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Setup the screensaver in the OpenGL case as well.
2011-02-16, by Sam Lantinga
Fixed bug #963 (Crash with OpenGL & window resizing)
2011-02-16, by Sam Lantinga
Building SDL_revision.h is a dependency of installing the headers. :)
2011-02-16, by Sam Lantinga
Made it possible to build SDL from a fresh checkout without any additional steps.
2011-02-16, by Sam Lantinga
Needed to allocate memory for the shadow surface if we needed to create one.
2011-02-16, by Sam Lantinga
Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
2011-02-16, by Sam Lantinga
Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
2011-02-16, by Sam Lantinga
Fixed resetting the Direc3D renderer on mode change
2011-02-16, by Sam Lantinga
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
2011-02-15, by Sam Lantinga
Allow centering on a different display
2011-02-15, by Sam Lantinga
Fixed gcc -pedantic warning
2011-02-15, by Sam Lantinga
Implemented X11 fullscreen toggling with modern window managers
2011-02-15, by Sam Lantinga
Patch to fix includes from Frank Zago
2011-02-15, by Sam Lantinga
Don't accidentally pick a YV12 format as the closest format.
2011-02-15, by Sam Lantinga
Don't reset the viewport unless you have to.
2011-02-15, by Sam Lantinga
Whoops, need to actually clip to the viewport in the software renderer.
2011-02-15, by Sam Lantinga
Changed the concept of a render clip rect to a render viewport.
2011-02-15, by Sam Lantinga
Software scaling support. Not very fast, but it seems to work.
2011-02-14, by Ken Rogoway
Patch from Ken Rogoway:
2011-02-14, by Sam Lantinga
Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
2011-02-13, by Sam Lantinga
Fixed crash while resizing a window on Mac OS X.
2011-02-13, by Sam Lantinga
The format_version isn't used anymore.
2011-02-13, by Sam Lantinga
Fixed renderer variable scope.
2011-02-13, by Sam Lantinga
Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
2011-02-13, by Sam Lantinga
Frank Zago to SDL
2011-02-13, by Sam Lantinga
A few fixes:
2011-02-13, by Sam Lantinga
Whoops, work in progress, didn't mean to commit.
2011-02-13, by Sam Lantinga
Updated the platform test for the new CPU feature functions.
2011-02-13, by Sam Lantinga
Needed to pass the renderer in.
2011-02-13, by Sam Lantinga
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
2011-02-12, by Eric Wing
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