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Fixed compiler warnings using Windows intrinsics
2011-01-17, by Sam Lantinga
Use compiler intrinsics on Windows
2011-01-17, by Sam Lantinga
Fixed compiler error
2011-01-17, by Sam Lantinga
Fixed compiler errors
2011-01-17, by Sam Lantinga
Use compiler intrinsics, where available
2011-01-17, by Sam Lantinga
Use the portable intrinsic
2011-01-17, by Sam Lantinga
Added testatomic test project
2011-01-17, by Sam Lantinga
Minor documentation consistency cleanup
2011-01-17, by Sam Lantinga
Fixed compiler warning
2011-01-16, by Sam Lantinga
Fixed compiler warning about symbol redefinition
2011-01-16, by Sam Lantinga
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
2011-01-16, by Sam Lantinga
Don't hose code that isn't expecting a windows include
2011-01-16, by Sam Lantinga
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
2011-01-16, by Sam Lantinga
Updated the atomic API for better use cases
2011-01-15, by Sam Lantinga
Added some missing config for the iPhone
2011-01-15, by Sam Lantinga
Added "mouse" support for the Android touch screen
2011-01-13, by Sam Lantinga
Cleaned up internal accelerometer interface
2011-01-13, by Sam Lantinga
Make sure we shut down the app if SDL_main() returns instead of exiting.
2011-01-13, by Sam Lantinga
The window is changed to reflect the actual screen dimensions, for now.
2011-01-13, by Sam Lantinga
Removed code from GetPrimtiveArrayCritical() experiment
2011-01-13, by Sam Lantinga
Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13, by Sam Lantinga
Working audio implementation contributed by Joseph Lunderville
2011-01-13, by Sam Lantinga
Added missing header
2011-01-13, by Sam Lantinga
Implemented translation from Android keycodes to SDL scancodes
2011-01-12, by Sam Lantinga
Added an extra line for consistency
2011-01-12, by Sam Lantinga
Fixed video mode format for unknown surface format
2011-01-12, by Sam Lantinga
Improved error message for unsupported texture format
2011-01-12, by Sam Lantinga
More Android cleanup:
2011-01-12, by Sam Lantinga
Whoops, need to pass that SDL format into native code
2011-01-12, by Sam Lantinga
Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12, by Sam Lantinga
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12, by Sam Lantinga
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12, by Sam Lantinga
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12, by Sam Lantinga
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12, by Sam Lantinga
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12, by Sam Lantinga
Fill in the video mode with the correct screen format
2011-01-12, by Sam Lantinga
A bit of cleanup in the Android driver
2011-01-12, by Sam Lantinga
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
2011-01-12, by Sam Lantinga
You can't change the resolution on some devices
2011-01-12, by Sam Lantinga
Use a valid window when creating the default renderer
2011-01-12, by Sam Lantinga
Added information about starting a command shell on the device
2011-01-12, by Sam Lantinga
Added information about doing a clean build
2011-01-12, by Sam Lantinga
Added info for building your code without optimizations on
2011-01-12, by Sam Lantinga
Added information about decoding native stack traces
2011-01-12, by Sam Lantinga
Fixed spacing in comments
2011-01-12, by Sam Lantinga
Updated headers to match wiki documentation
2011-01-12, by Sam Lantinga
Include the Android Makefile in the distribution files
2011-01-10, by Sam Lantinga
Need to include SDL_main.h ... eh, just include everything. :)
2011-01-10, by Sam Lantinga
Jcw87 to Sam
2011-01-09, by Sam Lantinga
Added some more information on how the port works
2011-01-07, by Sam Lantinga
Fixed return value
2011-01-07, by Sam Lantinga
Added the Android project and lots of info to README.android
2011-01-06, by Sam Lantinga
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
2011-01-06, by Sam Lantinga
Fixed screen texture format on Android
2011-01-05, by Sam Lantinga
Backed down to NDK R4b
2011-01-04, by Sam Lantinga
Android has OpenGL ES too...
2011-01-04, by Sam Lantinga
Fixed 2D video on Android
2011-01-04, by Sam Lantinga
Don't continually print stub message for testgles
2011-01-04, by Sam Lantinga
We don't need these scripts anymore
2011-01-04, by Sam Lantinga
Need to set something valid for argc/argv
2011-01-04, by Sam Lantinga
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