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Added VS2010 build files.
2010-08-02, by egottlieb
Worked on Windows implementation and the quad-trees.
2010-08-02, by egottlieb
Added VS2010 tests solution file.
2010-08-01, by egottlieb
Added Windows build files for testshape.
2010-08-01, by egottlieb
Converted some project files to VS2010, adding new files. Backups were made.
2010-08-01, by egottlieb
Changed the file name to its correct, required one.
2010-08-01, by egottlieb
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
2010-08-01, by Eli Gottlieb
Added Andreas's VS2010 patch for testshape.
2010-07-30, by Eli Gottlieb
Added Andreas's patch to fix my silly C++-style errors.
2010-07-29, by Eli Gottlieb
Added the header to the repo. Oops.
2010-07-29, by Eli Gottlieb
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
2010-07-28, by Eli Gottlieb
Added shapes folder to hg.
2010-07-26, by Eli Gottlieb
Working on Cocoa implementation.
2010-07-26, by Eli Gottlieb
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
2010-07-26, by Eli Gottlieb
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
2010-07-26, by Eli Gottlieb
More work on color-key mode.
2010-07-23, by Eli Gottlieb
Added color-key mode and redid the code to work with it.
2010-07-22, by Eli Gottlieb
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
2010-07-20, by Eli Gottlieb
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
2010-07-19, by Eli Gottlieb
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
2010-07-18, by Eli Gottlieb
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
2010-07-18, by Eli Gottlieb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
2010-07-18, by Eli Gottlieb
Added #define's for error codes returned from SDL shaped-window API.
2010-07-18, by Eli Gottlieb
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
2010-07-18, by Eli Gottlieb
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
2010-07-18, by Eli Gottlieb
Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
2010-07-18, by Eli Gottlieb
Added SDL_win32shape.h to version control. D'oh.
2010-07-18, by Eli Gottlieb
Added in Visual Studio patch.
2010-07-15, by Eli Gottlieb
Numerous bug fixes that keep testeyes from crashing and dying.
2010-07-14, by Eli Gottlieb
Check configure-defined macro before doing _anything_ with XShape.
2010-07-13, by Ryan C. Gordon
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