Tue, 29 Dec 2015 02:29:56 -0500 NetBSD: improved joystick support (thanks, Thomas!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:29:56 -0500] rev 9986
NetBSD: improved joystick support (thanks, Thomas!). This patch skips non-joystick HID devices and gives joysticks on NetBSD a human readable name. Fixes Bugzilla #3178.
Tue, 29 Dec 2015 02:27:02 -0500 Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:27:02 -0500] rev 9985
Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!). Fixes Bugzilla #3179.
Tue, 29 Dec 2015 02:16:14 -0500 XRandR: fixed primary output detection logic (thanks, "winterknight"!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 02:16:14 -0500] rev 9984
XRandR: fixed primary output detection logic (thanks, "winterknight"!). Fixes Bugzilla #3185.
Tue, 29 Dec 2015 01:09:58 -0500 Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 01:09:58 -0500] rev 9983
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!). Fixes Bugzilla #3190.
Tue, 29 Dec 2015 00:57:24 -0500 CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:57:24 -0500] rev 9982
CMake: Changes to get CMake project to work with Android (thanks, Martin!). Fixes Bugzilla #3194. (but note that Bugzilla #3200 still needs to be resolved to get this really going on Android, at a minimum.)
Tue, 29 Dec 2015 00:36:03 -0500 CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:36:03 -0500] rev 9981
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!). This would break Emscripten builds with the CMake project files (etc). Fixes Bugzilla #3197.
Tue, 29 Dec 2015 00:24:37 -0500 CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:24:37 -0500] rev 9980
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!). Fixes Bugzilla #3201.
Tue, 29 Dec 2015 00:02:43 -0500 CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 29 Dec 2015 00:02:43 -0500] rev 9979
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!). Fixes Bugzilla #3207.
Mon, 28 Dec 2015 23:29:11 -0500 Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 23:29:11 -0500] rev 9978
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). Partially fixes Bugzilla #3208.
Mon, 28 Dec 2015 15:15:58 -0500 OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 15:15:58 -0500] rev 9977
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). Fixes Bugzilla #2700.
Mon, 28 Dec 2015 15:44:09 -0400 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
Alex Szpakowski <slime73@gmail.com> [Mon, 28 Dec 2015 15:44:09 -0400] rev 9976
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages. I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
Mon, 28 Dec 2015 13:30:58 -0500 Mac: Whoops, lost legit Caps lock keypress events. Fixed.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 13:30:58 -0500] rev 9975
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
Mon, 28 Dec 2015 13:08:19 -0500 Windows: resync num/caps lock when window is gaining focus.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 13:08:19 -0500] rev 9974
Windows: resync num/caps lock when window is gaining focus.
Mon, 28 Dec 2015 13:07:44 -0500 Sync up the caps/numlock state properly without sending key events.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Dec 2015 13:07:44 -0500] rev 9973
Sync up the caps/numlock state properly without sending key events. Partially fixes Bugzilla #2736 and #3125.
Sun, 27 Dec 2015 23:39:43 -0500 Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 23:39:43 -0500] rev 9972
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
Sun, 27 Dec 2015 22:26:27 -0500 WinRT: made bug 3202/3213's fix apply for WinRT apps
David Ludwig <dludwig@pobox.com> [Sun, 27 Dec 2015 22:26:27 -0500] rev 9971
WinRT: made bug 3202/3213's fix apply for WinRT apps
Sun, 27 Dec 2015 18:56:46 -0500 Removed a tabstop.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 18:56:46 -0500] rev 9970
Removed a tabstop.
Sun, 27 Dec 2015 18:48:14 -0500 Win: make sure SDL keyboard state reflects system capslock state at startup.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 18:48:14 -0500] rev 9969
Win: make sure SDL keyboard state reflects system capslock state at startup.
Sun, 27 Dec 2015 17:55:45 -0500 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
David Ludwig <dludwig@pobox.com> [Sun, 27 Dec 2015 17:55:45 -0500] rev 9968
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state Many thanks to id.zeta for details on the bug, and for the fix!
Sun, 27 Dec 2015 16:46:12 -0500 Mac: make sure SDL keyboard state reflects system capslock state at startup.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Dec 2015 16:46:12 -0500] rev 9967
Mac: make sure SDL keyboard state reflects system capslock state at startup.
Fri, 25 Dec 2015 13:41:23 +0100 Fixed a comment in two test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 25 Dec 2015 13:41:23 +0100] rev 9966
Fixed a comment in two test programs.
Thu, 24 Dec 2015 06:11:05 -0800 Fixed whitespace in testspriteminimal.c
Sam Lantinga <slouken@libsdl.org> [Thu, 24 Dec 2015 06:11:05 -0800] rev 9965
Fixed whitespace in testspriteminimal.c
Tue, 22 Dec 2015 00:58:47 -0500 WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
David Ludwig <dludwig@pobox.com> [Tue, 22 Dec 2015 00:58:47 -0500] rev 9964
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
Fri, 18 Dec 2015 18:49:35 -0800 sdl:
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2015 18:49:35 -0800] rev 9963
sdl: xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
Fri, 18 Dec 2015 18:49:23 -0800 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
Sam Lantinga <slouken@libsdl.org> [Fri, 18 Dec 2015 18:49:23 -0800] rev 9962
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
Fri, 18 Dec 2015 00:49:27 -0400 Cleaned up some code formatting.
Alex Szpakowski <slime73@gmail.com> [Fri, 18 Dec 2015 00:49:27 -0400] rev 9961
Cleaned up some code formatting.
Fri, 11 Dec 2015 16:41:59 -0400 iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Alex Szpakowski <slime73@gmail.com> [Fri, 11 Dec 2015 16:41:59 -0400] rev 9960
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Thu, 10 Dec 2015 22:17:22 -0400 Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Alex Szpakowski <slime73@gmail.com> [Thu, 10 Dec 2015 22:17:22 -0400] rev 9959
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
Thu, 10 Dec 2015 20:25:34 -0400 SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Alex Szpakowski <slime73@gmail.com> [Thu, 10 Dec 2015 20:25:34 -0400] rev 9958
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Wed, 09 Dec 2015 21:34:56 -0500 WinRT: fixed bug: Back button(s) weren't working on Win10
David Ludwig <dludwig@pobox.com> [Wed, 09 Dec 2015 21:34:56 -0500] rev 9957
WinRT: fixed bug: Back button(s) weren't working on Win10 Many thanks go to Sylvain Becker for providing details on the fix!
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