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Don't copy structs to stack in cmpmodes(), use const pointers instead.
2013-07-13, by Ryan C. Gordon
Don't use SDL_memcmp() on modes to check if they've already been added.
2013-07-13, by Ryan C. Gordon
Explicitly check for Xext.h in the CMake project, fail if missing.
2013-07-13, by Ryan C. Gordon
Fixed compiler warnings in test programs.
2013-07-13, by Philipp Wiesemann
Added missing fclose() in test program.
2013-07-13, by Philipp Wiesemann
Removed unused variable and not needed assignment in test program.
2013-07-13, by Philipp Wiesemann
Fixed printf() usage in test program.
2013-07-13, by Philipp Wiesemann
Added a configure check for Xext.h
2013-07-13, by Sam Lantinga
Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
2013-07-13, by Sam Lantinga
Only get desktop modes from Xinerama if we can't use XRandR (fix #1956)
2013-07-13, by David Gow
Fixed bug 1938 - Buffer overflows in the Windows IME code
2013-07-12, by Sam Lantinga
Don't set the current OpenGL window if the context creation fails.
2013-07-12, by Sam Lantinga
Updated supported iOS version.
2013-07-12, by Sam Lantinga
CMake project should install sdl2.m4.
2013-07-13, by Ryan C. Gordon
CMake project should enable pthreads for Mac OS X by default.
2013-07-13, by Ryan C. Gordon
Fixed iOS context sharing again.
2013-07-12, by Ryan C. Gordon
Patched to compile.
2013-07-12, by Ryan C. Gordon
Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
2013-07-12, by Ryan C. Gordon
Moved the game controller database to a separate file and added a script to sort the entries so we can easily check for duplicates
2013-07-12, by Sam Lantinga
Oops, that was supposed to be in the Linux section.
2013-07-12, by Sam Lantinga
Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
2013-07-12, by Sam Lantinga
Don't crash if the current render target is destroyed.
2013-07-12, by Sam Lantinga
Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag.
2013-07-12, by Dimitris Zenios
Fixed name of the Logitech F710 controller
2013-07-11, by Sam Lantinga
Fixed bug 1853 - Gamecontroller patch to add support for Logitech F510 (Linux)
2013-07-11, by Sam Lantinga
Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in
2013-07-11, by Sam Lantinga
Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
2013-06-05, by Azamat H. Hackimov
Fixed cast of the OpenGL context type
2013-07-11, by Sam Lantinga
Fixed bug 1946 - OpenGL contexts in threads
2013-07-11, by Sam Lantinga
SDL-1.2: Removed _NET_WM_ICON code...apparently it's causing problems.
SDL-1.2
2013-07-12, by Ryan C. Gordon
Fixed off-by-one error in SDL_ConvertStereo().
2013-07-12, by Ryan C. Gordon
Check the parameters to SDL_UpdateTexture()
2013-07-11, by Sam Lantinga
Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window
2013-07-11, by Sam Lantinga
Whoops, missed a part of that last commit.
2013-07-11, by Ryan C. Gordon
Explicitly write silence to the audio device while it is paused.
2013-07-11, by Ryan C. Gordon
Attempt to fix a compiler warning on Haiku.
2013-07-11, by Ryan C. Gordon
Fixed compiler warnings on Haiku.
2013-07-11, by Ryan C. Gordon
Removed some unused variables.
2013-07-11, by Ryan C. Gordon
Fixed compiler warning.
2013-07-11, by Ryan C. Gordon
Cleaned up WGL_ACCELERATION_ARB usage.
2013-07-11, by Ryan C. Gordon
Added src/thread/pthread/SDL_systls.c to the CMake scripts.
2013-07-11, by Ryan C. Gordon
Catch out of memory errors creating a window
2013-07-10, by Sam Lantinga
Fixed compile
2013-07-10, by Sam Lantinga
Fixed bug 1949 - Pulseaudio 32 bit audio formats support
2013-07-10, by Sam Lantinga
Fixed bug 1953 - Crash at memcpy X11_DispatchEvent(_THIS) Function
2013-07-10, by Sam Lantinga
Added src/thread/windows/SDL_systls.c to CMakeLists.txt (thanks, Charles!).
2013-07-10, by Ryan C. Gordon
Added PowerPC and ARM versions of the memory barrier functions.
2013-07-10, by Sam Lantinga
Added release/acquire memory barriers to the atomic API
2013-07-10, by Sam Lantinga
Fixed Haiku build
2013-07-10, by Sam Lantinga
Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
2013-07-10, by Sam Lantinga
SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
2013-07-09, by Jørgen P. Tjernø
Mac: Remove dead FULLSCREEN_TOGGLEABLE code.
2013-07-09, by Jørgen P. Tjernø
Removing video/uikit/*.c from configure's iOS sources
2013-07-09, by Gabriel Jacobo
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
2013-07-09, by Ryan C. Gordon
Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.
2013-07-09, by Sam Lantinga
Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()
2013-07-09, by Sam Lantinga
Adds Input Focus handling on Android to improve pausing/resuming behavior
2013-07-09, by Gabriel Jacobo
Removed deprecated SDL_types.h header.
2013-07-08, by Ryan C. Gordon
Replaced SDL_memset4() implementation with a call to SDL_memset().
2013-07-08, by Ryan C. Gordon
change fsaa argument for testgl to accept a # of samples for FSAA
2013-07-08, by Edward Rudd
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