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Add parameter checking to SetWindowSize functions; add tests to video suite
2013-03-08, by Andreas Schiffler
Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite
2013-03-08, by Andreas Schiffler
Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.
2013-03-08, by Sam Lantinga
Changed SDL_INIT_EVERYTHING to only request currently-known subsystems.
2013-03-08, by Ryan C. Gordon
Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization.
2013-03-08, by Sam Lantinga
README.android updates regarding the use of dirty rectangles rendering technique
2013-03-08, by Gabriel Jacobo
Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library.
2013-03-07, by Sam Lantinga
Changed the name of SDL_mutexP() SDL_mutexV()
2013-03-07, by Sam Lantinga
Load the game controller mapping hint when opening a game controller.
2013-03-07, by Sam Lantinga
Fixed read after free bug in the game controller.
2013-03-07, by Sam Lantinga
The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid.
2013-03-06, by Sam Lantinga
Fixed 64-bit compile warnings on Visual C++
2013-03-06, by Sam Lantinga
Removed multi-input events, since we removed the unimplemented API recently.
2013-03-06, by Sam Lantinga
Fixed compile errors on Windows
2013-03-06, by Sam Lantinga
Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml
2013-03-06, by Sam Lantinga
move variable declaration to beginning of function
2013-03-06, by Edward Rudd
Fixed warning messages when loading Direct3D DLL
2013-03-05, by Sam Lantinga
Fix pulseaudio dynamic linking for Solaris builds.
2013-02-25, by Shawn Walker
Add SDL_TryLockMutex and implementations for all platforms
2013-03-05, by Edward Rudd
add hint to allow disabling the use of Xinput.
2013-03-05, by Edward Rudd
add new gamecontroller APIs
2013-03-05, by Edward Rudd
Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
2013-03-04, by Sam Lantinga
Updated the README.android file stating the required API level and reasons why.
2013-03-04, by Gabriel Jacobo
Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3
2013-03-04, by Gabriel Jacobo
Adds some required CFLAGS and LDFLAGS for the iOS platform
2013-03-04, by Gabriel Jacobo
Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile.
2013-03-03, by Sam Lantinga
Added new tests to the .hgignore file
2013-03-03, by Sam Lantinga
Fixed bug 1740 - Android pixel format constants out of sync
2013-03-03, by Sam Lantinga
Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
2013-03-03, by Andreas Schiffler
Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
2013-03-03, by Sam Lantinga
Fixed formatting
2013-03-03, by Sam Lantinga
Fix compiler warning in Cocoa touch code
2013-03-03, by Sam Lantinga
Compile SDL on older versions of Xcode
2013-03-03, by Sam Lantinga
Updated touch API
2013-03-03, by Sam Lantinga
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
2013-03-02, by Sam Lantinga
Fixed the joystick id usage in the joystick and game controller events.
2013-03-02, by Sam Lantinga
Remove XSync from X11_GL_MakeCurrent() function
2013-03-01, by Sam Lantinga
Merged
2013-03-01, by Sam Lantinga
Merged changes
2013-03-01, by Sam Lantinga
sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
2013-02-27, by Sam Lantinga
sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path
2013-02-27, by Sam Lantinga
sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
2013-02-27, by Sam Lantinga
Generate debug info for all configurations on all platforms
2013-02-27, by Sam Lantinga
Use XFree to release X11 allocated data
2013-03-01, by Gabriel Jacobo
Fixed bug 1736 - Memory leak in X11_InitModes
2013-02-28, by Sam Lantinga
The table is now a scancode mapping table, not a virtual key mapping table
2013-02-28, by Sam Lantinga
Cleaned up and fixed the Windows keyboard mapping code.
2013-02-28, by Sam Lantinga
Updated the link to the USB usage page document
2013-02-28, by Sam Lantinga
Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
2013-02-28, by Andreas Schiffler
Allow "pulseaudio" as well as "pulse" so SDL 1.2 and 2.0 support both names for the pulseaudio driver.
SDL-1.2
2013-02-27, by Sam Lantinga
Unload the PulseAudio library if the pulseaudio connection isn't available.
2013-02-26, by Sam Lantinga
Check to make sure we can connect to PulseAudio before we use it.
2013-02-26, by Sam Lantinga
Fixed gcc pedantic warnings in public headers
2013-02-26, by Sam Lantinga
Fixed cygwin compile
2013-02-26, by Sam Lantinga
Fixes wrong assignment of SDL_Color "unused" member in DirectFB backend.
2013-02-26, by Gabriel Jacobo
Fix cygwin compile
2013-02-26, by Andreas Schiffler
Fixed bug 1728 - fixed compiler warnings
2013-02-26, by Sam Lantinga
Cleanup of SDL_PrivateShouldInitSubsystem.
2013-02-25, by Jørgen P. Tjernø
sdl
2013-02-25, by Jørgen P. Tjernø
sdl2
2013-02-25, by Jørgen P. Tjernø
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