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Added a hint to control whether the OpenGL driver uses shaders.
2011-02-08, by Sam Lantinga
Added a simple GLSL example using SDL
2011-02-08, by Sam Lantinga
Made the shaders easier to debug when they don't compile
2011-02-08, by Sam Lantinga
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
2011-02-08, by Sam Lantinga
Fixed setting the texture unit, still doesn't work.
2011-02-08, by Sam Lantinga
Beginning of a framework for OpenGL shaders
2011-02-08, by Sam Lantinga
Reduce duplicated code in the texture update code paths
2011-02-08, by Sam Lantinga
Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08, by Sam Lantinga
It's now possible to disable the fast atomic operations, at a huge performance penalty.
2011-02-07, by Sam Lantinga
Added function SDL_RenderSetClipRect()
2011-02-07, by Sam Lantinga
Fixed stack overflow on Windows
2011-02-07, by Sam Lantinga
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
2011-02-07, by Sam Lantinga
Added a simple log message API
2011-02-07, by Sam Lantinga
Renamed SDL_Key to SDL_Keycode to clarify terminology.
2011-02-07, by Sam Lantinga
Renamed SDLKey and SDLMod for consistency
2011-02-07, by Sam Lantinga
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
2011-02-07, by Sam Lantinga
Create an OpenGL 1.1 context by default, if available.
2011-02-07, by Sam Lantinga
Updated testoverlay2 to use the SDL 2D rendering API
2011-02-07, by Sam Lantinga
Removed obsolete file
2011-02-07, by Sam Lantinga
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-06, by Sam Lantinga
OpenGL ES 2.0 rendering LIVES!
2011-02-06, by Sam Lantinga
Fixed compiling source shaders
2011-02-06, by Sam Lantinga
Whoops, duplicate case
2011-02-06, by Sam Lantinga
At least allow returning the values that were set.
2011-02-06, by Sam Lantinga
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
2011-02-06, by Sam Lantinga
Updated the iPhone demos for the new API
2011-02-06, by Sam Lantinga
Since we changed the API entirely, just remove the old function names
2011-02-06, by Sam Lantinga
Fixed crash when binary shaders are not available.
2011-02-06, by Sam Lantinga
Updated Xcode project with moved and removed files
2011-02-06, by Sam Lantinga
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
2011-02-06, by Sam Lantinga
Minor consistency cleanup and documentation link update.
2011-02-06, by Sam Lantinga
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
2011-02-06, by Sam Lantinga
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
2011-02-06, by Sam Lantinga
Created a simpler version of SDL_SetHint() that doesn't need a priority.
2011-02-05, by Sam Lantinga
Updated the DirectFB support, from Couriersud
2011-02-05, by Sam Lantinga
Updated Mac OS X and iOS projects
2011-02-05, by Sam Lantinga
Fixed compiling the automated test
2011-02-05, by Sam Lantinga
Updated projects
2011-02-05, by Sam Lantinga
Renamed files for consistency
2011-02-05, by Sam Lantinga
Fixed newlines
2011-02-05, by Sam Lantinga
Updated Visual Studio 2010 project
2011-02-04, by Sam Lantinga
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
2011-02-05, by Sam Lantinga
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
2011-02-05, by Sam Lantinga
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
2011-02-05, by Sam Lantinga
Added a hint system to allow configuration hints to be specified by the application.
2011-02-05, by Sam Lantinga
Removed execute permissions on source files.
2011-02-05, by Sam Lantinga
Fixed permissions on the Android config header.
2011-02-05, by Sam Lantinga
Updated the name of the Direct3D renderer.
2011-02-05, by Sam Lantinga
Allow resizing of testsprite
2011-02-04, by Sam Lantinga
Restored SDL_BLENDMODE_MOD for MAME
2011-02-04, by Sam Lantinga
Removed a bunch of X11 support that we no longer need.
2011-02-04, by Sam Lantinga
Added the X11 framebuffer implementation. Simple! :)
2011-02-04, by Sam Lantinga
The format detection code works better with 555 and 565 pixel formats
2011-02-04, by Sam Lantinga
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
2011-02-05, by Sam Lantinga
These aren't executable files. :)
2011-02-04, by Sam Lantinga
Fixed compiling on Windows CE
2011-02-04, by Sam Lantinga
Removed missing file
2011-02-04, by Sam Lantinga
Use the exact format of the window if possible, for speed.
2011-02-04, by Sam Lantinga
Added the Windows framebuffer implementation.
2011-02-04, by Sam Lantinga
Don't free the surface since the application might be still using it.
2011-02-04, by Sam Lantinga
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