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Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
2013-11-08, by Sam Lantinga
Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
2013-11-07, by Sam Lantinga
Fixed Windows compile error
2013-11-06, by Sam Lantinga
Horizontal wheel support in windows
2013-11-06, by Sam Lantinga
[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
2013-11-06, by Gabriel Jacobo
Fixes Bug 1944 - Linux events, joysticks having only hat are not read
2013-11-06, by Gabriel Jacobo
Fixed performance regression caused by the fix for bug 2158
2013-11-05, by Sam Lantinga
Adds Joystick support for Android
2013-11-05, by Gabriel Jacobo
Fixed bug 2180 - debian/rules: Makefiles should use tabs
2013-11-03, by Sam Lantinga
Fixed bug 2190 - test/testdrawchessboard.c line endings
2013-11-03, by Sam Lantinga
Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers
2013-11-03, by Sam Lantinga
Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors.
2013-11-03, by Sam Lantinga
Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows
2013-11-03, by Sam Lantinga
Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning
2013-11-03, by Sam Lantinga
Changed parameter name for gesture template save functions from "src" to "dst".
2013-11-02, by Philipp Wiesemann
Removed unreachable return statement in gesture source.
2013-11-02, by Philipp Wiesemann
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-02, by Philipp Wiesemann
Corrected typo in source comment.
2013-11-02, by Philipp Wiesemann
Fixes Bug #2191,incorrect test for egl_context validity
2013-10-31, by Gabriel Jacobo
Fixed common test usage string (was "hidpi", should be "highdpi").
2013-10-30, by Ryan C. Gordon
Updated GL version tests for Mac OS X 10.9 ("Mavericks").
2013-10-28, by Ryan C. Gordon
Added tag release-2.0.1 for changeset b9663c77f5c9
2013-10-23, by Sam Lantinga
Removed tag release-2.0.1
release-2.0.1
2013-10-23, by Sam Lantinga
Fixed buffer overflow.
2013-10-24, by Ryan C. Gordon
Added tag release-2.0.1 for changeset 9ec71e56071c
2013-10-23, by Sam Lantinga
Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
2013-10-23, by Ryan C. Gordon
Added tag release-2.0.1 for changeset 715a01415ac9
2013-10-23, by Sam Lantinga
Updated Debian package version to 2.0.1
2013-10-23, by Sam Lantinga
Added tag release-2.0.1 for changeset a8bd63b33636
2013-10-23, by Sam Lantinga
Fix regression causing crashes when running without a window manager.
2013-10-23, by Pierre-Loup A. Griffais
Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
2013-10-23, by Ryan C. Gordon
SDL_GetPrefPath() now uses the organization on all platforms.
2013-10-23, by Ryan C. Gordon
Fixed duplicate const warning
2013-10-22, by Sam Lantinga
SDL 2.0.0 defined __inline__ and some code relies on it now.
2013-10-22, by Sam Lantinga
Testing fullscreen window in the accelerometer test.
2013-10-22, by Sam Lantinga
Fix error assert for negative cases of pixels_getPixelFormatName test
2013-10-21, by Andreas Schiffler
Added patch notes for 2.0.1
2013-10-21, by Sam Lantinga
Fixed whitespace
2013-10-21, by Sam Lantinga
Revert fix for bug 1392 because it breaks linking with mingw32
2013-10-21, by Sam Lantinga
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
2013-10-21, by Sam Lantinga
We don't have API changes documented yet.
2013-10-21, by Sam Lantinga
Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
2013-10-21, by Sam Lantinga
Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
2013-10-21, by Sam Lantinga
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
2013-10-21, by Sam Lantinga
Fixed some warnings building for 64-bit Windows
2013-10-21, by Sam Lantinga
Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
2013-10-21, by Sam Lantinga
Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
2013-10-21, by Sam Lantinga
Fixed bug 2061 - SDL_filesystem API not built using cmake
2013-10-21, by Sam Lantinga
Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
2013-10-21, by Sam Lantinga
Better cleanup if OpenGL initialization fails
2013-10-21, by Sam Lantinga
Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z
2013-10-20, by Sam Lantinga
Fixed a crash initializing Android touch IDs
2013-10-20, by Sam Lantinga
Fixed the status bar visibility in iOS 7
2013-10-20, by Sam Lantinga
Fixed Y axis inversion on iOS; positive is up, negative is down.
2013-10-20, by Sam Lantinga
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
2013-10-20, by Sam Lantinga
Prevent conflicts when linking both SDL2 and SDL2_gfx
2013-10-20, by Sam Lantinga
Fixed windows compile
2013-10-20, by Sam Lantinga
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
2013-10-20, by Sam Lantinga
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
2013-10-20, by Sam Lantinga
Fix some edge cases in XInput haptic timing.
2013-10-20, by Ryan C. Gordon
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