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Merge audio capture work back into the mainline.
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2016-08-28, by Ryan C. Gordon
Patched to compile.
2016-08-28, by Ryan C. Gordon
alsa: Implemented hotplug support, cleaned up device names.
2016-08-28, by Ryan C. Gordon
ios: patched to compile.
2016-08-26, by Ryan C. Gordon
alsa: don't enumerate virtual devices, just physical hardware.
2016-08-15, by Ryan C. Gordon
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
2016-08-26, by Sam Lantinga
commit 1170112da3776fdb06425f62d57b63144c33dc51
2016-08-26, by Sam Lantinga
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
2016-08-25, by Philipp Wiesemann
Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
2016-08-25, by Philipp Wiesemann
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
2016-08-20, by David Ludwig
Added link in header comment.
2016-08-17, by Philipp Wiesemann
Emscripten: Fixed opening previously closed joystick.
2016-08-17, by Philipp Wiesemann
Android: Fixed opening previously closed joystick (thanks, Sylvain!).
2016-08-17, by Philipp Wiesemann
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
2016-08-08, by Sam Lantinga
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
2016-08-06, by Mikkel Krautz
Fixed two old identifiers in header comments.
2016-08-03, by Philipp Wiesemann
PSP: Fixed memory leak if video init failed.
2016-08-03, by Philipp Wiesemann
WinRT: Removed not needed SDL_zerop() after SDL_calloc().
2016-08-03, by Philipp Wiesemann
Added brackets to function names in header comments so that doxygen links them.
2016-08-03, by Philipp Wiesemann
testaudiocapture: ask for way more output samples.
2016-08-12, by Ryan C. Gordon
emscripten: send fake mouse events for touches, like other targets do.
2016-08-12, by Ryan C. Gordon
emscripten audio: check for an "undefined" object, remove some console.log().
2016-08-12, by Ryan C. Gordon
audio: Cleaned up "extern AudioBootStrap" list.
2016-08-11, by Ryan C. Gordon
audio: Renamed some internal driver symbols in various targets.
2016-08-11, by Ryan C. Gordon
android: implement audio capture support.
2016-08-11, by Ryan C. Gordon
directsound: Implemented audio capture support.
2016-08-10, by Ryan C. Gordon
windows: directsound should also map audio device GUIDs to proper names.
2016-08-10, by Ryan C. Gordon
audio: Patched to compile on C89 compilers.
2016-08-10, by Ryan C. Gordon
emscripten audio: fix timer on capture's silence callback.
2016-08-10, by Ryan C. Gordon
directsound: recalculate audiospec size before creating secondary buffer.
2016-08-09, by Ryan C. Gordon
emscripten audio: Added audio capture support.
2016-08-09, by Ryan C. Gordon
Added a FIXME.
2016-08-09, by Ryan C. Gordon
testaudiocapture: open capture device to same spec as output device.
2016-08-09, by Ryan C. Gordon
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09, by Ryan C. Gordon
audio: simplifed check for internal callback.
2016-08-09, by Ryan C. Gordon
dsp: Implemented audio capture support.
2016-08-07, by Ryan C. Gordon
winmm: Try to get full device names from the Windows Registry.
2016-08-07, by Ryan C. Gordon
winmm: Added a FIXME for truncated device names.
2016-08-06, by Ryan C. Gordon
winmm: Implemented audio capture support.
2016-08-06, by Ryan C. Gordon
disk audio: Make default i/o delay match what device is meant to be running at.
2016-08-06, by Ryan C. Gordon
disk audio: Implemented "capture" support, cleaned up some things.
2016-08-06, by Ryan C. Gordon
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06, by Ryan C. Gordon
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06, by Ryan C. Gordon
testaudiocapture: don't use fullscreen for the window.
2016-08-06, by Ryan C. Gordon
audio: SDL_ClearQueuedAudio() should free everything but two packets.
2016-08-06, by Ryan C. Gordon
nas: initial shot at audio capture support. Compiles, but not tested.
2016-08-05, by Ryan C. Gordon
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
2016-08-05, by Ryan C. Gordon
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
2016-08-05, by Ryan C. Gordon
audio: Removed internal SDL_audiomem.h and macros.
2016-08-05, by Ryan C. Gordon
audio: Clean up some CloseDevice() interface details.
2016-08-05, by Ryan C. Gordon
arts: backed out audio capture support.
2016-08-04, by Ryan C. Gordon
dummy audio: Patched to compile.
2016-08-03, by Ryan C. Gordon
dummy audio: Implemented dummy audio capture support. :)
2016-08-03, by Ryan C. Gordon
bsdaudio: first shot at audio capture support!
2016-08-03, by Ryan C. Gordon
bsdaudio: this appears to be using the wrong variable...?
