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Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
2011-12-31, by Sam Lantinga
Check return value, not unsigned "supported" flags
2011-12-31, by Sam Lantinga
Happy New Year!
2011-12-31, by Sam Lantinga
Happy New Year!
SDL-1.2
2011-12-31, by Sam Lantinga
Added the ability to update a subrect of a YV12/IYUV texture.
2011-12-30, by Sam Lantinga
Fixed bug 1315 - Greenish video when video size smaller than texture
2011-12-30, by Sam Lantinga
Disable attempt at saving the Cocoa GL context for now.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed incorrect macro in fullscreen code.
SDL-1.2
2011-12-02, by Ryan C. Gordon
It's worth noting the XRandR change in the release notes.
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 938 - SDL fails to link in mingw+msys+libtool
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1082 - Crash on startup when using empty command-line argument.
SDL-1.2
2011-12-30, by Sam Lantinga
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
2011-12-30, by Sam Lantinga
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1309 - Don't grab focus during ResizeWindow on Win32 when SDL window is reparented
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 875 - Title bar unresponsive after video mode change
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 907 - SDL window restore SDL_VIDEORESIZE event issue...
SDL-1.2
2011-12-30, by Sam Lantinga
Added some sanity checks to prevent buffer overflows.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed compiler warning for unused variable.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixes for setting custom cursor in quartz target.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed documentation typo
2011-12-29, by Sam Lantinga
Fixed so the header is consistent with the source
2011-12-29, by Sam Lantinga
Added release notes for SDL 1.2.15
SDL-1.2
2011-12-29, by Sam Lantinga
Updated the dist target to include build project directories
SDL-1.2
2011-12-29, by Sam Lantinga
Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
2011-12-29, by Sam Lantinga
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
2011-12-29, by Sam Lantinga
Fixed bug 1336 - Added a timestamp on all SDL events
2011-12-29, by Sam Lantinga
Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
2011-12-29, by Sam Lantinga
Updated the SDL version number to 1.2.15
SDL-1.2
2011-12-29, by Sam Lantinga
Fixed bug 1346
SDL-1.2
2011-12-29, by Sam Lantinga
Fixed bugs 1034 and 1035
SDL-1.2
2011-12-29, by Sam Lantinga
Fixed bug 1032
SDL-1.2
2011-12-29, by Sam Lantinga
Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
2011-12-09, by Ryan C. Gordon
Ryan gets fewer nuts. :)
2011-12-07, by Sam Lantinga
Added SDL_dropevents to the Xcode project files.
2011-12-06, by Ryan C. Gordon
More work to clean up compiler warnings.
2011-12-05, by Ryan C. Gordon
Patched to compile.
2011-12-05, by Ryan C. Gordon
Fixed a tabstop.
2011-12-05, by Ryan C. Gordon
Backed out most of changeset 4b88086910d3, at Andreas's request.
2011-12-05, by Ryan C. Gordon
Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
2011-12-05, by Andreas Schiffler
Updated VS2010 project files
2011-12-04, by Andreas Schiffler
Hi Sam
SDL-1.2
2011-12-02, by Sam Lantinga
It works better if you compile it.
2011-11-29, by Sam Lantinga
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
2011-11-29, by Sam Lantinga
Closing the joystick removes it from the list.
2011-11-29, by Sam Lantinga
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
2011-11-29, by Sam Lantinga
Yes, let's save 32-bit BMP files, very useful for you know, making a game...
2011-11-29, by Sam Lantinga
Another iOS 3.1 compatibility fix.
2011-11-27, by Ryan C. Gordon
No man pages for SDL 1.3
2011-11-23, by Sam Lantinga
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
2011-11-20, by Sam Lantinga
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
2011-11-19, by Ryan C. Gordon
Check for selectors UIScreen responds to, not the base system version.
2011-11-19, by Ryan C. Gordon
Fix iOS build when SDL_POWER_UIKIT isn't defined.
2011-11-19, by Ryan C. Gordon
Quartz: When warping the mouse, update the APPMOUSEFOCUS state.
SDL-1.2
2011-11-17, by Ryan C. Gordon
Fixed the aux directory to be the one recognized by automake.
2011-11-17, by Sam Lantinga
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
2011-11-17, by Sam Lantinga
Removed unused static functions.
SDL-1.2
2011-11-16, by Ryan C. Gordon
Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy).
SDL-1.2
2011-11-16, by Ryan C. Gordon
Fix strict-aliasing issue in X11 dynamic loader.
SDL-1.2
2011-11-16, by Ryan C. Gordon
Patched to compile on FreeBSD (1.2 branch).
SDL-1.2
2011-11-16, by Ryan C. Gordon
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