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If you pass in texture format 0, it'll use the first supported texture format.
2011-02-28, by Sam Lantinga
Fixed setting draw color for clear
2011-02-28, by Sam Lantinga
OSF isn't supported anymore.
2011-02-28, by Sam Lantinga
IRIX is not supported anymore. :)
2011-02-28, by Sam Lantinga
SDL_revision.h is always updated as part of the build process now.
2011-02-28, by Sam Lantinga
Dynamically load the Xinerama and xf86vmode extensions
2011-02-28, by Sam Lantinga
Fixed compiling AltiVec blitters
2011-02-27, by Sam Lantinga
Implemented mouse relative mode on Mac OS X.
2011-02-27, by Sam Lantinga
Added a cleaner way to set the default cursor.
2011-02-27, by Sam Lantinga
Fixed minimizing fullscreen windows.
2011-02-27, by Sam Lantinga
Use boolean value for input grab mode, like we do for fullscreen mode.
2011-02-27, by Sam Lantinga
Zero streaming textures at the driver level
2011-02-26, by Sam Lantinga
Fix fullscreen origin on Mac OS X 10.4
2011-02-26, by Sam Lantinga
Fixed bug 1141
2011-02-26, by Sam Lantinga
Restore the window title when the title bar is re-added to the window.
2011-02-26, by Sam Lantinga
Restore the windowed position and size when coming back from fullscreen.
2011-02-26, by Sam Lantinga
Hopefully fixed crashes when creating multiple streaming textures of different sizes.
2011-02-24, by Sam Lantinga
Tracking rectangles had some problems, it's easier to track things directly. (fixes bug 1149, 1147, 1146)
2011-02-24, by Sam Lantinga
Fixed bug 1145 (GL Context creation fails for OpenGL 3.2 + Alpha buffer with X11 BadMatch)
2011-02-24, by Sam Lantinga
Patch for SDL_VIDEO_CENTERED & OpenGL bug
SDL-1.2
2011-02-24, by Sam Lantinga
SDL 1.3 doesn't use nasm anymore. :)
2011-02-24, by Sam Lantinga
nasm 2.09 compatibility
SDL-1.2
2011-02-24, by Sam Lantinga
Fixed compile error on some versions of Mac OS X.
2011-02-23, by Sam Lantinga
Fixed altivec.h include on Mac OS X
2011-02-22, by Sam Lantinga
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22, by Sam Lantinga
Update the cursor correctly when it enters and leaves the window.
2011-02-21, by Sam Lantinga
Actually set the cursor! :)
2011-02-21, by Sam Lantinga
Simplified the X11 window creation
2011-02-21, by Sam Lantinga
The OpenGL test window shouldn't be visible.
2011-02-21, by Sam Lantinga
Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
2011-02-21, by Sam Lantinga
Clear the hidden flag when shown and the shown flag when hidden.
2011-02-21, by Sam Lantinga
Simplified Windows window creation.
2011-02-21, by Sam Lantinga
Fixed compiler warnings
2011-02-21, by Sam Lantinga
Simplified and unified the window creation process a little.
2011-02-21, by Sam Lantinga
We can defer window creation.
2011-02-21, by Sam Lantinga
Fixed compiler warning
2011-02-21, by Sam Lantinga
Added disabled preferences menu option so it looks more like other application menus.
2011-02-21, by Sam Lantinga
Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X
2011-02-21, by Sam Lantinga
Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
2011-02-21, by Sam Lantinga
We still want the delegate functionality for windowShouldClose()
2011-02-21, by Sam Lantinga
Do error checking in SDL_GetDisplayForWindow()
2011-02-21, by Sam Lantinga
SDL still supports older iPod Touch and first generation iPhones.
2011-02-21, by Sam Lantinga
Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
2011-02-21, by Sam Lantinga
The valid mouse coordinates actually range from 0 to w-1 and h-1
2011-02-20, by Sam Lantinga
Reverted the experiment, it didn't work.
2011-02-20, by Sam Lantinga
Experiment to try to account for source clipping
2011-02-20, by Sam Lantinga
Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
2011-02-20, by Sam Lantinga
Updated the template code
2011-02-20, by Sam Lantinga
Fixed the fireworks demo
2011-02-20, by Sam Lantinga
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
2011-02-20, by Sam Lantinga
Fixed testgles on iOS (bug 1136)
2011-02-20, by Sam Lantinga
Fixed compiler warning
2011-02-20, by Sam Lantinga
Fixed compiling on Mac OS X 10.4
2011-02-20, by Sam Lantinga
Simple rumble API for haptic
2011-02-20, by Sam Lantinga
Added a revision number for easy compile-time tests.
2011-02-20, by Sam Lantinga
Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
2011-02-20, by Sam Lantinga
Reset the viewport since we're stretching to the entire window.
2011-02-20, by Sam Lantinga
Linker and deployment target fixes for the test programs.
2011-02-19, by Sam Lantinga
Added OpenGL state caching for decent speed improvement.
2011-02-19, by Sam Lantinga
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
2011-02-19, by Sam Lantinga
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