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Converted some project files to VS2010, adding new files. Backups were made.
2010-08-01, by egottlieb
Changed the file name to its correct, required one.
2010-08-01, by egottlieb
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
2010-08-01, by Eli Gottlieb
Added Andreas's VS2010 patch for testshape.
2010-07-30, by Eli Gottlieb
Added Andreas's patch to fix my silly C++-style errors.
2010-07-29, by Eli Gottlieb
Added the header to the repo. Oops.
2010-07-29, by Eli Gottlieb
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
2010-07-28, by Eli Gottlieb
Added shapes folder to hg.
2010-07-26, by Eli Gottlieb
Working on Cocoa implementation.
2010-07-26, by Eli Gottlieb
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
2010-07-26, by Eli Gottlieb
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
2010-07-26, by Eli Gottlieb
More work on color-key mode.
2010-07-23, by Eli Gottlieb
Added color-key mode and redid the code to work with it.
2010-07-22, by Eli Gottlieb
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
2010-07-20, by Eli Gottlieb
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
2010-07-19, by Eli Gottlieb
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
2010-07-18, by Eli Gottlieb
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
2010-07-18, by Eli Gottlieb
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
2010-07-18, by Eli Gottlieb
Added #define's for error codes returned from SDL shaped-window API.
2010-07-18, by Eli Gottlieb
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
2010-07-18, by Eli Gottlieb
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
2010-07-18, by Eli Gottlieb
Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
2010-07-18, by Eli Gottlieb
Added SDL_win32shape.h to version control. D'oh.
2010-07-18, by Eli Gottlieb
Added in Visual Studio patch.
2010-07-15, by Eli Gottlieb
Numerous bug fixes that keep testeyes from crashing and dying.
2010-07-14, by Eli Gottlieb
Check configure-defined macro before doing _anything_ with XShape.
2010-07-13, by Ryan C. Gordon
Add XShape test to configure scripts.
2010-07-13, by Ryan C. Gordon
Removed compiled testeyes from revision control. Added it to ignore list.
2010-07-13, by Ryan C. Gordon
Make sure we have XShape symbols before we allow a shaped window.
2010-07-13, by Ryan C. Gordon
Add new X11 symbols that XShape support needs to the dynamic function list.
2010-07-13, by Ryan C. Gordon
Fixed a pair of syntax errors.
2010-07-11, by Eli Gottlieb
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
2010-07-09, by Eli Gottlieb
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
2010-07-08, by Eli Gottlieb
Fixed up shape files as best I can.
2010-07-07, by Eli Gottlieb
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
2010-07-06, by Eli Gottlieb
Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
2010-07-02, by Eli Gottlieb
Added SDL_x11shape.h.
2010-07-02, by Eli Gottlieb
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
2010-06-30, by Eli Gottlieb
Added Andreas's fixes to the header and stub file for SDL_shape.
2010-06-21, by Eli Gottlieb
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
2010-06-19, by Eli Gottlieb
Doxygen commenting is all finished up.
2010-06-10, by Eli Gottlieb
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
2010-06-10, by Eli Gottlieb
Fixed names of driver-specific implementation files.
2010-06-05, by Eli Gottlieb
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
2010-06-05, by Eli Gottlieb
Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
2010-06-05, by Eli Gottlieb
Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
2010-06-05, by Eli Gottlieb
Fixed up new functions and files so that they build as part of SDL.
2010-06-03, by Eli Gottlieb
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
2010-06-03, by Eli Gottlieb
Added management and drawing functions for ellipses and polygons.
2010-06-03, by Eli Gottlieb
Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
2010-05-31, by Eli Gottlieb
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
2010-05-27, by Eli Gottlieb
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
2010-05-25, by Eli Gottlieb
I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
2010-05-23, by Eli Gottlieb
Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
2010-05-21, by Eli Gottlieb
Added stub files, working on sample program SDLeyes.
2010-05-21, by Eli Gottlieb
Removed Daniel's test code
2010-08-22, by Sam Lantinga
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
2010-08-22, by Sam Lantinga
Cleanup from the Android commit
2010-08-22, by Sam Lantinga
Removed spurious carriage returns
2010-08-22, by Sam Lantinga
Updated to fit SDL style a little more.
2010-08-04, by dewyatt
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