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Fixed sed error on Mac OS X and updated copyright on a few last files
2016-01-02, by Sam Lantinga
Fixed bug 3092 - Statically link sdl2 with /MT for msvc
2016-01-02, by Sam Lantinga
Updated copyright to 2016
2016-01-02, by Sam Lantinga
Fixed typo in README for iOS.
2016-01-01, by Philipp Wiesemann
Added brackets to function names in header comments so doxygen links them.
2016-01-01, by Philipp Wiesemann
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31, by Alex Szpakowski
CMake: Fixed building for Windows with VS2015 (bug #3080).
2015-12-31, by Alex Szpakowski
WinRT: minor code-comment cleanups
2015-12-31, by David Ludwig
WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
2015-12-31, by David Ludwig
Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
2015-12-31, by David Ludwig
Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
2015-12-30, by David Ludwig
Updated configure script.
2015-12-29, by Philipp Wiesemann
Fixed a crash if creating accelerated renderer after accessing window surface.
2015-12-29, by Philipp Wiesemann
NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
2015-12-29, by Ryan C. Gordon
NetBSD: improved joystick support (thanks, Thomas!).
2015-12-29, by Ryan C. Gordon
Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!).
2015-12-29, by Ryan C. Gordon
XRandR: fixed primary output detection logic (thanks, "winterknight"!).
2015-12-29, by Ryan C. Gordon
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
2015-12-29, by Ryan C. Gordon
CMake: Changes to get CMake project to work with Android (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
2015-12-28, by Ryan C. Gordon
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
2015-12-28, by Ryan C. Gordon
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
2015-12-28, by Alex Szpakowski
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
2015-12-28, by Ryan C. Gordon
Windows: resync num/caps lock when window is gaining focus.
2015-12-28, by Ryan C. Gordon
Sync up the caps/numlock state properly without sending key events.
2015-12-28, by Ryan C. Gordon
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
2015-12-27, by Ryan C. Gordon
WinRT: made bug 3202/3213's fix apply for WinRT apps
2015-12-27, by David Ludwig
Removed a tabstop.
2015-12-27, by Ryan C. Gordon
Win: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27, by Ryan C. Gordon
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
2015-12-27, by David Ludwig
Mac: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27, by Ryan C. Gordon
Fixed a comment in two test programs.
2015-12-25, by Philipp Wiesemann
Fixed whitespace in testspriteminimal.c
2015-12-24, by Sam Lantinga
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22, by David Ludwig
sdl:
2015-12-18, by Sam Lantinga
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18, by Sam Lantinga
Cleaned up some code formatting.
2015-12-18, by Alex Szpakowski
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11, by Alex Szpakowski
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10, by Alex Szpakowski
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10, by Alex Szpakowski
WinRT: fixed bug: Back button(s) weren't working on Win10
2015-12-09, by David Ludwig
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09, by Sam Lantinga
Fixed outdated information in README for test programs.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07, by Philipp Wiesemann
WinRT: build fix for Windows Phone 8.0
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06, by David Ludwig
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06, by David Ludwig
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06, by David Ludwig
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
2015-12-06, by David Ludwig
Windows: Added missing NULL check after SDL_stack_alloc().
2015-12-06, by Philipp Wiesemann
Changed comment in test program to avoid confusion.
2015-12-06, by Philipp Wiesemann
X11: Fixed memory leak when initializing multiple screens.
2015-12-05, by Philipp Wiesemann
Fixed comment in filesystem test program.
2015-12-04, by Philipp Wiesemann
WinRT: minor tweak to NuGet package naming
2015-12-02, by David Ludwig
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
2015-12-02, by David Ludwig
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