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Window move events have the same problem as size events on Windows
2011-01-19, by Sam Lantinga
Fixed using the native iconv library
2011-01-19, by Sam Lantinga
Fixed test for libiconv
2011-01-19, by Sam Lantinga
Use the debug C runtime for the debug configuration
2011-01-19, by Sam Lantinga
Normalized line endings
2011-01-19, by Sam Lantinga
Raw input is no longer used. Yay!
2011-01-19, by Sam Lantinga
The clipboard API was missing from the 2010 project
2011-01-19, by Sam Lantinga
Added post build step to copy SDL and data files into the test projects
2011-01-19, by Sam Lantinga
Added testshape to the Debug configuration
2011-01-19, by Sam Lantinga
Added post build step to copy SDL and data files into the test projects
2011-01-19, by Sam Lantinga
Removed extra space
2011-01-19, by Sam Lantinga
Added XFlush() so changes happen immediately instead of waiting for the next event loop.
2011-01-19, by Sam Lantinga
Greg Jandl to SDL
2011-01-19, by Sam Lantinga
Greg Jandl to SDL
2011-01-18, by Sam Lantinga
Whoops, good catch from Greg Jandl
2011-01-18, by Sam Lantinga
Fixed building with the latest iOS SDK (4.2)
2011-01-18, by Sam Lantinga
Fixed building with the latest iOS SDK (4.2)
2011-01-18, by Sam Lantinga
Fixed missing source files in static library target
2011-01-18, by Sam Lantinga
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
2011-01-18, by Sam Lantinga
Fixed building with the latest iOS SDK (4.2)
2011-01-18, by Sam Lantinga
Fixed building with the latest iOS SDK (4.2)
2011-01-18, by Sam Lantinga
Fixed build against 10.4 SDK
2011-01-18, by Sam Lantinga
Fixed compiler error with the latest Xcode package
2011-01-18, by Sam Lantinga
Updated the snapshot script for Mercurial
2011-01-18, by Sam Lantinga
Michael gave permission to use his test code
2011-01-18, by Sam Lantinga
SDL_atomic.h is safe to include in the main header now.
2011-01-17, by Sam Lantinga
Fixed compiler warnings using Windows intrinsics
2011-01-17, by Sam Lantinga
Use compiler intrinsics on Windows
2011-01-17, by Sam Lantinga
Fixed compiler error
2011-01-17, by Sam Lantinga
Fixed compiler errors
2011-01-17, by Sam Lantinga
Use compiler intrinsics, where available
2011-01-17, by Sam Lantinga
Use the portable intrinsic
2011-01-17, by Sam Lantinga
Added testatomic test project
2011-01-17, by Sam Lantinga
Minor documentation consistency cleanup
2011-01-17, by Sam Lantinga
Fixed compiler warning
2011-01-16, by Sam Lantinga
Fixed compiler warning about symbol redefinition
2011-01-16, by Sam Lantinga
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
2011-01-16, by Sam Lantinga
Don't hose code that isn't expecting a windows include
2011-01-16, by Sam Lantinga
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
2011-01-16, by Sam Lantinga
Updated the atomic API for better use cases
2011-01-15, by Sam Lantinga
Added some missing config for the iPhone
2011-01-15, by Sam Lantinga
Added "mouse" support for the Android touch screen
2011-01-13, by Sam Lantinga
Cleaned up internal accelerometer interface
2011-01-13, by Sam Lantinga
Make sure we shut down the app if SDL_main() returns instead of exiting.
2011-01-13, by Sam Lantinga
The window is changed to reflect the actual screen dimensions, for now.
2011-01-13, by Sam Lantinga
Removed code from GetPrimtiveArrayCritical() experiment
2011-01-13, by Sam Lantinga
Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13, by Sam Lantinga
Working audio implementation contributed by Joseph Lunderville
2011-01-13, by Sam Lantinga
Added missing header
2011-01-13, by Sam Lantinga
Implemented translation from Android keycodes to SDL scancodes
2011-01-12, by Sam Lantinga
Added an extra line for consistency
2011-01-12, by Sam Lantinga
Fixed video mode format for unknown surface format
2011-01-12, by Sam Lantinga
Improved error message for unsupported texture format
2011-01-12, by Sam Lantinga
More Android cleanup:
2011-01-12, by Sam Lantinga
Whoops, need to pass that SDL format into native code
2011-01-12, by Sam Lantinga
Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12, by Sam Lantinga
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12, by Sam Lantinga
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12, by Sam Lantinga
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12, by Sam Lantinga
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12, by Sam Lantinga
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