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WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: removed a bit of dead d3d11 code
2013-12-25, by David Ludwig
WinRT: d3d11 compiled-shader code cleanup
2013-12-25, by David Ludwig
WinRT: made sure d3d11 debug mode doesn't get enabled by default
2013-12-25, by David Ludwig
WinRT: compiled the d3d11 renderer's shaders into SDL itself
2013-12-25, by David Ludwig
WinRT: prevented a potential race condition in the XInput backend
2013-12-25, by David Ludwig
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
2013-12-25, by David Ludwig
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
2013-12-25, by David Ludwig
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
2013-12-25, by David Ludwig
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: minor d3d11 code cleanups
2013-12-25, by David Ludwig
WinRT: made d3d11-spawned error messages trickle down
2013-12-25, by David Ludwig
WinRT: made d3d11-spawned error messages include the function name of failed calls
2013-12-25, by David Ludwig
WinRT: moved ill-performing XInput device-detection calls to a separate thread
2013-12-24, by David Ludwig
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
2013-12-24, by David Ludwig
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
2013-12-22, by David Ludwig
WinRT: enabled OpenGL ES 2 support by default
2013-12-21, by David Ludwig
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
2013-12-10, by David Ludwig
WinRT: removed a now-complete TODO comment regarding Direct3D 11
2013-11-29, by David Ludwig
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
2013-11-29, by David Ludwig
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
2013-11-28, by David Ludwig
WinRT: implemented SDL_DetachThread() for WinRT
2013-11-28, by David Ludwig
WinRT: merged with latest SDL 2.x/HG code
2013-11-28, by David Ludwig
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
2013-11-28, by David Ludwig
WinRT: added experimental OpenGL ES 2.0 support
2013-11-04, by David Ludwig
WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
2013-11-01, by David Ludwig
WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT
2013-10-28, by David Ludwig
WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
2013-10-28, by David Ludwig
WinRT: spelling fix in SDL_hints.h
2013-10-27, by David Ludwig
WinRT: build fixes, post SDL 2.0.1 update
2013-10-27, by David Ludwig
WinRT: merged with SDL 2.0.1 codebase
2013-10-27, by David Ludwig
WinRT: fixed two bugs regarding mouse events
2013-10-27, by David Ludwig
WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
2013-10-25, by David Ludwig
WinRT: added missing files
2013-09-22, by David Ludwig
WinRT: unified the two, public, app-init functions
2013-09-22, by David Ludwig
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
2013-09-16, by David Ludwig
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
2013-09-16, by David Ludwig
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
2013-09-16, by David Ludwig
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
2013-09-16, by David Ludwig
WinRT: fixed a line-rendering bug in the D3D 11.1 backend
2013-09-16, by David Ludwig
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
2013-09-15, by David Ludwig
WinRT: build fix for the SDL-WinRT-only .sln
2013-09-14, by David Ludwig
WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
2013-09-14, by David Ludwig
WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
2013-09-06, by David Ludwig
WinRT: minor code cleanup regarding events
2013-09-06, by David Ludwig
WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
2013-09-06, by David Ludwig
WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
2013-09-06, by David Ludwig
WinRT: minor code cleanup in SDL_xaudio2.c
2013-09-04, by David Ludwig
WinRT: more renaming of "windowsrt" to "winrt"
2013-09-04, by David Ludwig
WinRT: renamed a mouse-related header file for naming-consistency's sake
2013-09-02, by David Ludwig
WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
2013-09-02, by David Ludwig
WinRT: added touch input event support for Windows 8/RT devices
2013-09-01, by David Ludwig
WinRT: added touch-event support for Windows Phone devices
2013-08-29, by David Ludwig
WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
2013-08-28, by David Ludwig
WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
2013-08-28, by David Ludwig
WinRT: made rendering work with orientation changes on Windows Phone
2013-08-28, by David Ludwig
WinRT: removed a comment regarding a dealt-with TODO
2013-08-28, by David Ludwig
WinRT: rendering orientation fixes for Windows Phone, part 1
2013-08-28, by David Ludwig
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