Thu, 29 Jan 2015 13:33:53 -0800 Fixed game controller hotplug support for some embedded Linux devices
Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2015 13:33:53 -0800] rev 9321
Fixed game controller hotplug support for some embedded Linux devices When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
Thu, 29 Jan 2015 13:33:20 -0800 Add binding layout for Xbone pad.
Sam Lantinga <slouken@libsdl.org> [Thu, 29 Jan 2015 13:33:20 -0800] rev 9320
Add binding layout for Xbone pad.
Mon, 26 Jan 2015 17:46:39 -0500 X11: Don't delay delivery of focus events unless we just changed vidmodes.
Ryan C. Gordon <icculus@icculus.org> [Mon, 26 Jan 2015 17:46:39 -0500] rev 9319
X11: Don't delay delivery of focus events unless we just changed vidmodes. Normally there's a 200 millisecond delay on all focus events in case there was a vidmode change, now we note the last vidmode change and only impose this delay if a change happened extremely recently. Thanks to Epic Games for reporting this issue.
Mon, 26 Jan 2015 22:27:27 +0100 Fixed recently broken configure script for FreeBSD.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 26 Jan 2015 22:27:27 +0100] rev 9318
Fixed recently broken configure script for FreeBSD. Found by buildbot.
Mon, 26 Jan 2015 22:12:38 +0100 Fixed memory leak in video quit implementation for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 26 Jan 2015 22:12:38 +0100] rev 9317
Fixed memory leak in video quit implementation for Android.
Mon, 26 Jan 2015 22:02:53 +0100 Updated a README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 26 Jan 2015 22:02:53 +0100] rev 9316
Updated a README.
Mon, 26 Jan 2015 22:00:29 +0100 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 26 Jan 2015 22:00:29 +0100] rev 9315
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Fri, 23 Jan 2015 20:29:08 +0100 Fixed bug 2816 - [patch] Android: Expose screen refresh rate
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 23 Jan 2015 20:29:08 +0100] rev 9314
Fixed bug 2816 - [patch] Android: Expose screen refresh rate Jonas Kulla Display::getRefreshRate() is available on all API levels.
Sun, 18 Jan 2015 02:50:14 -0500 CMake: Removed unused variable (thanks, Felix!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 18 Jan 2015 02:50:14 -0500] rev 9313
CMake: Removed unused variable (thanks, Felix!). "MACOSX_COREAUDIO" is actually an internal #define set up elsewhere, and this CMake var is never exported past the CMake script anyhow. Partially fixes Bugzilla #2807.
Sat, 17 Jan 2015 04:36:15 +0100 Fixed bug 2807 - Not using CoreAudio on OS X when built via CMake
Felix H. Dahlke <fhd@ubercode.de> [Sat, 17 Jan 2015 04:36:15 +0100] rev 9312
Fixed bug 2807 - Not using CoreAudio on OS X when built via CMake
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