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Added more info for precise waiting in SDL_WaitEvent()
2009-01-04, by Sam Lantinga
Date: Sat, 3 Jan 2009 22:11:18 -0500
2009-01-04, by Sam Lantinga
Technically more correct
2009-01-04, by Sam Lantinga
The core pointer is comprised of merging the inputs of all mice.
2009-01-04, by Sam Lantinga
Implemented svn revision support
2009-01-04, by Sam Lantinga
indent
2009-01-04, by Sam Lantinga
Make the SDL keysyms that represent unprintable ASCII values actually have
2009-01-04, by Sam Lantinga
Added keyrepeat to the TODO list
2009-01-04, by Sam Lantinga
Added the Google Summer of Code folks to the credits.
2009-01-04, by Sam Lantinga
Updated the snapshot script for use on the website
2009-01-04, by Sam Lantinga
Fixed some dependency issues with SDL_revision.h
2009-01-04, by Sam Lantinga
Fixed some dependency issues with SDL_revision.h
2009-01-04, by Sam Lantinga
Fine tuned revision code, updated testver
2009-01-04, by Sam Lantinga
Make the current revision number available
2009-01-04, by Sam Lantinga
Good ideas, added to the TODO list
2009-01-03, by Sam Lantinga
Bug 653 bugfix
2009-01-03, by Szymon Wilczek
Fixed crash on Windows
2009-01-03, by Sam Lantinga
Added a few things to the TODO list.
2009-01-03, by Sam Lantinga
Icons with translucency are implemented
2009-01-03, by Sam Lantinga
Added bug reports to the credits
2009-01-03, by Sam Lantinga
Fixed bug #663
2009-01-03, by Sam Lantinga
The mouse position is relative to the client window.
2009-01-03, by Sam Lantinga
Improved Direct3D YUV texture support
2009-01-03, by Sam Lantinga
Query available formats before advertising them.
2009-01-03, by Sam Lantinga
Should we also set the icon in the task manager?
2009-01-03, by Sam Lantinga
Added support for translucent icons on Windows
2009-01-03, by Sam Lantinga
Added support for saving 32-bit BMP with alpha channel (disabled by default)
2009-01-03, by Sam Lantinga
Date: Fri, 02 Jan 2009 23:22:39 +0100
2009-01-02, by Sam Lantinga
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02, by Sam Lantinga
There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02, by Sam Lantinga
Maybe add a timeout for SDL_WaitEvent()
2009-01-02, by Sam Lantinga
indent
2009-01-02, by Sam Lantinga
Don't use DirectColor visuals until we implement DirectColor colormap support
2009-01-02, by Sam Lantinga
Hopefully fixed crash when there are no input devices
2009-01-02, by Sam Lantinga
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2009-01-02, by Sam Lantinga
It's probably not worth pushing palettized textures. The memory optimization
2009-01-02, by Sam Lantinga
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
2009-01-02, by Sam Lantinga
Bye bye PseudoColor! :)
2009-01-02, by Sam Lantinga
Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02, by Sam Lantinga
Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02, by Ryan C. Gordon
Avoid unnecessary assignment in generated audio type converters.
2009-01-02, by Ryan C. Gordon
Whoops, we need to actually fill the colormap on DirectColor visuals.
2009-01-02, by Sam Lantinga
Added Couriersud to credits for finding bugs
2009-01-02, by Sam Lantinga
Date: Fri, 02 Jan 2009 00:54:48 +0100
2009-01-02, by Sam Lantinga
Don't check in personal files
2009-01-02, by Sam Lantinga
Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01, by Holmes Futrell
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01, by Holmes Futrell
Re-enabled joystick support during compilation.
2009-01-01, by Holmes Futrell
Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01, by Sam Lantinga
Kicking off the great SDL Bug Hunt for January 2009
2009-01-01, by Sam Lantinga
Fixed DirectColor visual window creation problem
2009-01-01, by Sam Lantinga
Windows line drawing support is implemented
2009-01-01, by Sam Lantinga
Oh yeah, it's an XInput symbol
2009-01-01, by Sam Lantinga
indent
2009-01-01, by Sam Lantinga
Added missing symbol
2009-01-01, by Sam Lantinga
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01, by Sam Lantinga
Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01, by Ryan C. Gordon
Adjusted default choice of audio driver.
2009-01-01, by Ryan C. Gordon
Removed unused variable
2008-12-31, by Sam Lantinga
iPhone build compiles again (drawing routines need to be implemented)
2008-12-31, by Sam Lantinga
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