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Disable Win32 thread naming again. See Bugzilla #2089.
2013-10-20, by Ryan C. Gordon
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
2013-10-20, by Ryan C. Gordon
Backed out changeset c8a0b7c05db8, done testing Buildbot changes.
2013-10-20, by Ryan C. Gordon
Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
2013-10-20, by Ryan C. Gordon
Backed out hg changeset b92b8c52946c. REFGUID is apparently a const type.
2013-10-20, by Ryan C. Gordon
Patched to compile on non-C99 Microsoft compiler.
2013-10-20, by Ryan C. Gordon
Patched to compile on Windows.
2013-10-20, by Ryan C. Gordon
Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
2013-10-20, by Ryan C. Gordon
Fixed goofy logic in haptic device comparison code.
2013-10-20, by Ryan C. Gordon
Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
2013-10-20, by Ryan C. Gordon
Fix adding of XInput devices (thanks, Mitchell!)
2013-10-20, by Ryan C. Gordon
It's okay to quit things more than once.
2013-10-20, by Sam Lantinga
Use vertex arrays for drawing points in addition to lines
2013-10-20, by Sam Lantinga
Fixed bug 1392 - Debian patch: do not propagate -lpthread
2013-10-20, by Sam Lantinga
Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines
2013-10-20, by Sam Lantinga
Fixed compiling with the new X11 symbol wrapping
2013-10-20, by Sam Lantinga
Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly.
2013-10-20, by Stefanos Apostolopoulos
Fixed bug 2162 - SDL_RenderClear not clearing entire render target
2013-10-19, by Sam Lantinga
Fixed the XInput2 X11 symbols.
2013-10-18, by Ryan C. Gordon
Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends
2013-10-18, by Sam Lantinga
Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145
2013-10-18, by Sam Lantinga
Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path
2013-10-18, by Sam Lantinga
Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android
2013-10-17, by Sam Lantinga
Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices.
2013-10-17, by Sam Lantinga
Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
2013-10-17, by Sam Lantinga
Removed redundant #ifdef
2013-10-17, by Sam Lantinga
Fixed building using MinGW
2013-10-17, by Sam Lantinga
Don't supply duplicate X11 symbols inside SDL.
2013-10-18, by Ryan C. Gordon
Fix to unbreak SDL_GetSystemRAM() on FreeBSD
2013-10-17, by Sam Lantinga
Fixed compiler warning if dynamic X11 loading isn't enabled.
2013-10-17, by Sam Lantinga
Fixed using the wrong variable when reporting a missing SDL scancode mapping.
2013-10-17, by Sam Lantinga
Fixed compiling on Mac OS X, added a system RAM test
2013-10-17, by Sam Lantinga
The _SC_PHYS_PAGES method of calculating RAM works on Linux.
2013-10-17, by Sam Lantinga
Added an API to get the amount of system RAM
2013-10-17, by Sam Lantinga
Merged
2013-10-14, by Sam Lantinga
Fixed project conflict during commit
2013-10-14, by Sam Lantinga
Backed out revision d4a39491577f, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
2013-10-14, by Sam Lantinga
For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
2013-10-14, by Sam Lantinga
Fixed the windows message debug output so it works without HAVE_LIBC
2013-10-14, by Sam Lantinga
Adding static lib to SDL builds on Windows.
2013-10-14, by Sam Lantinga
Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
2013-10-14, by Sam Lantinga
Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
2013-10-13, by Sam Lantinga
Fixed function feature test for Visual Studio 2012
2013-10-13, by Sam Lantinga
Fixed bug 2149 - Don't search for libusbhid except on BSD
2013-10-13, by Sam Lantinga
Added an assert to catch init/quit call mismatch that might bite people.
2013-10-13, by Sam Lantinga
Prevent keystrokes from leaking through to the console when using evdev.
2013-10-13, by Gabriel Jacobo
Fixes X11 video backend compilation when no GL is available
2013-10-12, by Gabriel Jacobo
added simple Drag & drop test
2013-10-12, by Edward Rudd
Updates the Raspberry Pi README
2013-10-12, by Gabriel Jacobo
Do a full sysroot for the Raspberry Pi buildbot.
2013-10-11, by Ryan C. Gordon
Fixed bug 2146 - Enable static linking of libSDL on Android
2013-10-10, by Sam Lantinga
Updated SDL to version 2.0.1
2013-10-10, by Sam Lantinga
Report joystick added/removed events even if we don't have udev.
2013-10-10, by Sam Lantinga
Mac: Better handling when someone else is the app delegate.
2013-10-07, by Jørgen P. Tjernø
Raspberry Pi build script: let caller specify final tarball name.
2013-10-10, by Ryan C. Gordon
Patched to compile in C90 mode.
2013-10-10, by Ryan C. Gordon
Fixed tarball name in Raspberry Pi build script.
2013-10-10, by Ryan C. Gordon
Added script that the buildbot will use for cross-compiling to Raspberry Pi.
