Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
2011-02-20, by Sam Lantinga
Updated the template code
2011-02-20, by Sam Lantinga
Fixed the fireworks demo
2011-02-20, by Sam Lantinga
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
2011-02-20, by Sam Lantinga
Fixed testgles on iOS (bug 1136)
2011-02-20, by Sam Lantinga
Fixed compiler warning
2011-02-20, by Sam Lantinga
Fixed compiling on Mac OS X 10.4
2011-02-20, by Sam Lantinga
Simple rumble API for haptic
2011-02-20, by Sam Lantinga
Added a revision number for easy compile-time tests.
2011-02-20, by Sam Lantinga
Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
2011-02-20, by Sam Lantinga
Reset the viewport since we're stretching to the entire window.
2011-02-20, by Sam Lantinga
Linker and deployment target fixes for the test programs.
2011-02-19, by Sam Lantinga
Added OpenGL state caching for decent speed improvement.
2011-02-19, by Sam Lantinga
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
2011-02-19, by Sam Lantinga
Fixed linking the demos
2011-02-19, by Sam Lantinga
Yes, it compiles now.
2011-02-19, by Sam Lantinga
Fixed warning on Mac OS X 10.4
2011-02-19, by Sam Lantinga
Autogenerated full mask checks for pixel format match
2011-02-19, by Sam Lantinga
We have the correct window, we don't have to search for it, duh. :)
2011-02-19, by Sam Lantinga
Added missing log debug function
2011-02-19, by Sam Lantinga
Add assertions to the default API set.
2011-02-19, by Sam Lantinga
update-revision is still phony. :)
2011-02-18, by Sam Lantinga
Added a better way to include build rules in the Makefile
2011-02-18, by Sam Lantinga
Whoops, the format parameter was off the page.
2011-02-18, by Sam Lantinga
The file is actually SDL_config.h now.
2011-02-17, by Sam Lantinga
Zero streaming textures to reduce confusion.
2011-02-17, by Sam Lantinga
Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :)
2011-02-17, by Sam Lantinga
Fixed make install
2011-02-17, by Sam Lantinga
Fixed debug format
2011-02-17, by Sam Lantinga
Removed the obsolete NoSTDIO configurations
2011-02-17, by Sam Lantinga
Allow the application to explicitly request a software renderer.
2011-02-17, by Sam Lantinga
Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
2011-02-17, by Sam Lantinga
Fixed bug 1128
2011-02-17, by Sam Lantinga
Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
SDL-1.2
2011-02-17, by Sam Lantinga
Implemented OpenGL ES RenderClear()
2011-02-17, by Sam Lantinga
Fixed warnings about unused variables and so forth.
2011-02-17, by Sam Lantinga
Fixed SDL_RenderClear() if the render driver doesn't implement it.
2011-02-17, by Sam Lantinga
Fixed crash when drawing non-textured primitives
2011-02-17, by Sam Lantinga
Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
2011-02-16, by Sam Lantinga
Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
2011-02-16, by Sam Lantinga
There are bindings to Go at https://github.com/banthar/Go-SDL
2011-02-16, by Sam Lantinga
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
2011-02-16, by Sam Lantinga
Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
2011-02-16, by Sam Lantinga
The library target directly depends on SDL_revision.h
2011-02-16, by Sam Lantinga
Updated to remove stdio redirect option
2011-02-16, by Sam Lantinga
Fixed SDL_revision.h dependencies
2011-02-16, by Sam Lantinga
Source is not executable...
2011-02-16, by Sam Lantinga
Allow you to override SDL's main override
2011-02-16, by Sam Lantinga
The scripts to generate header files are no longer necessary.
2011-02-16, by Sam Lantinga
Updated HG ignore file for Visual C++ files
2011-02-16, by Sam Lantinga
Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
2011-02-16, by Sam Lantinga
Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
SDL-1.2
2011-02-16, by Sam Lantinga
Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
2011-02-16, by Sam Lantinga
Fixed bug #1064 (configure still has --enable-stdio-redirect option)
2011-02-16, by Sam Lantinga
Setup the screensaver in the OpenGL case as well.
2011-02-16, by Sam Lantinga
Fixed bug #963 (Crash with OpenGL & window resizing)
2011-02-16, by Sam Lantinga
Building SDL_revision.h is a dependency of installing the headers. :)
2011-02-16, by Sam Lantinga
Made it possible to build SDL from a fresh checkout without any additional steps.
2011-02-16, by Sam Lantinga
Needed to allocate memory for the shadow surface if we needed to create one.
2011-02-16, by Sam Lantinga
Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
2011-02-16, by Sam Lantinga
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip