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emscripten: send fake mouse events for touches, like other targets do.
2016-08-12, by Ryan C. Gordon
emscripten audio: check for an "undefined" object, remove some console.log().
2016-08-12, by Ryan C. Gordon
audio: Cleaned up "extern AudioBootStrap" list.
2016-08-11, by Ryan C. Gordon
audio: Renamed some internal driver symbols in various targets.
2016-08-11, by Ryan C. Gordon
android: implement audio capture support.
2016-08-11, by Ryan C. Gordon
directsound: Implemented audio capture support.
2016-08-10, by Ryan C. Gordon
windows: directsound should also map audio device GUIDs to proper names.
2016-08-10, by Ryan C. Gordon
audio: Patched to compile on C89 compilers.
2016-08-10, by Ryan C. Gordon
emscripten audio: fix timer on capture's silence callback.
2016-08-10, by Ryan C. Gordon
directsound: recalculate audiospec size before creating secondary buffer.
2016-08-09, by Ryan C. Gordon
emscripten audio: Added audio capture support.
2016-08-09, by Ryan C. Gordon
Added a FIXME.
2016-08-09, by Ryan C. Gordon
testaudiocapture: open capture device to same spec as output device.
2016-08-09, by Ryan C. Gordon
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09, by Ryan C. Gordon
audio: simplifed check for internal callback.
2016-08-09, by Ryan C. Gordon
dsp: Implemented audio capture support.
2016-08-07, by Ryan C. Gordon
winmm: Try to get full device names from the Windows Registry.
2016-08-07, by Ryan C. Gordon
winmm: Added a FIXME for truncated device names.
2016-08-06, by Ryan C. Gordon
winmm: Implemented audio capture support.
2016-08-06, by Ryan C. Gordon
disk audio: Make default i/o delay match what device is meant to be running at.
2016-08-06, by Ryan C. Gordon
disk audio: Implemented "capture" support, cleaned up some things.
2016-08-06, by Ryan C. Gordon
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06, by Ryan C. Gordon
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06, by Ryan C. Gordon
testaudiocapture: don't use fullscreen for the window.
2016-08-06, by Ryan C. Gordon
audio: SDL_ClearQueuedAudio() should free everything but two packets.
2016-08-06, by Ryan C. Gordon
nas: initial shot at audio capture support. Compiles, but not tested.
2016-08-05, by Ryan C. Gordon
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
2016-08-05, by Ryan C. Gordon
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
2016-08-05, by Ryan C. Gordon
audio: Removed internal SDL_audiomem.h and macros.
2016-08-05, by Ryan C. Gordon
audio: Clean up some CloseDevice() interface details.
2016-08-05, by Ryan C. Gordon
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