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Sign any subframeworks - not needed for SDL proper, but included for consistency with other projects
2015-05-23, by Sam Lantinga
Android: Fixed touch pressure being out of range.
2015-05-22, by Philipp Wiesemann
Removed redundant NULL check in test program.
2015-05-21, by Philipp Wiesemann
Changed clean-up order in test program.
2015-05-21, by Philipp Wiesemann
Fixed undefined key access in test program.
2015-05-21, by Philipp Wiesemann
Added game controller support for the Razer Serval
2015-05-20, by Sam Lantinga
Added missing loop cancel for Emscripten in test programs.
2015-05-18, by Philipp Wiesemann
Fixed compiling test program with Emscripten.
2015-05-18, by Philipp Wiesemann
Fixed handling only one event per frame in test program.
2015-05-18, by Philipp Wiesemann
Code style cleanup in the GLES and GLES2 render backends.
2015-05-16, by Alex Szpakowski
iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
2015-05-16, by Alex Szpakowski
Android: Replaced logging tag strings with constant.
2015-05-16, by Philipp Wiesemann
Emscripten: Fixed wrong source comment and updated web link.
2015-05-16, by Philipp Wiesemann
Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
2015-05-16, by Alex Szpakowski
Added a userdata parameter to SDL_SetWindowsMessageHook()
2015-05-13, by Sam Lantinga
Fixed Mac and Linux builds
2015-05-13, by Sam Lantinga
Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
2015-05-13, by Sam Lantinga
Added generic xinput fallback for XBox compatible controllers on Linux
2015-05-13, by Sam Lantinga
Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
2015-05-11, by Alex Szpakowski
Android: Fixed empty parameter list in signatures of internal functions.
2015-05-09, by Philipp Wiesemann
Fixed SDL_TouchFingerEvent documentation in header file.
2015-05-08, by Philipp Wiesemann
Android: Replaced spaces with tab in Android.mk file.
2015-05-06, by Philipp Wiesemann
Emscripten: Fixed touch coordinates not being normalized.
2015-05-06, by Philipp Wiesemann
Fixed implicit function declaration in test program.
2015-05-06, by Philipp Wiesemann
Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
2015-05-06, by Alex Szpakowski
Fixed building the iOS Demo files in debug mode
2015-05-06, by Alex Szpakowski
Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
2015-05-05, by Alex Szpakowski
Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
2015-05-05, by Alex Szpakowski
Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
2015-05-05, by Alex Szpakowski
Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
2015-05-05, by Alex Szpakowski
Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
2015-05-04, by Sam Lantinga
X11: send keypress events before textinput events.
2015-05-01, by Ryan C. Gordon
checkkeys: report SDL_TEXTEDITING events.
2015-05-01, by Ryan C. Gordon
checkkeys: Readded the KEYUP event test.
2015-05-01, by Ryan C. Gordon
Android: Deactivated debug log messages on joystick device events.
2015-04-30, by Philipp Wiesemann
X11: Use our own cut-buffer for intermediate clipboard storage.
2015-04-26, by Dimitris Zenios
Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
2015-04-26, by Sam Lantinga
Turn off code signing by default
2015-04-26, by Sam Lantinga
Updated project and added code signing for release builds
2015-04-26, by Sam Lantinga
Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!).
2015-04-25, by Ryan C. Gordon
Remove trailing spaces in Android source code.
2015-04-08, by Reto Schneider
Add an entry for X11 "/" key for Brazilian keyboard.
2014-06-05, by Wander Lairson Costa
CMake: Slightly better fix for installation target (thanks, Anthony!).
2015-04-22, by Ryan C. Gordon
Fixed typos in header file documentation comments.
2015-04-22, by Philipp Wiesemann
Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
2015-04-20, by Philipp Wiesemann
Fixed unsupported doxygen tag in header file.
2015-04-20, by Philipp Wiesemann
Cleaned up the macro salsa in the Windows timer code.
2015-04-20, by Ryan C. Gordon
Windows: Always set the system timer resolution to 1ms by default.
2015-04-20, by Ryan C. Gordon
Allocate audio buffer for application mixing in FastRAM if available. Contributed by Daniel Illgen.
SDL-1.2
2015-04-17, by Patrice Mandin
Do not allocate in STRAM if TTRAM allocation is mandatory
SDL-1.2
2015-04-17, by Patrice Mandin
Fixed return value of SDL_SaveBMP_RW() depending on set errors after NULL input.
2015-04-16, by Philipp Wiesemann
Linux: Removed not needed platform info from two entries of controller database.
2015-04-16, by Philipp Wiesemann
Fixed typo in internal joystick documentation comments.
2015-04-15, by Philipp Wiesemann
Emscripten: Simplified implementation of joystick update function.
2015-04-15, by Philipp Wiesemann
Emscripten: Fixed memory leak if SDL_GetPrefPath() failed.
2015-04-15, by Philipp Wiesemann
Android: Fixed lint warning about order of elements in AndroidManifest.xml.
2015-04-13, by Philipp Wiesemann
WinRT: Fixed format string for error message.
2015-04-13, by Philipp Wiesemann
Patched to compile on C89 compilers.
2015-04-12, by Ryan C. Gordon
Make X11 and Wayland ProcessHitTest() code less verbose.
2015-04-12, by Ryan C. Gordon
Implemented SetWindowHitTest() for Wayland (thanks, x414e54!).
2015-04-12, by Ryan C. Gordon
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