual Studio builds
2011-03-09, by Sam Lantinga
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09, by Sam Lantinga
Removed newlines from log messages
2011-03-09, by Sam Lantinga
Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case
2011-03-09, by Sam Lantinga
Use SDL_Log() so the messages show up on iPhone and Android
2011-03-09, by Sam Lantinga
Make the globals static so they're initialized to zero.
2011-03-09, by Sam Lantinga
Fixed testgesture to work on the iPhone
2011-03-09, by Sam Lantinga
Fixed linking x64 with Visual Studio 2010.
2011-03-08, by Sam Lantinga
Removed obsolete test program
2011-03-08, by Sam Lantinga
Added missing test program
2011-03-08, by Sam Lantinga
Fixed 64-bit compiling
2011-03-07, by Sam Lantinga
The msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio.
2011-03-07, by Sam Lantinga
The msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
Fixed compiler warning on Visual C++
2011-03-07, by Sam Lantinga
Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
2011-03-07, by Sam Lantinga
Enabled multi-touch
2011-03-07, by Sam Lantinga
Added gesture test program
2011-03-07, by Sam Lantinga
Removed associated source files
2011-03-07, by Sam Lantinga
Removed associated resources
2011-03-07, by Sam Lantinga
Removed old test
2011-03-07, by Sam Lantinga
Fixed compile error
2011-03-07, by Sam Lantinga
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07, by Sam Lantinga
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
2011-03-07, by Sam Lantinga
We explicitly don't know how to handle 1 and 4 bpp pixel formats.
2011-03-07, by Sam Lantinga
Fixed memory corruption with invalid pixel values.
2011-03-06, by Sam Lantinga
Fixed up structure to match header, added missing Aloss
2011-03-06, by Sam Lantinga
Added padding for better aligned access to *shift/*loss members
2011-03-06, by Sam Lantinga
Better error reporting in allocating a pixel format.
2011-03-06, by Sam Lantinga
Fixed garbage trying to create a FourCC pixel format.
2011-03-06, by Sam Lantinga
Fixed initializing pixel format for indexed formats
2011-03-06, by Sam Lantinga
You need libfat for the filesystem code.
2011-03-06, by Sam Lantinga
Only compile the NDS renderer if specified in the config file.
2011-03-06, by Sam Lantinga
A better way of setting the fullscreen flag for windows on Nintendo DS
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warnings
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
a Nintendo ds update
2011-03-06, by Sam Lantinga
The Xext directory no longer exists
2011-03-05, by Sam Lantinga
Added support for Windows cursors
2011-02-28, by Sam Lantinga
Fixed warning on Windows
2011-02-28, by Sam Lantinga
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