2016-08-03, by Ryan C. Gordon
arts: Patched to (maybe) compile.
2016-08-03, by Ryan C. Gordon
arts: implemented audio capture support.
2016-08-03, by Ryan C. Gordon
alsa: capture devices don't need a mixbuf allocated.
2016-08-03, by Ryan C. Gordon
testaudiocapture: made test app interactive.
2016-08-03, by Ryan C. Gordon
coreaudio: Implemented audio capture for iOS.
2016-08-03, by Ryan C. Gordon
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02, by Ryan C. Gordon
alsa: Implemented audio capture support!
2016-08-02, by Ryan C. Gordon
alsa: Cleaned up the 5.1 swizzle mess a little.
2016-08-02, by Ryan C. Gordon
audio: a little more robustness in the capture device's thread.
2016-08-02, by Ryan C. Gordon
pulseaudio: Implemented audio capture support!
2016-08-02, by Ryan C. Gordon
audio: implemented higher level infrastructure for running capture devices.
2016-08-02, by Ryan C. Gordon
audio: Made some SDL_AudioDevice fields atomic.
2016-08-02, by Ryan C. Gordon
testaudiocapture: Let specific devices be opened.
2016-08-02, by Ryan C. Gordon
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
2016-08-01, by Ryan C. Gordon
audio: changed some internal ints to be SDL_bools.
2016-08-01, by Ryan C. Gordon
nacl: unlock audio thread mutex when done with it.
2016-08-01, by Ryan C. Gordon
audio: Make SDL_AudioDevice::shutdown an atomic value.
2016-08-01, by Ryan C. Gordon
audio: Implemented capture support for Mac OS X CoreAudio.
2016-08-01, by Ryan C. Gordon
audio: Initial bits to enable audio capture support.
2016-08-01, by Ryan C. Gordon
Fixed information in touch README and changed identifiers so doxygen links them.
2016-07-27, by Philipp Wiesemann
Android: Updated a comment.
2016-07-27, by Philipp Wiesemann
Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
2016-07-27, by Philipp Wiesemann
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
2016-07-20, by Philipp Wiesemann
Pandora: Fixed memory leak in video implementation.
2016-07-20, by Philipp Wiesemann
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
2016-07-20, by Philipp Wiesemann
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
2016-07-19, by Philipp Wiesemann
Pandora: Fixed SDL version in debug output.
2016-07-19, by Philipp Wiesemann
Pandora: Updated SDL version in Makefile.
2016-07-19, by Philipp Wiesemann
Pandora: Fixed referring to no more existing atomic source file in Makefile.
2016-07-19, by Philipp Wiesemann
Updated comments in video implementations.
2016-07-18, by Philipp Wiesemann
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
2016-07-18, by Philipp Wiesemann
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
2016-07-18, by Philipp Wiesemann
Android: Fixed missing export of a JNI function (thanks, Andrii!).
2016-07-17, by Philipp Wiesemann
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
2016-07-17, by Philipp Wiesemann
Fixed compile warnings about evaluating undefined identifiers.
2016-07-17, by Philipp Wiesemann
Tests: Would be wise to compile this
2016-07-13, by Brandon Schaefer
Tests: Somehow tabs leaked in...
2016-07-13, by Brandon Schaefer
Tests: Add a manual test for a custom cursor (Taken from the API docs)
2016-07-13, by Brandon Schaefer
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
2016-07-13, by Brandon Schaefer
MIR: Fix system cursors. Been broken since custom cursor support was added!
2016-07-13, by Brandon Schaefer
Android: Added new key codes from API 24.
2016-07-09, by Philipp Wiesemann
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
2016-07-02, by Alex Szpakowski
Fixed three source comments in tests.
2016-06-28, by Philipp Wiesemann
Added a simple test case for SDL_sscanf() to tests.
2016-06-28, by Philipp Wiesemann
Fixed freeing strings created by strdup() with SDL_free().
2016-06-28, by Philipp Wiesemann
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
2016-06-26, by Philipp Wiesemann
Fixed compile warnings in test library about formats strings not being literals.
2016-06-25, by Philipp Wiesemann
Mac: Updated file name in README.
2016-06-25, by Philipp Wiesemann
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
2016-06-24, by David Ludwig
Mac: Updated availability macro in build script.
2016-06-24, by Philipp Wiesemann
MIR: Add better error handling for a failed connection
2016-06-08, by Brandon Schaefer
MIR: Support relative mouse mode
2016-06-07, by Brandon Schaefer
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
2016-05-23, by Alex Szpakowski
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
SDL-1.2
2016-05-23, by Alex Szpakowski
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21, by Alex Szpakowski
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
2016-05-21, by Alex Szpakowski
Updated documentation of SDL_IsScreenSaverEnabled().
2016-05-20, by Philipp Wiesemann
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
X11: Fixed typos in error messages and source comments.
2016-05-20, by Philipp Wiesemann
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
2016-05-14, by David Ludwig
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
2016-05-11, by Philipp Wiesemann
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
2016-05-11, by Philipp Wiesemann
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
2016-05-11, by Philipp Wiesemann
iOS: Added brackets to function names in README so that doxygen links them.
2016-05-10, by Philipp Wiesemann
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
2016-05-10, by Philipp Wiesemann
Fixed crash in shape test program if memory allocation failed.
2016-05-10, by Philipp Wiesemann
Fixed error return values in filesystem test program.
2016-05-10, by Philipp Wiesemann
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
2016-05-07, by David Ludwig
Fixed memory leak in game controller test program.
2016-05-05, by Philipp Wiesemann
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
2016-05-05, by Philipp Wiesemann
Added missing links at documentation of SDL_FreeCursor() in header file.
2016-05-05, by Philipp Wiesemann
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
2016-05-01, by Alex Szpakowski
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
2016-05-01, by Alex Szpakowski
Android: Updated name of README file.
2016-04-25, by Philipp Wiesemann
WinRT: another README tweak
2016-04-17, by David Ludwig
WinRT: README tweaks
2016-04-17, by David Ludwig
Wayland: Removed not needed including and setting of errno.
2016-04-14, by Philipp Wiesemann
Fixed markdown formatting in porting README for doxygen output.
2016-04-14, by Philipp Wiesemann
Added missing error return in test program.
2016-04-14, by Philipp Wiesemann
PSP: Fixed compile error.
2016-04-14, by Philipp Wiesemann
WinRT: build/link fix
2016-04-13, by David Ludwig
Patched to compile on Haiku...?
2016-04-12, by Ryan C. Gordon
windows: created threads' stack sizes should be reserved, not committed.
2016-04-12, by Ryan C. Gordon
Patched to compile on various platforms.
2016-04-12, by Ryan C. Gordon
threads: Move SDL's own thread creation to a new internal API.
2016-04-12, by Ryan C. Gordon
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
2016-04-12, by Ryan C. Gordon
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
2016-04-11, by David Ludwig
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
2016-04-10, by Alex Szpakowski
alsa: Make device enumeration robust against weird results with NULL strings.
2016-04-04, by Ryan C. Gordon
iOS: Also do the Dictation crash workaround before executing the animation callback.
2016-04-02, by Alex Szpakowski
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
2016-04-02, by Alex Szpakowski
iOS: Workaround for a crash after Dictation is used.
2016-04-01, by Alex Szpakowski
iOS: Fixed compiling demos on C89 compilers.
2016-04-01, by Philipp Wiesemann
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
2016-04-01, by Philipp Wiesemann
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
2016-04-01, by Philipp Wiesemann
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
2016-04-01, by Philipp Wiesemann
Updated info about required Ubuntu version for Mir support in README.
2016-04-01, by Philipp Wiesemann
Wayland: Fixed missing error message if creating a custom cursor failed.
2016-03-28, by Philipp Wiesemann
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
2016-03-28, by Philipp Wiesemann
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
2016-03-28, by Philipp Wiesemann
iOS: Fixed keyboard demo ignoring quit requests and window closing.
2016-03-28, by Philipp Wiesemann
iOS: Replaced #import with #include in two demos.
2016-03-27, by Philipp Wiesemann
iOS: Restored older version of rectangles demo.
2016-03-27, by Philipp Wiesemann
iOS: Updated SDL version in demo README.
2016-03-27, by Philipp Wiesemann
Fixed comment in gesture source.
2016-03-27, by Philipp Wiesemann
1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set.
SDL-1.2
2016-03-30, by Ryan C. Gordon
gcc-fat.sh: SDL 1.2 won't build with the Mac OS X 10.11 SDK with < 10.7 compat.
SDL-1.2
2016-03-30, by Ryan C. Gordon
SDL_qsort in SDL 1.2 needs to use the system includes.
SDL-1.2
2016-03-30, by Ryan C. Gordon
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
2016-03-20, by Alex Szpakowski
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
2016-03-18, by Alex Szpakowski
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
2016-03-16, by Philipp Wiesemann
Wayland: Fixed storing a theme cursor which is never used in video data.
2016-03-16, by Philipp Wiesemann
Quick fix for qsort off-by-one error.
SDL-1.2
2016-03-11, by Sam Lantinga
Pick up new display mode information after a mode change (Windows only right now).
2016-03-11, by Sam Lantinga
Quick fix for qsort off-by-one error.
2016-03-11, by Sam Lantinga
Emscripten: Deactivated custom cursor support because it created system cursors.
2016-03-11, by Philipp Wiesemann
Wayland: Fixed drawing created cursors without transparency.
2016-03-11, by Philipp Wiesemann
Wayland: Fixed showing created cursors incorrectly before the first redraw.
2016-03-11, by Philipp Wiesemann
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
2016-03-10, by Philipp Wiesemann
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
2016-03-10, by Philipp Wiesemann
Removed unnecessary include statement in test program.
2016-03-10, by Philipp Wiesemann
A simple test program for SDL_qsort().
2016-03-10, by Ryan C. Gordon
Another commit to test revision control.
2016-03-08, by Ryan C. Gordon
Minor tweak to a README to test Mercurial server.
2016-03-08, by Ryan C. Gordon
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
2016-03-08, by Sam Lantinga
Allow mappings to be added before GameControllerInit
2016-03-07, by Ethan Lee
alsa: Implemented basic device detection.
2016-03-05, by Ryan C. Gordon
x11: Fix a few more XMoveWindow() calls to adjust for border size.
2016-03-04, by Ryan C. Gordon
x11: Deal with window borders better.
2016-03-04, by Ryan C. Gordon
Raspberry: Fixed crash if memory allocation for cursor failed.
2016-03-03, by Philipp Wiesemann
Fixed compile warnings about unused variables in IME test program.
2016-03-03, by Philipp Wiesemann
Wayland: Fixed fault in event handling which might have caused a crash someday.
2016-03-02, by Philipp Wiesemann
Wayland: Fixed crash if allocating memory for cursor failed.
2016-03-02, by Philipp Wiesemann
Replaced strlen() with SDL_strlen() in IME test program.
2016-03-02, by Philipp Wiesemann
wayland: Add wl_proxy_marshal_constructor_versioned sym
2016-02-17, by Jonas Ådahl
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
2016-02-25, by Brandon Schaefer
Mir: Replaced memcpy() with SDL_memcpy().
2016-02-24, by Philipp Wiesemann
Mir: Fixed comment at conditional compilation macro.
2016-02-24, by Philipp Wiesemann
Fixed doxygen warnings about markdown formatting.
2016-02-24, by Philipp Wiesemann
Mir: Fixed crash if allocating memory for cursor failed.
2016-02-22, by Philipp Wiesemann
Regenerated configure script with Mir changes.
2016-02-21, by Ryan C. Gordon
Fix API/ABI breakage in Mir 0.13/0.14.
2016-02-21, by bschaefer
Windows: Just use WaitForSingleObjectEx() everywhere.
2016-02-21, by Ryan C. Gordon
Windows: let threads be named in the debugger.
2016-02-21, by Ryan C. Gordon
1.2 stdlib: Updated qsort with licensing resolved (thanks, Gareth!).
SDL-1.2
2016-02-21, by Ryan C. Gordon
stdlib: Restored previous qsort() implementation; the licensing is resolved.
2016-02-21, by Ryan C. Gordon
x11: better fix for the previous commit's fullscreen vs maximized issue.
2016-02-20, by Ryan C. Gordon
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
2016-02-20, by Ryan C. Gordon
Android: Restored Philipp's joystick change, lost in the previous merge.
2016-02-19, by Ryan C. Gordon
Merge Android C89 fixes from Eric Wing.
2016-02-19, by Ryan C. Gordon
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
2016-02-09, by Eric Wing
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
2016-02-18, by Ryan C. Gordon
Added support for the Mad Catz FightStick TE S+ PS3
2016-02-17, by Sam Lantinga
Added support for the Mad Catz FightStick TE S+ PS4
2016-02-16, by Sam Lantinga
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
2016-02-16, by Sam Lantinga
Added support for several Mad Catz arcade sticks
2016-02-16, by Sam Lantinga
Allow using the game controller API with arcade sticks and other XInput devices
2016-02-16, by Sam Lantinga
Android: Changed an internal joystick function to return count instead of id.
2016-02-16, by Philipp Wiesemann
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
2016-02-12, by Ryan C. Gordon
x11: Removed an assert.
2016-02-15, by Ryan C. Gordon
Another attempt to fix Windows build.
2016-02-15, by Ryan C. Gordon
Patched to compile on Visual Studio.
2016-02-15, by Ryan C. Gordon
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
2016-02-15, by Ryan C. Gordon
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
2016-02-14, by Alex Szpakowski
PSP: Deactivated dynamic API.
2016-02-13, by Philipp Wiesemann
PSP: Added missing object for generic TLS to Makefile.
2016-02-13, by Philipp Wiesemann
Fixed spaces in license comments.
2016-02-10, by Philipp Wiesemann
x11: Updated imKStoUCS.* to latest from x.org.
2016-02-08, by Ryan C. Gordon
iOS: Implemented clipboard support.
2016-02-03, by Alex Szpakowski
David Carlier implemented SDL_GetBasePath() for OpenBSD
2016-01-31, by Sam Lantinga
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
2016-01-31, by Sam Lantinga
x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
2016-01-31, by Alex Szpakowski
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
2016-01-27, by Philipp Wiesemann
Android: Fixed ignoring a return value while handling motion events.
2016-01-26, by Philipp Wiesemann
Fixed creating fullscreen windows on Steam Link
2016-01-22, by Sam Lantinga
Expose the EGL display and window for Vivante SDL windows
2016-01-16, by Sam Lantinga
Fixed compile warnings about type conversion.
2016-01-16, by Philipp Wiesemann
Android: Fixed finishing Activity on some devices if right mouse button pressed.
2016-01-13, by Philipp Wiesemann
Fixed two typos in documentation.
2016-01-12, by Philipp Wiesemann
Android: Added mouse initialization to reset state.
2016-01-12, by Philipp Wiesemann
Android: Fixed a comment.
2016-01-12, by Philipp Wiesemann
Android: Added mapping of mouse forward button and mouse back button.
2016-01-11, by Philipp Wiesemann
Removed dead code (caught by Clang's static analyzer).
2016-01-09, by Alex Szpakowski
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.
2016-01-08, by Ryan C. Gordon
Fixed buildbot's static analysis script to enable assertions.
2016-01-08, by Ryan C. Gordon
x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
2016-01-07, by Ryan C. Gordon
Fixed --enable-new-dtags check with cmake
2016-01-07, by Sam Lantinga
Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application.
2016-01-07, by Sam Lantinga
Fixed NULL dereference on drop events with no window associated.
2016-01-07, by Ryan C. Gordon
Updated debian packaging files
2016-01-07, by Sam Lantinga
Updated dynamic API table.
2016-01-07, by Ryan C. Gordon
SDL_RenderSetIntegerScale
2016-01-05, by Ethan Lee
Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
2016-01-07, by Ryan C. Gordon
Fixed compile warnings about uninitialized variables in test library.
2016-01-06, by Philipp Wiesemann
Fixed outdated information in a README for iOS.
2016-01-06, by Philipp Wiesemann
Fixed doxygen warnings.
2016-01-06, by Philipp Wiesemann
CMake: Turned off Mac OS X rpath warning kludge.
2016-01-05, by Ryan C. Gordon
Patched to compile on iOS.
2016-01-05, by Ryan C. Gordon
Android: Fixed up drop events for new interface.
2016-01-05, by Ryan C. Gordon
Patched to compile.
2016-01-05, by Ryan C. Gordon
Use SDL's stdinc functions instead of C runtime calls.
2016-01-05, by Ryan C. Gordon
Added SDL_WINDOWEVENT_TAKE_FOCUS.
2016-01-05, by Ryan C. Gordon
Added SDL_WINDOWEVENT_HIT_TEST.
2015-04-21, by Ryan C. Gordon
Added SDL_SetWindowModalFor().
2015-04-21, by Ryan C. Gordon
Added SDL_SetWindowInputFocus().
2016-01-05, by Ryan C. Gordon
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
2016-01-05, by Ryan C. Gordon
Added SDL_GetWindowBordersSize().
2016-01-05, by Ryan C. Gordon
x11: Put a matching window_group wmhint on every window created.
2016-01-05, by Ryan C. Gordon
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
2016-01-05, by Ryan C. Gordon
Added special window type flags.
2016-01-05, by Ryan C. Gordon
Added SDL_DROPTEXT event, for dragging and dropping string data.
2016-01-05, by Ryan C. Gordon
Added SDL_GetDisplayUsableBounds().
2016-01-04, by Ryan C. Gordon
x11: Optimize SDL_GetGlobalMouseState() a little.
2015-04-22, by Ryan C. Gordon
x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED.
2015-04-21, by Ryan C. Gordon
x11: Workaround window managers that mark fullscreen windows as maximized.
2015-04-21, by Ryan C. Gordon
x11: Let apps specify that video init should fail if XRandR is unavailable.
2016-01-04, by Ryan C. Gordon
x11: _NET_WM_PID needs a long, not a pid_t, I think.
2016-01-05, by Ryan C. Gordon
CMake: Let static libraries optionally be built with Position Independent Code.
2016-01-05, by Ryan C. Gordon
CMake: use the old MACOSX_RPATH behavior (for now), silence the warning.
2016-01-05, by Ryan C. Gordon
Updated comment: this is the correct way to do fullscreen on X11 now.
2015-04-21, by Ryan C. Gordon
Added a few FIXMEs.
2015-04-21, by Ryan C. Gordon
Try to build with GCC's -Wdeclaration-after-statement.
2016-01-04, by Ryan C. Gordon
Mac: allows apps to use OpenGL on a slower, integrated GPU.
2016-01-04, by Ryan C. Gordon
Patch to compile on C89 compilers.
2016-01-04, by Ryan C. Gordon
x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp.
2016-01-04, by Ryan C. Gordon
CMake: Don't link directly to libGL on Unix.
2016-01-03, by Ryan C. Gordon
CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
2016-01-03, by Ryan C. Gordon
Remove almost all instances of "volatile" keyword.
2016-01-03, by Ryan C. Gordon
Added tag release-2.0.4 for changeset e12c38730512
2016-01-02, by Sam Lantinga
Backed out commit 4de94185790e, this causes Visual Studio build failure on buildbot
release-2.0.4
2016-01-02, by Sam Lantinga
Fixed sed error on Mac OS X and updated copyright on a few last files
2016-01-02, by Sam Lantinga
Fixed bug 3092 - Statically link sdl2 with /MT for msvc
2016-01-02, by Sam Lantinga
Updated copyright to 2016
2016-01-02, by Sam Lantinga
Fixed typo in README for iOS.
2016-01-01, by Philipp Wiesemann
Added brackets to function names in header comments so doxygen links them.
2016-01-01, by Philipp Wiesemann
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31, by Alex Szpakowski
CMake: Fixed building for Windows with VS2015 (bug #3080).
2015-12-31, by Alex Szpakowski
WinRT: minor code-comment cleanups
2015-12-31, by David Ludwig
WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
2015-12-31, by David Ludwig
Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
2015-12-31, by David Ludwig
Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
2015-12-30, by David Ludwig
Updated configure script.
2015-12-29, by Philipp Wiesemann
Fixed a crash if creating accelerated renderer after accessing window surface.
2015-12-29, by Philipp Wiesemann
NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
2015-12-29, by Ryan C. Gordon
NetBSD: improved joystick support (thanks, Thomas!).
2015-12-29, by Ryan C. Gordon
Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!).
2015-12-29, by Ryan C. Gordon
XRandR: fixed primary output detection logic (thanks, "winterknight"!).
2015-12-29, by Ryan C. Gordon
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
2015-12-29, by Ryan C. Gordon
CMake: Changes to get CMake project to work with Android (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
2015-12-28, by Ryan C. Gordon
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
2015-12-28, by Ryan C. Gordon
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
2015-12-28, by Alex Szpakowski
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
2015-12-28, by Ryan C. Gordon
Windows: resync num/caps lock when window is gaining focus.
2015-12-28, by Ryan C. Gordon
Sync up the caps/numlock state properly without sending key events.
2015-12-28, by Ryan C. Gordon
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
2015-12-27, by Ryan C. Gordon
WinRT: made bug 3202/3213's fix apply for WinRT apps
2015-12-27, by David Ludwig
Removed a tabstop.
2015-12-27, by Ryan C. Gordon
Win: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27, by Ryan C. Gordon
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
2015-12-27, by David Ludwig
Mac: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27, by Ryan C. Gordon
Fixed a comment in two test programs.
2015-12-25, by Philipp Wiesemann
Fixed whitespace in testspriteminimal.c
2015-12-24, by Sam Lantinga
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22, by David Ludwig
sdl:
2015-12-18, by Sam Lantinga
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18, by Sam Lantinga
Cleaned up some code formatting.
2015-12-18, by Alex Szpakowski
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11, by Alex Szpakowski
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10, by Alex Szpakowski
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10, by Alex Szpakowski
WinRT: fixed bug: Back button(s) weren't working on Win10
2015-12-09, by David Ludwig
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09, by Sam Lantinga
Fixed outdated information in README for test programs.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07, by Philipp Wiesemann
WinRT: build fix for Windows Phone 8.0
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06, by David Ludwig
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06, by David Ludwig
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06, by David Ludwig
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
2015-12-06, by David Ludwig
Windows: Added missing NULL check after SDL_stack_alloc().
2015-12-06, by Philipp Wiesemann
Changed comment in test program to avoid confusion.
2015-12-06, by Philipp Wiesemann
X11: Fixed memory leak when initializing multiple screens.
2015-12-05, by Philipp Wiesemann
Fixed comment in filesystem test program.
2015-12-04, by Philipp Wiesemann
WinRT: minor tweak to NuGet package naming
2015-12-02, by David Ludwig
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
2015-12-02, by David Ludwig
WinRT: added NuGet-package creation support to WinRT build script
2015-12-01, by David Ludwig
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01, by Philipp Wiesemann
Fixed compile warning in IME test program.
2015-12-01, by Philipp Wiesemann
Fixed filesystem test program to compile with older versions of C.
2015-12-01, by Philipp Wiesemann
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30, by David Ludwig
WinRT: made WinRT build script create Win10/UWP .dll files
2015-11-30, by David Ludwig
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30, by Edward Rudd
Removed some debug prints.
2015-11-30, by Alex Szpakowski
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30, by Alex Szpakowski
WinRT: added Win10/UWP (Universal Windows Platform) support
2015-11-29, by David Ludwig
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
2015-11-26, by David Ludwig
WinRT: minor code cleanup in window-creation code
2015-11-26, by David Ludwig
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
2015-11-26, by David Ludwig
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26, by David Ludwig
WinRT: lots of display and windowing related fixes
2015-11-26, by David Ludwig
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15, by David Ludwig
Replaced tabs with spaces in test programs.
2015-11-25, by Philipp Wiesemann
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25, by Philipp Wiesemann
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17, by Ryan C. Gordon
Fixed bug 3168 - xinput build failure with dxsdk
2015-11-16, by Sam Lantinga
WinRT: fixed build error in latest XInput code
2015-11-14, by David Ludwig
Minor whitespace fix.
2015-11-14, by Ryan C. Gordon
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14, by Ryan C. Gordon
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14, by Alex Szpakowski
Added support for the Gamestop Logic3 Controller
2015-11-13, by Sam Lantinga
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12, by Alex Szpakowski
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12, by Alex Szpakowski
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12, by Alex Szpakowski
Added Linux support for the Razer Sabertooth game controller
2015-11-12, by Sam Lantinga
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
2015-11-09, by Alex Szpakowski
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09, by Alex Szpakowski
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09, by Sam Lantinga
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09, by Sam Lantinga
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09, by Sam Lantinga
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09, by Sam Lantinga
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09, by Sam Lantinga
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09, by Alex Szpakowski
Added Linux binding for Wii-U Pro controller
2015-11-05, by Sam Lantinga
atari:xbios: Add Supervidel specific video modes. Contributed by Pawel Goralski.
SDL-1.2
2015-11-01, by Patrice Mandin
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
2015-10-27, by Sam Lantinga
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
2015-10-27, by Sam Lantinga
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23, by Alex Szpakowski
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
2015-10-15, by Philipp Wiesemann
Android: Added missing import statement.
2015-10-15, by Philipp Wiesemann
Fix some Android keyboards that didn't work properly.
2015-10-15, by Ryan C. Gordon
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07, by Philipp Wiesemann
Fixed freeing uninitialized pointers on failure cleanup in tests.
2015-10-07, by Philipp Wiesemann
Android: Added a new method in SDLSurface.
2015-10-07, by Philipp Wiesemann
Android: Added new key codes without mapping.
2015-10-07, by Philipp Wiesemann
Converted tabs to spaces for SDL style
2015-10-06, by Sam Lantinga
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
2015-10-06, by Sam Lantinga
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
2015-10-06, by Ryan C. Gordon
Fixed forcing the window size when creating a non-resizable window on Windows.
2015-10-01, by Sam Lantinga
Fixed swapped Windows and Linux entries for the Cideko AK08b
2015-09-30, by Sam Lantinga
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
2015-09-30, by Sam Lantinga
Fix crash on controller hotplug on linux.
2015-09-30, by Sam Lantinga
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
2015-09-30, by Sam Lantinga
Added support for the Cideko AK08b
2015-09-30, by Sam Lantinga
Android: Removed three internal functions not used by SDL.
2015-09-27, by Philipp Wiesemann
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
2015-09-25, by Alex Szpakowski
iOS: Fixed pointer dereference after free.
2015-09-21, by Philipp Wiesemann
Updated configure.in file.
2015-09-21, by Philipp Wiesemann
Added initial support for MFi game controllers on iOS.
2015-09-20, by Alex Szpakowski
Added copyright information on test/sample.wav; the mystery is solved! :)
2015-09-18, by Ryan C. Gordon
Added more entries to WhatsNew.txt for 2.0.4.
2015-09-18, by Philipp Wiesemann
Android: Added check if Java method for APK expansion file exists.
2015-09-18, by Philipp Wiesemann
Android: Improved last error message for failed APK expansion file use.
2015-09-18, by Philipp Wiesemann
Android: Added additional error messages for APK expansion file use.
2015-09-17, by Philipp Wiesemann
Android: Fixed trying to read from APK expansion files without version hint set.
2015-09-17, by Philipp Wiesemann
Android: Renamed SDLActivity's Java method used for APK expansion files.
2015-09-17, by Philipp Wiesemann
Android: Added to APK expansion file hint documentation in header file.
2015-09-17, by Philipp Wiesemann
Android: Removed empty onDraw() override method from SDLActivity.
2015-09-17, by Philipp Wiesemann
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
2015-09-15, by Alex Szpakowski
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
2015-09-14, by Alex Szpakowski
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
2015-09-14, by Alex Szpakowski
Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
2015-09-14, by Sam Lantinga
Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
2015-09-13, by Ryan C. Gordon
iOS: Added support for force-touch on capable devices.
2015-09-09, by Alex Szpakowski
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
2015-09-09, by Alex Szpakowski
Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
2015-09-07, by David Ludwig
Android: Changed return type of four JNI functions from int to jint.
2015-09-05, by Philipp Wiesemann
Android: Fixed unused variable warning.
2015-09-05, by Philipp Wiesemann
Android: Fixed missing break warning.
2015-09-05, by Philipp Wiesemann
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05, by Philipp Wiesemann
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
2015-08-28, by Alex Szpakowski
Fixed bug 3098: CMake project never enables xinput support on Windows.
2015-08-28, by Alex Szpakowski
PSP: Replaced use of SDLKey with SDL_Keycode.
2015-08-24, by Philipp Wiesemann
PSP: Fixed a syntax error.
2015-08-24, by Philipp Wiesemann
Corrected documentation of the SDL_CreateTexture() functions in header file.
2015-08-21, by Philipp Wiesemann
Changed an error return value from 0 to NULL for consistency.
2015-08-21, by Philipp Wiesemann
Updated SDL_egl.h to have the latest EGL version and extension information.
2015-08-21, by Alex Szpakowski
Corrected documentation of SDL_AddTimer() in header file.
2015-08-19, by Philipp Wiesemann
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
2015-08-15, by Philipp Wiesemann
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
2015-08-15, by Ryan C. Gordon
Patched to compile.
2015-08-14, by Ryan C. Gordon
Minor coding convention fix.
2015-08-14, by Ryan C. Gordon
Supply current group when translating X11 Keycodes to Keysyms.
2015-08-14, by Jason Wyatt
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
2015-08-14, by Ryan C. Gordon
X11: only send mouse button up events if not a mousewheel "button"
2015-08-13, by Ryan C. Gordon
X11: Simplified mousewheel event handling.
2015-08-13, by Ryan C. Gordon
X11: isConfigureNotify() isn't used at the moment, comment it out.
2015-08-13, by Ryan C. Gordon
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
2015-08-13, by Ryan C. Gordon
Added missing SDL_Quit() in test program.
2015-08-09, by Philipp Wiesemann
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
2015-08-09, by Philipp Wiesemann
X11: Fixed XRandR display detection.
2015-08-07, by Ryan C. Gordon
testdisplayinfo.c forgot to SDL_Quit() at the end.
2015-08-07, by Ryan C. Gordon
X11: Fixed a memory leak when adding duplicate display modes.
2015-08-07, by Ryan C. Gordon
Emscripten: Added missing error messages for audio and joystick init failures.
2015-08-05, by Philipp Wiesemann
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05, by Philipp Wiesemann
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
2015-08-03, by andrewb
Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
2015-08-01, by Sam Lantinga
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
2015-08-01, by Alex Szpakowski
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
2015-07-31, by Philipp Wiesemann
Fixed documentation of SDL_DropEvent in header file.
2015-07-31, by Philipp Wiesemann
Added filesystem to list of paths in porting README.
2015-07-31, by Philipp Wiesemann
Android: Changed androidbuild.sh to use path from variable.
2015-07-31, by Philipp Wiesemann
SDL
2015-07-31, by Alfred Reynolds
Trivial integer truncation warning fixes.
2015-07-30, by Sam Lantinga
SDL
2015-07-29, by Alfred Reynolds
Fix up monitor enumeration for Windows 8.1 case.
2015-07-29, by Alfred Reynolds
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
2015-07-29, by Alfred Reynolds
Turn on debug info generation for release configs.
2015-07-29, by Alfred Reynolds
Move GetDisplayDPI to the end of the file.
2015-07-29, by Alfred Reynolds
Fix build.
2015-07-29, by Alfred Reynolds
Add X11 implementation of SDL_GetDisplayDPI.
2015-07-29, by Alfred Reynolds
Add SDL_GetDisplayDPI routine and implement for Windows.
2015-07-29, by Alfred Reynolds
x11: Catch fatal X errors when calling glXMakeCurrent().
2015-07-28, by Ryan C. Gordon
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
2015-07-19, by Alex Szpakowski
Added MSAA support for OpenGL ES contexts on iOS.
2015-07-19, by Alex Szpakowski
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
2015-07-18, by Ryan C. Gordon
Patched to compile on Raspberry Pi.
2015-07-18, by Ryan C. Gordon
SDL_WarpMouseGlobal() should return non-void.
2015-07-17, by Ryan C. Gordon
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