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Adds test framework to Android.mk and a simple utility to build Android projects
2013-10-09, by Gabriel Jacobo
Fix SDL_SetWindowPosition on fullscreen windows.
2013-10-07, by Jørgen P. Tjernø
Only allocate a joystick instance ID once we know it's a joystick.
2013-10-06, by Sam Lantinga
Removed unused variables (thanks Joseph!)
2013-10-06, by Sam Lantinga
Check for NULL joystick in SDL_JoystickGetGUID()
2013-10-06, by Sam Lantinga
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
2013-10-05, by Sam Lantinga
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
2013-10-05, by Sam Lantinga
Added detection of touch devices before first touch events happen on Android.
2013-10-05, by Philipp Wiesemann
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
2013-10-05, by Sam Lantinga
Avoid redundant state changes in the GLES2 renderer.
2013-10-05, by Ryan C. Gordon
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
2013-10-04, by Ryan C. Gordon
Fix EGL/OpenGL ES paths
2013-10-04, by Gabriel Jacobo
Report an error if creating a render target fails
2013-10-03, by Sam Lantinga
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
2013-10-03, by Sam Lantinga
Fixed a potential double-free bug if glGenTextures() failed.
2013-10-03, by Sam Lantinga
SDL_TEXTINPUT support for EVDEV
2013-10-03, by Gabriel Jacobo
Fixed const/non-const warning
2013-10-03, by Sam Lantinga
Added the platform specific messagebox function to the video function list
2013-07-14, by Sam Lantinga
Fixed bug 2130 - Two members of Windows WindowData not initialized
2013-10-03, by Sam Lantinga
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
2013-10-02, by Ryan C. Gordon
Get rid of glGetError() calls in GLES2 renderer.
2013-10-02, by Ryan C. Gordon
Uses SDL_UDEV for Linux joystick hotplugging
2013-10-01, by Gabriel Jacobo
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
2013-09-30, by Sam Lantinga
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
2013-09-30, by Sam Lantinga
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
2013-09-30, by Sam Lantinga
Removes unused property use_egl from internal structure gl_config
2013-09-28, by Gabriel Jacobo
Fix: SDL_EVDEV_device_removed does not need UDEV
2013-09-28, by Gabriel Jacobo
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28, by Sam Lantinga
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28, by Sam Lantinga
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
2013-09-28, by Sam Lantinga
Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28, by Sam Lantinga
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
2013-09-28, by Sam Lantinga
Implemented SDL_UpdateYUVTexture() for Direct3D
2013-09-28, by Sam Lantinga
Added missing SDL_assert.h
2013-09-28, by Sam Lantinga
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28, by Sam Lantinga
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
2013-09-28, by Sam Lantinga
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
2013-09-28, by Sam Lantinga
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
2013-09-28, by Sam Lantinga
Do not use UDEV references in EVDEV if UDEV has not been detected
2013-09-28, by Gabriel Jacobo
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
2013-09-28, by Sam Lantinga
Raspberry Pi support (also unified UDEV and EVDEV support)
2013-09-28, by Gabriel Jacobo
Fixed doxygen warning.
2013-09-28, by Philipp Wiesemann
Corrected name of SDL_Color field from unused to a.
2013-09-28, by Philipp Wiesemann
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
2013-09-27, by Sam Lantinga
# User Darren Salt <devspam@moreofthesa.me.uk>
2013-09-27, by Sam Lantinga
Fixed bug 2100 - directfb fails to build
2013-09-27, by Sam Lantinga
Fixed the name of the environment variable to match the name of the hint.
2013-09-27, by Sam Lantinga
add in High DPI support (aka Retina)
2013-09-20, by Edward Rudd
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
2013-09-27, by Sam Lantinga
Fixed syntax error in C style block comment.
2013-09-14, by Sam Lantinga
Don't incorrectly report success for negative swap intervals on Mac OS X.
2013-09-14, by Ryan C. Gordon
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
2013-09-13, by Sam Lantinga
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
2013-09-13, by Sam Lantinga
Mac: Translate Ctrl-Left click to right click.
2013-09-13, by Sam Lantinga
Mac: Turn off momentum-based scrolling.
2013-09-13, by Sam Lantinga
Mac: Fix cast warning.
2013-09-13, by Sam Lantinga
[SDL] X11+GL: Allow Visual override for GL windows.
2013-09-10, by pgriffais
Workaround for compiling with /W4 warnings on Visual C++.
2013-09-07, by Ryan C. Gordon
Disable thread naming on Win64 for now.
2013-09-07, by Ryan C. Gordon
Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan!
SDL-1.2
2013-09-06, by Sam Lantinga
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