Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 18:43:07 +0000] rev 915
You can't free locked surfaces!
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 18:31:50 +0000] rev 914
Date: Wed, 23 Jun 2004 17:05:33 -0400
From: Chris Nelson
Subject: [SDL] [Patch] WiseGroup MP-8800 / MP-8866 (PS2 Joystick)
In the current cvs version, SDL doesn't handle these Playstation2
controller => USB adapters correctly, in linux.
It will always assume that the maximum number of joysticks (2 in the
case of the MP-8866, 4 in the case of the 8800) are plugged in. This is
bad not only because it allows SDL to exaggerate the number of logical
joysticks, but primarily because the joystick axes are mapped
incorrectly, all over the place, such that the devices are effectively
unusable unless you have the maximum number of joysticks plugged in.
My changes to src/joystick/linux/SDL_sysjoystick.c build on another's
previous work (which was a special case for this very joystick,
actually), and fix both of these problems, as well as making the current
code a little more general, to allow for others to more easily drop in
code for quirky joysticks such as these.
I've tested this code under 2.6.7 as well as 2.4.24... Both work as
advertised (provided you load the JOYDEV linux code as a module,
otherwise they won't work at all, new code or old, but that's another
issue entirely).
Though this sounds horribly formal, you have my permission to distribute
all of my work on this issue under the LGPL. So there.
Sam Lantinga <slouken@libsdl.org> [Sun, 25 Jul 2004 17:33:33 +0000] rev 913
Date: Mon, 28 Jun 2004 23:15:55 +0200
From: Ivo Danihelka
Subject: [SDL] [PATCH] SDL_WM_SetCaption with UTF-8
This patch enables UTF-8 suport for SDL_WM_SetCaption() in x11.
XFree86 >= 4.0.2 supports text strings in UTF-8. Presence of this
feature is indicated by the macro X_HAVE_UTF8_STRING.
Sam Lantinga <slouken@libsdl.org> [Wed, 21 Jul 2004 04:53:26 +0000] rev 912
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Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 22:57:40 +0000] rev 911
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:46:38 +0000] rev 910
Date: Sat, 26 Jun 2004 14:58:42 +0300
From: "Mike Gorchak"
Subject: QNX 6.3 fixes for SDL
Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms.
SDL is now ready for the QNX 6.3 :)
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:44:06 +0000] rev 909
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Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:42:03 +0000] rev 908
Date: Mon, 28 Jun 2004 19:58:08 +0900
From: Hayashi Naoyuki
Subject: SDL_types.h - fix for Tru64 MME
The following two problems are fixed.
1. Type of Uint64 is "long long" in SDL_types.h,
but is "long" in mmbasic.h(Tru64 UNIX MME header file).
2. Uint8, Uint16 and Uint32 are redefined
if you compile a file including mmbasic.h and SDL_types.h.
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:36:06 +0000] rev 907
Date: Mon, 21 Jun 2004 16:52:47 +0200
From: Marcin Konicki
Subject: SDL 1.2.7 patch for BeOS (new input handling code)
I rewrote input handling code for BeOS. It should be faster now (i got
report that mouse is faster, keyboard should be too, but it's harder to
observe).
I'll try to add mouse wheel support too, soon.
Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working
version was less clean), and it was he who asked me to write this thing ;).
Sam Lantinga <slouken@libsdl.org> [Sun, 18 Jul 2004 19:14:33 +0000] rev 906
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).