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Don't hardcode RECT for fragment program texture targets.
2008-12-07, by Ryan C. Gordon
Slight optimization of the shader, no need to scale into 0..255
2008-12-07, by Sam Lantinga
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
2008-12-07, by Sam Lantinga
The YCbCr texture extension works now that bytes_per_pixel() returns the
2008-12-06, by Sam Lantinga
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
2008-12-06, by Sam Lantinga
Date: Sat, 06 Dec 2008 15:27:00 +0100
2008-12-06, by Sam Lantinga
Date: Sat, 06 Dec 2008 14:54:10 +0100
2008-12-06, by Sam Lantinga
The previous checkin fixes the crash, so at least we're not overrunning
2008-12-06, by Sam Lantinga
Progress, maybe. :)
2008-12-06, by Sam Lantinga
Fixed SDL_SetAlpha compatibility function to match the documentation
2008-12-06, by Sam Lantinga
Fixed bug picking blitters
2008-12-06, by Sam Lantinga
Rebind the context to the window area and update matrices when the window size changes
2008-12-06, by Sam Lantinga
Initial pixel shader support for YUV textures in the GL renderer.
2008-12-06, by Ryan C. Gordon
minor bug
2008-12-05, by Sam Lantinga
Whoops, can't call glOrtho() repeatedly
2008-12-05, by Sam Lantinga
The matrices have already been set, so you don't have to re-set them.
2008-12-05, by Sam Lantinga
Fixed crashes when resizing video modes
2008-12-05, by Sam Lantinga
fixed formatting
2008-12-05, by Sam Lantinga
Allow resizing of SDL 1.2 compatibility video mode
2008-12-04, by Sam Lantinga
Added very slow software scaling to the X11 renderer
2008-12-03, by Sam Lantinga
If scaling isn't supported, do an unscaled copy instead of not showing anything.
2008-12-03, by Sam Lantinga
Fixed crash on 64-bit systems
2008-12-03, by Sam Lantinga
Date: Tue, 02 Dec 2008 23:38:26 +0100
2008-12-03, by Sam Lantinga
Added slow but complete blit fallback
2008-12-02, by Sam Lantinga
Added missing header
2008-12-02, by Sam Lantinga
Removed unused function
2008-12-02, by Sam Lantinga
You can't use memset() on screen formats with an alpha channel
2008-12-02, by Sam Lantinga
Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
2008-12-01, by Sam Lantinga
Removed newline, to make sure revision control post-commit hook is working.
2008-12-01, by Ryan C. Gordon
Added a newline, to verify that revision control is functioning.
2008-12-01, by Ryan C. Gordon
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
2008-12-01, by Sam Lantinga
Added *.dSYM to the ignore properties.
2008-12-01, by Ryan C. Gordon
Date: Mon, 01 Dec 2008 00:57:15 +0100
2008-12-01, by Sam Lantinga
indent
2008-12-01, by Sam Lantinga
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
2008-12-01, by Sam Lantinga
Finally got the right mojo for Apple's YUV texture format.
2008-12-01, by Sam Lantinga
Fixed the list of supported YUV formats
2008-11-30, by Sam Lantinga
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-30, by Sam Lantinga
Temporary fix for Mac OS X crash in textoverlay
2008-11-29, by Sam Lantinga
Whoops, we need this for subrect updates (testsprite)
2008-11-29, by Sam Lantinga
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
2008-11-29, by Sam Lantinga
Fixed testalpha screen clear for screen formats with an alpha channel
2008-11-29, by Sam Lantinga
Preserve the desire for RLE acceleration
2008-11-29, by Sam Lantinga
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
2008-11-29, by Sam Lantinga
Fixed the texture format for the software fallback
2008-11-29, by Sam Lantinga
Fixed SW_SetTextureScaleMode()
2008-11-29, by Sam Lantinga
Fixed copy blit detection
2008-11-29, by Sam Lantinga
Added ARGB8888 destination format (used on Mac OS X)
2008-11-29, by Sam Lantinga
Again, map the color with the alpha channel filled in.
2008-11-28, by Sam Lantinga
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
2008-11-28, by Sam Lantinga
Map to black, not necessarily 0
2008-11-28, by Sam Lantinga
Clear the screen to actual black based on the format of the screen.
2008-11-28, by Sam Lantinga
Set the alpha mask fixing software rendering in OpenGL
2008-11-27, by Sam Lantinga
Fixed mouse coordinate range on Mac OS X
2008-11-27, by Sam Lantinga
RemDisabled some video drivers which are not converted to 1.3 yet
2008-11-27, by Sam Lantinga
Show the grey background first before starting to blit sprites
2008-11-27, by Sam Lantinga
Date: Wed, 26 Nov 2008 19:50:31 +0100
2008-11-26, by Sam Lantinga
Both testsprite and testsprite2 use a grey background
2008-11-26, by Sam Lantinga
Fixed bug #605, per Martin's suggestion
2008-11-25, by Sam Lantinga
Updated with latest glext.h
2008-11-25, by Sam Lantinga
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