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Closing the iOS-improvements branch.
iOS-improvements
2015-04-09, by Ryan C. Gordon
Merged Alex Szpakowski's iOS-improvement branch to default.
2015-04-09, by Ryan C. Gordon
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
iOS-improvements
2015-04-09, by Alex Szpakowski
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
iOS-improvements
2015-04-08, by Alex Szpakowski
Generated dynapi prototypes for the new iPhone functions.
iOS-improvements
2015-04-08, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-04-08, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-04-06, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-01-24, by Alex Szpakowski
Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances.
iOS-improvements
2015-01-24, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2015-01-15, by Alex Szpakowski
Several improvements to the iOS backend:
iOS-improvements
2015-01-15, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-12-02, by Alex Szpakowski
Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.
iOS-improvements
2014-12-01, by Alex Szpakowski
Minor Objective-C code tweaks.
iOS-improvements
2014-11-27, by Alex Szpakowski
Removed an ugly hack to make windows rotate properly on iOS 8+.
iOS-improvements
2014-11-23, by Alex Szpakowski
Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible.
iOS-improvements
2014-11-23, by Alex Szpakowski
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
iOS-improvements
2014-11-21, by Alex Szpakowski
Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
iOS-improvements
2014-11-21, by Alex Szpakowski
Minor objective-c code style improvements
iOS-improvements
2014-11-20, by Alex Szpakowski
Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
iOS-improvements
2014-11-20, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-11-15, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-10-28, by Alex Szpakowski
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
iOS-improvements
2014-10-28, by Alex Szpakowski
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
iOS-improvements
2014-10-24, by Alex Szpakowski
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
iOS-improvements
2014-10-24, by Alex Szpakowski
Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
iOS-improvements
2014-09-14, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-09-10, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-08-20, by Alex Szpakowski
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
iOS-improvements
2014-08-08, by Alex Szpakowski
Fixed opengl context share groups on iOS.
iOS-improvements
2014-08-07, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-08-06, by Alex Szpakowski
Merged default into iOS-improvements
iOS-improvements
2014-08-06, by Alex Szpakowski
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
iOS-improvements
2014-08-06, by Alex Szpakowski
Minor code update for less verbosity
iOS-improvements
2014-08-06, by Alex Szpakowski
Merged branch default into iOS-improvements
iOS-improvements
2014-08-04, by Alex Szpakowski
Merged 'default' into branch 'iOS-improvements'
iOS-improvements
2014-07-31, by Alex Szpakowski
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
iOS-improvements
2014-07-29, by Alex Szpakowski
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
iOS-improvements
2014-07-29, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
iOS-improvements
2014-07-24, by Alex Szpakowski
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
iOS-improvements
2014-07-23, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
iOS-improvements
2014-07-23, by Alex Szpakowski
More cleanup of the iOS Objective-C code.
iOS-improvements
2014-07-23, by Alex Szpakowski
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
iOS-improvements
2014-07-23, by Alex Szpakowski
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
iOS-improvements
2014-07-23, by Alex Szpakowski
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
iOS-improvements
2014-07-22, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
iOS-improvements
2014-07-22, by Alex Szpakowski
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
iOS-improvements
2014-07-21, by Alex Szpakowski
Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
iOS-improvements
2014-07-17, by Alex Szpakowski
Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered.
iOS-improvements
2014-07-17, by Alex Szpakowski
Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations.
iOS-improvements
2014-07-16, by Alex Szpakowski
The iOS 7 transparent status bar now uses white text rather than black.
iOS-improvements
2014-07-16, by Alex Szpakowski
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
iOS-improvements
2014-07-16, by Alex Szpakowski
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
iOS-improvements
2014-07-15, by Alex Szpakowski
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
iOS-improvements
2014-07-15, by Alex Szpakowski
Changed the way retina resolutions are handled in iOS.
iOS-improvements
2014-07-14, by Alex Szpakowski
Misc. iOS code improvements.
iOS-improvements
2014-07-14, by Alex Szpakowski
Backed out changeset 84407b33fe1e
2015-04-09, by Philipp Wiesemann
Wayland: Fixed not freeing memory if initialization failed.
2015-04-09, by Philipp Wiesemann
Wayland: Fixed accessing not fully initialized subsystem if errors happened.
2015-04-09, by Philipp Wiesemann
Wayland: Fixed accessing not fully initialized window if no memory available.
2015-04-09, by Philipp Wiesemann
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