Sun, 14 Jul 2013 11:43:25 -0700 Removed obsolete assertion code
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Jul 2013 11:43:25 -0700] rev 7454
Removed obsolete assertion code
Sun, 14 Jul 2013 11:41:57 -0700 Make sure a window is valid for a subsystem before using it in a messagebox
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Jul 2013 11:41:57 -0700] rev 7453
Make sure a window is valid for a subsystem before using it in a messagebox
Sun, 14 Jul 2013 11:11:42 -0700 If the video system has been initialized, only use that message box system.
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Jul 2013 11:11:42 -0700] rev 7452
If the video system has been initialized, only use that message box system. Don't pass a window from one video driver to the messagebox function of another video driver. This makes bad things happen. :)
Sun, 14 Jul 2013 19:56:22 +0200 Fixed compiler warnings in test program by using wrapped functions.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 14 Jul 2013 19:56:22 +0200] rev 7451
Fixed compiler warnings in test program by using wrapped functions.
Sun, 14 Jul 2013 19:53:50 +0200 Changed use of isspace() to SDL_isspace().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 14 Jul 2013 19:53:50 +0200] rev 7450
Changed use of isspace() to SDL_isspace().
Sun, 14 Jul 2013 13:27:54 -0400 Implement float32 support for winmm and directsound targets (Thanks, John!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 14 Jul 2013 13:27:54 -0400] rev 7449
Implement float32 support for winmm and directsound targets (Thanks, John!). Fixes Bugzilla #1657.
Sun, 14 Jul 2013 13:25:49 -0400 Fixed compiler warning in testtimer.c
Ryan C. Gordon <icculus@icculus.org> [Sun, 14 Jul 2013 13:25:49 -0400] rev 7448
Fixed compiler warning in testtimer.c
Sun, 14 Jul 2013 12:42:12 -0400 Protect SDL_PauseAudio*() with the audio callback lock.
Ryan C. Gordon <icculus@icculus.org> [Sun, 14 Jul 2013 12:42:12 -0400] rev 7447
Protect SDL_PauseAudio*() with the audio callback lock. Otherwise, you can pause audio and still have the callback running, or run one more time. This makes sure the callback is definitely stopped by the time you return from SDL_PauseAudio().
Sun, 14 Jul 2013 11:28:18 -0400 Fixed off-by-one error in SDL_AudioQuit() (thanks, Rainer!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 14 Jul 2013 11:28:18 -0400] rev 7446
Fixed off-by-one error in SDL_AudioQuit() (thanks, Rainer!). Audio Devices IDs are offset by one. Fixes Bugzilla #1971.
Sun, 14 Jul 2013 14:32:26 +0200 Removed unused internal function.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 14 Jul 2013 14:32:26 +0200] rev 7445
Removed unused internal function. Found by Cppcheck.
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