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Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
2012-01-07, by Sam Lantinga
Fixed tab spacing
2012-01-07, by Sam Lantinga
Fixed running on iPhone 3G
2012-01-07, by Sam Lantinga
Updated SDL test projects
2012-01-07, by Sam Lantinga
Added testnative to the Makefile and fixed building on Mac OS X
2012-01-07, by Sam Lantinga
Better error messaging when SDL can't create a window surface.
2012-01-07, by Sam Lantinga
Fixed bug 1364 - Fullscreen OpenGL fails in OS 10.7 if deployment target is less than 10.7
SDL-1.2
2012-01-07, by Sam Lantinga
Use version B instead of A until we switch SDL 1.3 to SDL2
2012-01-07, by Sam Lantinga
Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
2012-01-07, by Sam Lantinga
Fixed C99 correctness and signed/unsigned compiler warning
SDL-1.2
2012-01-07, by Sam Lantinga
X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
SDL-1.2
2011-06-28, by Marco Trevisan (Treviño)
Added X11 dynamic loading support for XSetWMProperties()
2012-01-07, by Sam Lantinga
X11: Move to XSetWMProperties and add support to _NET_WM_PID
2011-06-27, by Marco Trevisan (Treviño)
Fixed bug 1224 - Blit map not updated if source palette changed
2012-01-07, by Sam Lantinga
Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat
2012-01-07, by Sam Lantinga
Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
2012-01-07, by Sam Lantinga
Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
2012-01-07, by Sam Lantinga
Switched back to version A, since we don't actually have a version A for SDL 1.3.
2012-01-07, by Sam Lantinga
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
2012-01-07, by Sam Lantinga
The symbols should be private
2012-01-07, by Sam Lantinga
Updated iOS projects and renamed iPhoneOS to iOS
2012-01-05, by Sam Lantinga
Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK
SDL-1.2
2012-01-05, by Sam Lantinga
Quartz: Restore 1.2.14 behaviour of letting apps draw from background thread.
SDL-1.2
2012-01-02, by Ryan C. Gordon
This file keeps getting clobbered... *sigh*
2012-01-03, by Sam Lantinga
Updated to Visual Studio 2008
SDL-1.2
2012-01-03, by Sam Lantinga
Minor project cleanup
SDL-1.2
2012-01-03, by Sam Lantinga
PulseAudio: Fixed infinite loop, due to iteration variable not incrementing.
SDL-1.2
2012-01-02, by Ryan C. Gordon
Use arts_suspend() in a loop to wait for arts to become ready.
2012-01-02, by Ryan C. Gordon
Use arts_suspend() in a loop to wait for arts to become ready.
SDL-1.2
2012-01-02, by Ryan C. Gordon
Throw around some QZ_UpdateCursor() calls to fix wrongly-shown system cursor.
SDL-1.2
2012-01-01, by Ryan C. Gordon
Switched to @rpath for the install path and switched minimum OS to 10.5
SDL-1.2
2012-01-02, by Sam Lantinga
Switched to @rpath for the install path and switched minimum OS to 10.5
2012-01-02, by Sam Lantinga
Updated project for release
SDL-1.2
2012-01-01, by Sam Lantinga
Need to define this if we're targeting deployment on 10.4
SDL-1.2
2012-01-01, by Sam Lantinga
Fixed bug 1337 - joystick crash due to heap corruption with btnx
2012-01-01, by Sam Lantinga
Fixed bug 1337 - joystick crash due to heap corruption with btnx
SDL-1.2
2012-01-01, by Sam Lantinga
-lmingw32 is necessary in the link line before -lSDLmain, otherwise WinMain in libSDLmain.a won't get linked in
SDL-1.2
2012-01-01, by Sam Lantinga
Added the SDL pkg-config file to the fat build
SDL-1.2
2011-12-31, by Sam Lantinga
Updated the fat build for the new libtool libSDLmain.a
SDL-1.2
2011-12-31, by Sam Lantinga
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
2011-12-31, by Sam Lantinga
Check return value, not unsigned "supported" flags
2011-12-31, by Sam Lantinga
Happy New Year!
2011-12-31, by Sam Lantinga
Happy New Year!
SDL-1.2
2011-12-31, by Sam Lantinga
Added the ability to update a subrect of a YV12/IYUV texture.
2011-12-30, by Sam Lantinga
Fixed bug 1315 - Greenish video when video size smaller than texture
2011-12-30, by Sam Lantinga
Disable attempt at saving the Cocoa GL context for now.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed incorrect macro in fullscreen code.
SDL-1.2
2011-12-02, by Ryan C. Gordon
It's worth noting the XRandR change in the release notes.
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 938 - SDL fails to link in mingw+msys+libtool
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1082 - Crash on startup when using empty command-line argument.
SDL-1.2
2011-12-30, by Sam Lantinga
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
2011-12-30, by Sam Lantinga
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1309 - Don't grab focus during ResizeWindow on Win32 when SDL window is reparented
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 875 - Title bar unresponsive after video mode change
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 907 - SDL window restore SDL_VIDEORESIZE event issue...
SDL-1.2
2011-12-30, by Sam Lantinga
Added some sanity checks to prevent buffer overflows.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed compiler warning for unused variable.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixes for setting custom cursor in quartz target.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed documentation typo
2011-12-29, by Sam Lantinga
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