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Fixed compile error.
2011-03-29, by Sam Lantinga
Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too
2011-03-28, by Sam Lantinga
Make sure the resize event gets through
2011-03-28, by Sam Lantinga
Backed out changeset ef550bdb8c1b
2011-03-28, by Sam Lantinga
If a test program window resizes, resize its viewport, too.
2011-03-28, by Ryan C. Gordon
Added orientation rotation for iOS.
2011-03-28, by Ryan C. Gordon
Make the iOS test projects target iPhone and iPad instead of just the phone.
2011-03-28, by Ryan C. Gordon
iOS: Report both landscape and portrait orientation as display modes.
2011-03-27, by Ryan C. Gordon
NDS update
2011-03-26, by Sam Lantinga
Temporarily removing sprite and sprite2 at Frank's request
2011-03-26, by Sam Lantinga
NDS update
2011-03-26, by Sam Lantinga
Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency()
2011-03-25, by Sam Lantinga
Android defines linux, but doesn't have the gettid system call.
2011-03-25, by Sam Lantinga
SDL 1.3 requires a 64-bit type for the platform.
2011-03-25, by Sam Lantinga
Fixed typos in example code
2011-03-25, by Sam Lantinga
Warn people not to run their applications as root!
2011-03-25, by Sam Lantinga
The API sets the priority for the current thread, not an arbitrary thread.
2011-03-25, by Sam Lantinga
Don't be clever, just call it testthread
2011-03-25, by Sam Lantinga
Fixed permissions
2011-03-25, by Sam Lantinga
Implemented SDL_SetThreadPriority()
2011-03-25, by Sam Lantinga
Fixed signed/unsigned warning.
2011-03-25, by Sam Lantinga
Fixed related function documentation
2011-03-22, by Sam Lantinga
The scale mode is per texture, not per texture unit.
2011-03-21, by Sam Lantinga
Fixed bug: No right mouse button events during FullScreen Mac OS
2011-03-21, by Sam Lantinga
Fixed compiler warning
2011-03-21, by Sam Lantinga
Fixed compiler warning
SDL-1.2
2011-03-21, by Sam Lantinga
Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
2011-03-13, by Ken Rogoway
Make it possible to run "make dist" from a separate build directory.
2011-03-15, by Sam Lantinga
Added quotes to the post-build copy commands
2011-03-15, by Sam Lantinga
Fixed dependencies for testcursor
2011-03-15, by Sam Lantinga
Removed obsolete window positioning code.
2011-03-15, by Sam Lantinga
Fixed accidental line deletion.
2011-03-15, by Sam Lantinga
Do not break application's signal handler installed with SA_SIGINFO
2011-03-15, by Sam Lantinga
Do not break application's signal handler installed with SA_SIGINFO
SDL-1.2
2011-03-15, by Sam Lantinga
Fixed error because intrin.h contains C++ code and can't be included in an extern "C" block.
2011-03-15, by Sam Lantinga
There's a function to do that... :)
2011-03-14, by Sam Lantinga
SDL will treat the functionality as unsupported if the functions aren't filled in.
2011-03-14, by Sam Lantinga
DirectFB driver update
2011-03-14, by Sam Lantinga
Delegate should use application: didFinishLaunchingWithOptions:
2011-03-14, by Sam Lantinga
Fixed typo
2011-03-14, by Sam Lantinga
Fixed crash if the update rectangles are not pre-clipped.
2011-03-13, by Sam Lantinga
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
2011-03-13, by Sam Lantinga
Removed unreferenced variable
2011-03-13, by Sam Lantinga
If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh...
2011-03-12, by Sam Lantinga
Fixed so code will compile with SDL_config_minimal.h
2011-03-12, by Sam Lantinga
Fixed operator precedence
2011-03-11, by Sam Lantinga
Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
2011-03-11, by Sam Lantinga
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
2011-03-11, by Sam Lantinga
Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button)
2011-03-11, by Sam Lantinga
Copy icon.bmp for the testcursor build
2011-03-11, by Sam Lantinga
We don't want to remove SDL_config.h since it's in source control now.
2011-03-11, by Sam Lantinga
Updated configure with newer autoconf
2011-03-11, by Sam Lantinga
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11, by Sam Lantinga
We can assume ARGB surface format when creating cursors (enforced by higher level API)
2011-03-11, by Sam Lantinga
Added support for the Xcursor library for color cursors
2011-03-11, by Sam Lantinga
Implemented X11 cursor support.