2013-10-10, by Ryan C. Gordon
Adds gl_profile_mask to test framework, uses it in testgles
2013-10-10, by Gabriel Jacobo
Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
2013-10-10, by Gabriel Jacobo
Fixes testgles and testgl
2013-10-09, by Gabriel Jacobo
Adds test framework to Android.mk and a simple utility to build Android projects
2013-10-09, by Gabriel Jacobo
Fix SDL_SetWindowPosition on fullscreen windows.
2013-10-07, by Jørgen P. Tjernø
Only allocate a joystick instance ID once we know it's a joystick.
2013-10-06, by Sam Lantinga
Removed unused variables (thanks Joseph!)
2013-10-06, by Sam Lantinga
Check for NULL joystick in SDL_JoystickGetGUID()
2013-10-06, by Sam Lantinga
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
2013-10-05, by Sam Lantinga
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
2013-10-05, by Sam Lantinga
Added detection of touch devices before first touch events happen on Android.
2013-10-05, by Philipp Wiesemann
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
2013-10-05, by Sam Lantinga
Avoid redundant state changes in the GLES2 renderer.
2013-10-05, by Ryan C. Gordon
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
2013-10-04, by Ryan C. Gordon
Fix EGL/OpenGL ES paths
2013-10-04, by Gabriel Jacobo
Report an error if creating a render target fails
2013-10-03, by Sam Lantinga
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
2013-10-03, by Sam Lantinga
Fixed a potential double-free bug if glGenTextures() failed.
2013-10-03, by Sam Lantinga
SDL_TEXTINPUT support for EVDEV
2013-10-03, by Gabriel Jacobo
Fixed const/non-const warning
2013-10-03, by Sam Lantinga
Added the platform specific messagebox function to the video function list
2013-07-14, by Sam Lantinga
Fixed bug 2130 - Two members of Windows WindowData not initialized
2013-10-03, by Sam Lantinga
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
2013-10-02, by Ryan C. Gordon
Get rid of glGetError() calls in GLES2 renderer.
2013-10-02, by Ryan C. Gordon
Uses SDL_UDEV for Linux joystick hotplugging
2013-10-01, by Gabriel Jacobo
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
2013-09-30, by Sam Lantinga
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
2013-09-30, by Sam Lantinga
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
2013-09-30, by Sam Lantinga
Removes unused property use_egl from internal structure gl_config
2013-09-28, by Gabriel Jacobo
Fix: SDL_EVDEV_device_removed does not need UDEV
2013-09-28, by Gabriel Jacobo
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28, by Sam Lantinga
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28, by Sam Lantinga
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
2013-09-28, by Sam Lantinga
Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28, by Sam Lantinga
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
2013-09-28, by Sam Lantinga
Implemented SDL_UpdateYUVTexture() for Direct3D
2013-09-28, by Sam Lantinga
Added missing SDL_assert.h
2013-09-28, by Sam Lantinga
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28, by Sam Lantinga
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
2013-09-28, by Sam Lantinga
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
2013-09-28, by Sam Lantinga
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
2013-09-28, by Sam Lantinga
Do not use UDEV references in EVDEV if UDEV has not been detected
2013-09-28, by Gabriel Jacobo
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
2013-09-28, by Sam Lantinga
Raspberry Pi support (also unified UDEV and EVDEV support)
2013-09-28, by Gabriel Jacobo
Fixed doxygen warning.
2013-09-28, by Philipp Wiesemann
Corrected name of SDL_Color field from unused to a.
2013-09-28, by Philipp Wiesemann
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
2013-09-27, by Sam Lantinga
# User Darren Salt <devspam@moreofthesa.me.uk>
2013-09-27, by Sam Lantinga
Fixed bug 2100 - directfb fails to build
2013-09-27, by Sam Lantinga
Fixed the name of the environment variable to match the name of the hint.
2013-09-27, by Sam Lantinga
add in High DPI support (aka Retina)
2013-09-20, by Edward Rudd
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
2013-09-27, by Sam Lantinga
Fixed syntax error in C style block comment.
2013-09-14, by Sam Lantinga
Don't incorrectly report success for negative swap intervals on Mac OS X.
2013-09-14, by Ryan C. Gordon
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
2013-09-13, by Sam Lantinga
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
2013-09-13, by Sam Lantinga
Mac: Translate Ctrl-Left click to right click.
2013-09-13, by Sam Lantinga
Mac: Turn off momentum-based scrolling.
2013-09-13, by Sam Lantinga
Mac: Fix cast warning.
2013-09-13, by Sam Lantinga
[SDL] X11+GL: Allow Visual override for GL windows.
2013-09-10, by pgriffais
Workaround for compiling with /W4 warnings on Visual C++.
2013-09-07, by Ryan C. Gordon
Disable thread naming on Win64 for now.
2013-09-07, by Ryan C. Gordon
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