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Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
2004-03-02, by Ryan C. Gordon
Date: Tue, 2 Mar 2004 11:34:54 +0100
2004-03-02, by Sam Lantinga
Date: Sun, 29 Feb 2004 15:14:22 +0200
2004-03-02, by Sam Lantinga
Date: Sun, 29 Feb 2004 20:28:27 +0200
2004-03-02, by Sam Lantinga
Date: Tue, 2 Mar 2004 08:52:20 +0200
2004-03-02, by Sam Lantinga
IRIX doesn't have a GL library versioning system
2004-02-26, by Sam Lantinga
Oops, ignore SIGALRM, not 0
2004-02-26, by Sam Lantinga
Create a 2D window and then manually focus a different window on your desktop,
2004-02-26, by Ryan C. Gordon
This works on MacOS X too. :)
2004-02-26, by Sam Lantinga
Date: Wed, 25 Feb 2004 06:41:17 -0500
2004-02-26, by Sam Lantinga
Attempt to get FSAA compiling on all versions of MacOS X.
2004-02-26, by Ryan C. Gordon
Date: Mon, 23 Feb 2004 19:00:23 +0100
2004-02-24, by Sam Lantinga
I noticed MacOSX SDL sets up working directory to parent of executable.
2004-02-24, by Sam Lantinga
*** empty log message ***
2004-02-24, by Sam Lantinga
Don't allow video modes larger than the maximum size
2004-02-24, by Sam Lantinga
Quartz fix:
2004-02-24, by Ryan C. Gordon
Doh!
2004-02-23, by Sam Lantinga
Added an endian detection and byte swapping test program
2004-02-23, by Sam Lantinga
Added inline byte swapping code for other architectures
2004-02-23, by Sam Lantinga
Avoid using kernel internal headers
2004-02-23, by Sam Lantinga
*** empty log message ***
release-1.2.7
2004-02-21, by Sam Lantinga
*** empty log message ***
2004-02-20, by Sam Lantinga
Fixed a bug in detecting surface mapping changes
2004-02-19, by Sam Lantinga
*** empty log message ***
2004-02-18, by Sam Lantinga
Updated SDL_opengl.h to include the latest version of glext.h
2004-02-17, by Sam Lantinga
Load the correct library on Windows
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-17, by Sam Lantinga
Added a test program for dynamically loading OpenGL
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-17, by Sam Lantinga
*** empty log message ***
2004-02-16, by Sam Lantinga
Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
2004-02-16, by Sam Lantinga
Date: Mon, 16 Feb 2004 19:21:51 +0100
2004-02-16, by Sam Lantinga
Remove automake junk before generating a snapshot
2004-02-16, by Sam Lantinga
*** empty log message ***
2004-02-16, by Sam Lantinga
Fixed mouse focus events after resetting video mode on Windows
2004-02-15, by Sam Lantinga
Lots of people have contributed cash. :)
2004-02-15, by Sam Lantinga
*** empty log message ***
2004-02-15, by Sam Lantinga
Showed how to toggle fullscreen mode if the API isn't supported
2004-02-15, by Sam Lantinga
*** empty log message ***
2004-02-15, by Sam Lantinga
-lgem must appear after -lldg
2004-02-15, by Patrice Mandin
*** empty log message ***
2004-02-15, by Sam Lantinga
Programs should really be handling SIGPIPE themselves
2004-02-14, by Sam Lantinga
Date: Sat, 14 Feb 2004 14:52:40 +0200
2004-02-14, by Sam Lantinga
Important crash fix: system vectors for mouse/joystick were not restored
2004-02-14, by Patrice Mandin
Update the version on the SDL shared library. Use SDL stub library for tests.
2004-02-14, by Sam Lantinga
Fixed typo in DirectFB driver (thanks Frank!)
2004-02-13, by Sam Lantinga
*** empty log message ***
2004-02-13, by Sam Lantinga
Date: Fri, 13 Feb 2004 17:03:16 +0100
2004-02-13, by Sam Lantinga
*** empty log message ***
2004-02-13, by Sam Lantinga
Use sigaction instead of signal to preserve handler flags (thanks Matthew!)
2004-02-12, by Sam Lantinga
Added support for remote XVideo (thanks Frederic!)
2004-02-12, by Sam Lantinga
*** empty log message ***
2004-02-12, by Sam Lantinga
Don't use hardware overlay by default (seems much faster this way)
2004-02-11, by Sam Lantinga
*** empty log message ***
2004-02-11, by Sam Lantinga
Date: Tue, 13 Jan 2004 19:25:37 +0300
2004-02-11, by Sam Lantinga
Simplify code and clean up Valgrind warning
2004-02-11, by Sam Lantinga
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