Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Added notes from e-mail on desktop window implementation
2009-12-15, by Sam Lantinga
Need to test the multi-draw APIs
2009-12-15, by Sam Lantinga
Added svn checkout install step
2009-12-14, by Sam Lantinga
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
2009-12-14, by Sam Lantinga
Implemented read/write pixels for the X11 renderer
2009-12-14, by Sam Lantinga
Added a test to check the read/write pixels API
2009-12-14, by Sam Lantinga
Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()
2009-12-14, by Sam Lantinga
Added a BLENDMODE_MASK pixel shader so render tests succeed
2009-12-14, by Sam Lantinga
The SDL_PaletteWatch structure is really internal-only.
2009-12-13, by Sam Lantinga
Name the audio callback for documentation clarity.
2009-12-13, by Sam Lantinga
Note that the WritePixels call is unsupported right now.
2009-12-13, by Sam Lantinga
Fixed windows.h include
2009-12-13, by Sam Lantinga
Fixed line drawing for D3D
2009-12-12, by Sam Lantinga
Minor documentation fix
2009-12-12, by Sam Lantinga
Finished implementing RenderReadPixels()
2009-12-12, by Sam Lantinga
Removed the obsolete testcdrom target
2009-12-12, by Sam Lantinga
Fixed building on iPhone
2009-12-12, by Sam Lantinga
Allow points to be outside the window bounds, stress testing the clipping code.
2009-12-12, by Sam Lantinga
Added mouse position for button handling
2009-12-12, by Sam Lantinga
minor notes to self
2009-12-12, by Sam Lantinga
Fixed X11 line implementation - clip lines that are going to go outside the window.
2009-12-11, by Sam Lantinga
Make sure we fully clip the first point before starting to adjust the second point.
2009-12-11, by Sam Lantinga
Added an automated test for rectangle routines, currently only testing line clipping.
2009-12-11, by Sam Lantinga
Fixed constness in RenderRects() parameter
2009-12-11, by Sam Lantinga
Fixed bug #896
2009-12-11, by Sam Lantinga
X11 driver compiles again, lines are not yet implemented
2009-12-10, by Sam Lantinga
Switch to mixed case for consistency with other enumerations
2009-12-10, by Sam Lantinga
Added interfaces for batch drawing of points, lines and rects:
2009-12-09, by Sam Lantinga
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
2009-12-07, by Sam Lantinga
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
2009-12-07, by Sam Lantinga
This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-07, by Sam Lantinga
Fixed crash initializing the dummy driver
2009-12-07, by Sam Lantinga
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-12-07, by Sam Lantinga
The window position is display relative, at least for now...
2009-12-06, by Sam Lantinga
Fixed crash
2009-12-06, by Sam Lantinga
Added an API function to query geometry of multiple monitors:
2009-12-06, by Sam Lantinga
Fixed to use the correct display adapter
2009-12-06, by Sam Lantinga
Fixed compiler warnings
2009-12-05, by Sam Lantinga
Fixed compilation on Mac OS X 10.4
2009-12-05, by Sam Lantinga
Allow overriding the number of build jobs
2009-12-05, by Sam Lantinga
Made the window flag comments more consistent
2009-12-05, by Sam Lantinga
Added related functions
2009-12-05, by Sam Lantinga
Don't add any renderers if you can't add any displays
2009-12-04, by Sam Lantinga
Fixed calls to SDL_AddRenderDriver()
2009-12-04, by Sam Lantinga
Fixed compiling the D3D renderer
2009-12-04, by Sam Lantinga
Added support for SDL 1.2 environment variables:
2009-12-03, by Sam Lantinga
Fixed mouse events for fullscreen windows on Mac OS X
2009-12-03, by Sam Lantinga
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
2009-12-03, by Sam Lantinga
Missing pop over a jump
2009-12-03, by Sam Lantinga
Added Ctrl-Z common key binding
2009-12-02, by Sam Lantinga
Restore the desktop mode when requested
2009-12-02, by Sam Lantinga
If we're fullscreen on a single-head system and lose focus, minimize
2009-12-02, by Sam Lantinga
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
2009-12-02, by Sam Lantinga
Don't need to hide the menu bar if we're not on the main display
2009-12-02, by Sam Lantinga
Changed so that it's obvious that the two code blocks are related.
2009-12-02, by Sam Lantinga
Fixed mouse coordinates for fullscreen mode
2009-12-02, by Sam Lantinga
The window positions are relative to the origin of the windowing system (upper left of the primary display).
2009-12-01, by Sam Lantinga
Added support for placing windows on different displays
2009-12-01, by Sam Lantinga
Ensure that the main display is picked up first
2009-12-01, by Sam Lantinga
Allow mirrored displays, but only the primary display in a mirrored set.
2009-12-01, by Sam Lantinga
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip