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Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28, by Sam Lantinga
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
2013-09-28, by Sam Lantinga
Implemented SDL_UpdateYUVTexture() for Direct3D
2013-09-28, by Sam Lantinga
Added missing SDL_assert.h
2013-09-28, by Sam Lantinga
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28, by Sam Lantinga
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
2013-09-28, by Sam Lantinga
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
2013-09-28, by Sam Lantinga
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
2013-09-28, by Sam Lantinga
Do not use UDEV references in EVDEV if UDEV has not been detected
2013-09-28, by Gabriel Jacobo
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
2013-09-28, by Sam Lantinga
Raspberry Pi support (also unified UDEV and EVDEV support)
2013-09-28, by Gabriel Jacobo
Fixed doxygen warning.
2013-09-28, by Philipp Wiesemann
Corrected name of SDL_Color field from unused to a.
2013-09-28, by Philipp Wiesemann
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
2013-09-27, by Sam Lantinga
# User Darren Salt <devspam@moreofthesa.me.uk>
2013-09-27, by Sam Lantinga
Fixed bug 2100 - directfb fails to build
2013-09-27, by Sam Lantinga
Fixed the name of the environment variable to match the name of the hint.
2013-09-27, by Sam Lantinga
add in High DPI support (aka Retina)
2013-09-20, by Edward Rudd
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
2013-09-27, by Sam Lantinga
Fixed syntax error in C style block comment.
2013-09-14, by Sam Lantinga
Don't incorrectly report success for negative swap intervals on Mac OS X.
2013-09-14, by Ryan C. Gordon
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
2013-09-13, by Sam Lantinga
Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
2013-09-13, by Sam Lantinga
Mac: Translate Ctrl-Left click to right click.
2013-09-13, by Sam Lantinga
Mac: Turn off momentum-based scrolling.
2013-09-13, by Sam Lantinga
Mac: Fix cast warning.
2013-09-13, by Sam Lantinga
[SDL] X11+GL: Allow Visual override for GL windows.
2013-09-10, by pgriffais
Workaround for compiling with /W4 warnings on Visual C++.
2013-09-07, by Ryan C. Gordon
Disable thread naming on Win64 for now.
2013-09-07, by Ryan C. Gordon
Better fix for bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks, thanks Ozkan!
SDL-1.2
2013-09-06, by Sam Lantinga
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
2013-09-06, by Sam Lantinga
Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time.
2013-09-06, by Sam Lantinga
Fix to buffer overrun in SDL_JoystickGetGUIDString().
2013-09-05, by Jørgen P. Tjernø
Fixed bug 2076 - OpenGL doesn't work with --disable-threads
2013-09-05, by Sam Lantinga
Fixed bug 2081 - Add name to SDL_Point structure
2013-09-05, by Sam Lantinga
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
2013-09-05, by Sam Lantinga
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
2013-09-05, by Sam Lantinga
Fixed bug 2085 - SDL 1.2.15 fails to build on OSX 10.9 Mavericks – deprecated CGDirectPaletteRef was removed
SDL-1.2
2013-09-05, by Sam Lantinga
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
2013-09-04, by Ryan C. Gordon
Enabled thread naming on Windows.
2013-08-31, by Ryan C. Gordon
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29, by Gabriel Jacobo
Fixes bug #2074 - Thanks Sylvain!
2013-08-29, by Gabriel Jacobo
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
2013-08-29, by Sam Lantinga
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
2013-08-29, by Sam Lantinga
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29, by Sam Lantinga
Christoph Mallon: Correct indendation.
2013-08-29, by Sam Lantinga
Christoph Mallon: Use SDL_arraysize()
2013-08-29, by Sam Lantinga
Christoph Mallon: Simplify assignment.
2013-08-29, by Sam Lantinga
Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed.
2013-08-29, by Sam Lantinga
Christoph Mallon: Remove lone /* if */ comment.
2013-08-29, by Sam Lantinga
Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath()
2013-08-29, by Sam Lantinga
Change order we enumerate Windows joysticks.
2013-08-28, by Ryan C. Gordon
Don't corrupt XInput device state during SDL_SYS_JoystickClose().
2013-08-28, by Ryan C. Gordon
Fix endlines for logging via OutputDebugString().
2013-08-28, by Ryan C. Gordon
Make XInput joystick names match the numbers on the device.
2013-08-28, by Ryan C. Gordon
Fixed comment typo.
2013-08-28, by Ryan C. Gordon
Reworked XInput and DirectInput joystick code.
2013-08-28, by Ryan C. Gordon
Better XInput detection code for DirectInput device enumeration.
2013-08-28, by Ryan C. Gordon
Fixed testgamecontroller output to make sense.
2013-08-28, by Ryan C. Gordon
[Linux] Test config script: Add the X11 library search path if it is not empty
2013-08-28, by Gabriel Jacobo
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