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Fixed line endings (CRLF to LF) in WinRT source code
2014-03-12, by David Ludwig
Merged various WinRT build fixes
2014-03-12, by David Ludwig
Fixed various build and runtime errors when using WinRT with VS2012.
2014-03-12, by David Ludwig
Updated framework version to match dylib version.
2014-03-12, by Sam Lantinga
Fixed compiling Windows RT code on Visual Studio 2013
2014-03-12, by Sam Lantinga
Fixed compiler errors in the D3D11 renderer when building for WinRT
2014-03-11, by David Ludwig
Made VS2012 build the D3D11 renderer
2014-03-10, by David Ludwig
Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
2014-03-11, by Ryan C. Gordon
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
2014-03-11, by Andreas Schiffler
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
2014-03-10, by Sam Lantinga
Fixed binary compatibility with the new Windows RT support
2014-03-10, by Sam Lantinga
Temporarily disabled the D3D11 renderer so we can get a build.
2014-03-10, by Sam Lantinga
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10, by Sam Lantinga
build fixes for most WinRT-related files
2014-03-10, by David Ludwig
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10, by Sam Lantinga
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10, by Sam Lantinga
Fixed line endings
2014-03-10, by Sam Lantinga
Fixed creating the rendering context on a specific device
2014-03-10, by Sam Lantinga
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10, by Sam Lantinga
testoverlay2 depends on SDL2, SDL2main, and SDL2test
2014-03-10, by Sam Lantinga
Added testoverlay2 to the Visual Studio 2013 solution
2014-03-10, by Sam Lantinga
Minor style tweaks
2014-03-10, by Sam Lantinga
Converted David Ludwig's D3D11 renderer to C and optimized it.
2014-03-10, by Sam Lantinga
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09, by Sam Lantinga
Removed unused variable.
2014-03-10, by Ryan C. Gordon
Updated WinCE readme to note WinRT work.
2014-03-10, by Ryan C. Gordon
Turn off Mir support in the buildbot Raspberry Pi script.
2014-03-10, by Ryan C. Gordon
Drop the default requested OpenGL version to 1.2.
2014-03-10, by Ryan C. Gordon
Fixed 64-bit warnings
2014-03-09, by Sam Lantinga
Fixed compiling with mingw64
2014-03-09, by Sam Lantinga
Integrated David Ludwig's support for Windows RT
2014-03-09, by Sam Lantinga
Fixed line endings on WinRT source code
2014-03-09, by Sam Lantinga
WinRT: emit SDL_APP_TERMINATING
2014-03-04, by David Ludwig
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
2014-03-04, by David Ludwig
WinRT: cleaned up some hard-to-read SDL_DisplayMode management code
2014-03-01, by David Ludwig
WinRT: fixed a crash in SDL_Quit
2014-03-01, by David Ludwig
WinRT: simulate keyboard events on Windows Phone 8 back-button presses
2014-01-26, by David Ludwig
WinRT: added a means to display a privacy policy link via the Settings charm
2014-01-01, by David Ludwig
WinRT: d3d11 blend mode bug fixes
2013-12-30, by David Ludwig
WinRT: minor error cleanup regarding OpenGL init
2013-12-26, by David Ludwig
WinRT: took out some dead comments from SDL_winrtopengles.cpp
2013-12-26, by David Ludwig
WinRT: fixed crash on ARM and x64 during OpenGL window init
2013-12-26, by David Ludwig
WinRT: minor header file usage cleanup in the d3d11 renderer
2013-12-26, by David Ludwig
WinRT: simplified the d3d11 vertex shader a bit
2013-12-26, by David Ludwig
WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer
2013-12-26, by David Ludwig
WinRT: corrected a minor error in an end-of-file comment
2013-12-25, by David Ludwig
WinRT: minor rotation/orientation code cleanup in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: removed a bit of dead d3d11 code
2013-12-25, by David Ludwig
WinRT: d3d11 compiled-shader code cleanup
2013-12-25, by David Ludwig
WinRT: made sure d3d11 debug mode doesn't get enabled by default
2013-12-25, by David Ludwig
WinRT: compiled the d3d11 renderer's shaders into SDL itself
2013-12-25, by David Ludwig
WinRT: prevented a potential race condition in the XInput backend
2013-12-25, by David Ludwig
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
2013-12-25, by David Ludwig
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
2013-12-25, by David Ludwig
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
2013-12-25, by David Ludwig
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
2013-12-25, by David Ludwig
WinRT: minor d3d11 code cleanups
2013-12-25, by David Ludwig
WinRT: made d3d11-spawned error messages trickle down
2013-12-25, by David Ludwig
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