2011-03-11, by Sam Lantinga
Fixing permissions
2011-03-11, by Sam Lantinga
Fixed permissions for C header files
2011-03-11, by Sam Lantinga
Fixed permissions for C source files
2011-03-11, by Sam Lantinga
Gamma support is back!
2011-03-11, by Sam Lantinga
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
2011-03-10, by Sam Lantinga
SDL_RenderReadPixels() is restricted to the viewport area.
2011-03-10, by Sam Lantinga
Added screenshot support for tests using the common framework.
2011-03-10, by Sam Lantinga
Include an updated Version.rc in Visual Studio builds
2011-03-09, by Sam Lantinga
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09, by Sam Lantinga
Removed newlines from log messages
2011-03-09, by Sam Lantinga
Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case
2011-03-09, by Sam Lantinga
Use SDL_Log() so the messages show up on iPhone and Android
2011-03-09, by Sam Lantinga
Make the globals static so they're initialized to zero.
2011-03-09, by Sam Lantinga
Fixed testgesture to work on the iPhone
2011-03-09, by Sam Lantinga
Fixed linking x64 with Visual Studio 2010.
2011-03-08, by Sam Lantinga
Removed obsolete test program
2011-03-08, by Sam Lantinga
Added missing test program
2011-03-08, by Sam Lantinga
Fixed 64-bit compiling
2011-03-07, by Sam Lantinga
The msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio.
2011-03-07, by Sam Lantinga
The msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07, by Sam Lantinga
Fixed compiler warning on Visual C++
2011-03-07, by Sam Lantinga
Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
2011-03-07, by Sam Lantinga
Enabled multi-touch
2011-03-07, by Sam Lantinga
Added gesture test program
2011-03-07, by Sam Lantinga
Removed associated source files
2011-03-07, by Sam Lantinga
Removed associated resources
2011-03-07, by Sam Lantinga
Removed old test
2011-03-07, by Sam Lantinga
Fixed compile error
2011-03-07, by Sam Lantinga
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07, by Sam Lantinga
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
2011-03-07, by Sam Lantinga
We explicitly don't know how to handle 1 and 4 bpp pixel formats.
2011-03-07, by Sam Lantinga
Fixed memory corruption with invalid pixel values.
2011-03-06, by Sam Lantinga
Fixed up structure to match header, added missing Aloss
2011-03-06, by Sam Lantinga
Added padding for better aligned access to *shift/*loss members
2011-03-06, by Sam Lantinga
Better error reporting in allocating a pixel format.
2011-03-06, by Sam Lantinga
Fixed garbage trying to create a FourCC pixel format.
2011-03-06, by Sam Lantinga
Fixed initializing pixel format for indexed formats
2011-03-06, by Sam Lantinga
You need libfat for the filesystem code.
2011-03-06, by Sam Lantinga
Only compile the NDS renderer if specified in the config file.
2011-03-06, by Sam Lantinga
A better way of setting the fullscreen flag for windows on Nintendo DS
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warnings
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
a Nintendo ds update
2011-03-06, by Sam Lantinga
The Xext directory no longer exists
2011-03-05, by Sam Lantinga
Added support for Windows cursors
2011-02-28, by Sam Lantinga
Fixed warning on Windows
2011-02-28, by Sam Lantinga
Fixed memory leak freeing cursors
2011-02-28, by Sam Lantinga
You can use SDL_ConvertSurfaceFormat() now
2011-02-28, by Sam Lantinga
Oh yeah, we're using extern
2011-02-28, by Sam Lantinga
Fullscreen doesn't automatically grab the cursor.
2011-02-28, by Sam Lantinga
Removed extra NoStdio configuration
2011-02-28, by Sam Lantinga
Removed duplicate assignment
2011-02-28, by Sam Lantinga
If you pass in texture format 0, it'll use the first supported texture format.
2011-02-28, by Sam Lantinga
Fixed setting draw color for clear
2011-02-28, by Sam Lantinga
OSF isn't supported anymore.
2011-02-28, by Sam Lantinga
IRIX is not supported anymore. :)
2011-02-28, by Sam Lantinga
SDL_revision.h is always updated as part of the build process now.
2011-02-28, by Sam Lantinga
Dynamically load the Xinerama and xf86vmode extensions
2011-02-28, by Sam Lantinga
Fixed compiling AltiVec blitters
2011-02-27, by Sam Lantinga
Implemented mouse relative mode on Mac OS X.
2011-02-27, by Sam Lantinga
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