Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Fixed inline assembly warning for PPC
2012-01-14, by Sam Lantinga
Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop
2012-01-13, by Sam Lantinga
Better interpolation for the x4 upsampling case
2012-01-12, by Sam Lantinga
Fixed issue where there was a garbage sample at the end of the buffer.
2012-01-12, by Sam Lantinga
Fixed typo in mask comparison
SDL-1.2
2012-01-10, by Sam Lantinga
David Carre cpasjuste@gmail.com
2012-01-10, by Sam Lantinga
Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NVidia 285.58 with GL_INVALID_ENUM
2012-01-10, by Sam Lantinga
Add and use SuperToUser macro to handle super->user mode switch
SDL-1.2
2012-01-10, by Patrice Mandin
Fixed bug 1366 - SDL_opengles2.h is not installed in "include/SDL" under Linux
2012-01-09, by Sam Lantinga
Fixed structure alignment mismatch between Visual Studio and gcc on 64-bit architectures.
2012-01-09, by Sam Lantinga
Fixed structure alignment mismatch between Visual Studio and gcc on 64-bit architectures.
SDL-1.2
2012-01-09, by Sam Lantinga
Don't hardcode output paths, Visual Studio does the right thing.
2012-01-09, by Sam Lantinga
Removing test projects for Visual Studio 2005
2012-01-09, by Sam Lantinga
I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games.
2012-01-09, by Sam Lantinga
Fixed import library location
SDL-1.2
2012-01-09, by Sam Lantinga
Fixed output directories for win32/x64 platform output
SDL-1.2
2012-01-09, by Sam Lantinga
Futzing around with strip settings
2012-01-09, by Sam Lantinga
Fixed memory corruption in the upsampling code, caught by valgrind
2012-01-08, by Sam Lantinga
Fixed bug 1091 - Hardcoded size in SDL_audiocvt.c may lead to heap/stack corruption
2012-01-08, by Sam Lantinga
Fixed bug 1014 - SDL_ConvertAudio crashes
2012-01-08, by Sam Lantinga
Updated Xcode project
2012-01-08, by Sam Lantinga
Updated Xcode project
SDL-1.2
2012-01-08, by Sam Lantinga
Made the application activity events consistent between iOS and Android
2012-01-08, by Sam Lantinga
X11 OpenGL ES minor corrections
2012-01-08, by Sam Lantinga
* Take a global reference to the activity to prevent the reference being GCed
2011-08-26, by Tim Angus
Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
2012-01-08, by Sam Lantinga
Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
2012-01-08, by Sam Lantinga
Fixed bug 1293 - [Android] Support Pause/Resume
2012-01-08, by Sam Lantinga
Fixed bug 1303 - SDL_CreateFromWindow duplicates window (Cocoa only)
2012-01-08, by Sam Lantinga
Fixed bug 1305 - mouse wheel scroll-down event created when mouse wheel is pressed down
2012-01-08, by Sam Lantinga
The #define was asking to use dlopen(), but the code wasn't doing it.
2012-01-07, by Sam Lantinga
Fixed crash if the rendering system couldn't create an OpenGL window.
2012-01-07, by Sam Lantinga
Fixed bug 1313 - Segfault on SDL_CreateWindow when gl lib cannot be loaded
2012-01-07, by Sam Lantinga
Fixed bug 1333 - segfault if opengl window could not get created
2012-01-07, by Sam Lantinga
Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
2012-01-07, by Sam Lantinga
Fixed tab spacing
2012-01-07, by Sam Lantinga
Fixed running on iPhone 3G
2012-01-07, by Sam Lantinga
Updated SDL test projects
2012-01-07, by Sam Lantinga
Added testnative to the Makefile and fixed building on Mac OS X
2012-01-07, by Sam Lantinga
Better error messaging when SDL can't create a window surface.
2012-01-07, by Sam Lantinga
Fixed bug 1364 - Fullscreen OpenGL fails in OS 10.7 if deployment target is less than 10.7
SDL-1.2
2012-01-07, by Sam Lantinga
Use version B instead of A until we switch SDL 1.3 to SDL2
2012-01-07, by Sam Lantinga
Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
2012-01-07, by Sam Lantinga
Fixed C99 correctness and signed/unsigned compiler warning
SDL-1.2
2012-01-07, by Sam Lantinga
X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms
SDL-1.2
2011-06-28, by Marco Trevisan (Treviño)
Added X11 dynamic loading support for XSetWMProperties()
2012-01-07, by Sam Lantinga
X11: Move to XSetWMProperties and add support to _NET_WM_PID
2011-06-27, by Marco Trevisan (Treviño)
Fixed bug 1224 - Blit map not updated if source palette changed
2012-01-07, by Sam Lantinga
Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat
2012-01-07, by Sam Lantinga
Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
2012-01-07, by Sam Lantinga
Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
2012-01-07, by Sam Lantinga
Switched back to version A, since we don't actually have a version A for SDL 1.3.
2012-01-07, by Sam Lantinga
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
2012-01-07, by Sam Lantinga
The symbols should be private
2012-01-07, by Sam Lantinga
Updated iOS projects and renamed iPhoneOS to iOS
2012-01-05, by Sam Lantinga
Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK
SDL-1.2
2012-01-05, by Sam Lantinga
Quartz: Restore 1.2.14 behaviour of letting apps draw from background thread.
SDL-1.2
2012-01-02, by Ryan C. Gordon
This file keeps getting clobbered... *sigh*
2012-01-03, by Sam Lantinga
Updated to Visual Studio 2008
SDL-1.2
2012-01-03, by Sam Lantinga
Minor project cleanup
SDL-1.2
2012-01-03, by Sam Lantinga
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
tip