Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
2012-01-07, by Sam Lantinga
Switched back to version A, since we don't actually have a version A for SDL 1.3.
2012-01-07, by Sam Lantinga
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
2012-01-07, by Sam Lantinga
The symbols should be private
2012-01-07, by Sam Lantinga
Updated iOS projects and renamed iPhoneOS to iOS
2012-01-05, by Sam Lantinga
Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK
SDL-1.2
2012-01-05, by Sam Lantinga
Quartz: Restore 1.2.14 behaviour of letting apps draw from background thread.
SDL-1.2
2012-01-02, by Ryan C. Gordon
This file keeps getting clobbered... *sigh*
2012-01-03, by Sam Lantinga
Updated to Visual Studio 2008
SDL-1.2
2012-01-03, by Sam Lantinga
Minor project cleanup
SDL-1.2
2012-01-03, by Sam Lantinga
PulseAudio: Fixed infinite loop, due to iteration variable not incrementing.
SDL-1.2
2012-01-02, by Ryan C. Gordon
Use arts_suspend() in a loop to wait for arts to become ready.
2012-01-02, by Ryan C. Gordon
Use arts_suspend() in a loop to wait for arts to become ready.
SDL-1.2
2012-01-02, by Ryan C. Gordon
Throw around some QZ_UpdateCursor() calls to fix wrongly-shown system cursor.
SDL-1.2
2012-01-01, by Ryan C. Gordon
Switched to @rpath for the install path and switched minimum OS to 10.5
SDL-1.2
2012-01-02, by Sam Lantinga
Switched to @rpath for the install path and switched minimum OS to 10.5
2012-01-02, by Sam Lantinga
Updated project for release
SDL-1.2
2012-01-01, by Sam Lantinga
Need to define this if we're targeting deployment on 10.4
SDL-1.2
2012-01-01, by Sam Lantinga
Fixed bug 1337 - joystick crash due to heap corruption with btnx
2012-01-01, by Sam Lantinga
Fixed bug 1337 - joystick crash due to heap corruption with btnx
SDL-1.2
2012-01-01, by Sam Lantinga
-lmingw32 is necessary in the link line before -lSDLmain, otherwise WinMain in libSDLmain.a won't get linked in
SDL-1.2
2012-01-01, by Sam Lantinga
Added the SDL pkg-config file to the fat build
SDL-1.2
2011-12-31, by Sam Lantinga
Updated the fat build for the new libtool libSDLmain.a
SDL-1.2
2011-12-31, by Sam Lantinga
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
2011-12-31, by Sam Lantinga
Check return value, not unsigned "supported" flags
2011-12-31, by Sam Lantinga
Happy New Year!
2011-12-31, by Sam Lantinga
Happy New Year!
SDL-1.2
2011-12-31, by Sam Lantinga
Added the ability to update a subrect of a YV12/IYUV texture.
2011-12-30, by Sam Lantinga
Fixed bug 1315 - Greenish video when video size smaller than texture
2011-12-30, by Sam Lantinga
Disable attempt at saving the Cocoa GL context for now.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed incorrect macro in fullscreen code.
SDL-1.2
2011-12-02, by Ryan C. Gordon
It's worth noting the XRandR change in the release notes.
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1058 - SDL: erroneously uses xrandr-style mode switching
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 938 - SDL fails to link in mingw+msys+libtool
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1082 - Crash on startup when using empty command-line argument.
SDL-1.2
2011-12-30, by Sam Lantinga
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
2011-12-30, by Sam Lantinga
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 1309 - Don't grab focus during ResizeWindow on Win32 when SDL window is reparented
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 875 - Title bar unresponsive after video mode change
SDL-1.2
2011-12-30, by Sam Lantinga
Fixed bug 907 - SDL window restore SDL_VIDEORESIZE event issue...
SDL-1.2
2011-12-30, by Sam Lantinga
Added some sanity checks to prevent buffer overflows.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed compiler warning for unused variable.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixes for setting custom cursor in quartz target.
SDL-1.2
2011-12-30, by Ryan C. Gordon
Fixed documentation typo
2011-12-29, by Sam Lantinga
Fixed so the header is consistent with the source
2011-12-29, by Sam Lantinga
Added release notes for SDL 1.2.15
SDL-1.2
2011-12-29, by Sam Lantinga
Updated the dist target to include build project directories
SDL-1.2
2011-12-29, by Sam Lantinga
Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
2011-12-29, by Sam Lantinga
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
2011-12-29, by Sam Lantinga
Fixed bug 1336 - Added a timestamp on all SDL events
2011-12-29, by Sam Lantinga
Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
2011-12-29, by Sam Lantinga
Updated the SDL version number to 1.2.15
SDL-1.2
2011-12-29, by Sam Lantinga
Fixed bug 1346
SDL-1.2
2011-12-29, by Sam Lantinga
Fixed bugs 1034 and 1035
SDL-1.2
2011-12-29, by Sam Lantinga
Fixed bug 1032
SDL-1.2
2011-12-29, by Sam Lantinga
Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
2011-12-09, by Ryan C. Gordon
Ryan gets fewer nuts. :)
2011-12-07, by Sam Lantinga
Added SDL_dropevents to the Xcode project files.
2011-12-06, by Ryan C. Gordon
More work to clean up compiler warnings.
2011-12-05, by Ryan C. Gordon
Patched to compile.
2011-12-05, by Ryan C. Gordon
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip