Sun, 12 Feb 2012 21:05:24 -0500 Updated the .hgignore for the current set of test programs
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Feb 2012 21:05:24 -0500] rev 6286
Updated the .hgignore for the current set of test programs
Sun, 12 Feb 2012 21:04:01 -0500 Updated Nintendo DS support
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Feb 2012 21:04:01 -0500] rev 6285
Updated Nintendo DS support Frank Zago This patch updates the DS port: - do not use the now removed compat layer. - integrate parts of libgl2D since I got permission from the author, and thus removed an external dependancy, - a few bugs fixes. Now, the textures should be completely supported, except reading from them which doesn't makes sense to have on the DS. Sound is still not supported. If someone else wants to work on the missing pieces, feel free.
Sun, 12 Feb 2012 20:57:32 -0500 Fixed bug 1417 - Android_JNI_FileClose local reference bug
Sam Lantinga <slouken@libsdl.org> [Sun, 12 Feb 2012 20:57:32 -0500] rev 6284
Fixed bug 1417 - Android_JNI_FileClose local reference bug A better solution for automatic local reference management.
Tue, 07 Feb 2012 19:34:24 -0500 Fixed bug 1412 - Patch - Software renderer crash
Sam Lantinga <slouken@libsdl.org> [Tue, 07 Feb 2012 19:34:24 -0500] rev 6283
Fixed bug 1412 - Patch - Software renderer crash Dimitris Zenios Date: 2012-02-06 15:12:37 GMT Hi gus there is a bug when using software renderer and the window surface gets destroyed (Fullscreen and back).The solution is easy
Tue, 07 Feb 2012 02:11:42 -0500 Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Ryan C. Gordon <icculus@icculus.org> [Tue, 07 Feb 2012 02:11:42 -0500] rev 6282
Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Tue, 07 Feb 2012 02:11:15 -0500 Replaced some assert macros with SDL_assert.
Ryan C. Gordon <icculus@icculus.org> [Tue, 07 Feb 2012 02:11:15 -0500] rev 6281
Replaced some assert macros with SDL_assert.
Tue, 07 Feb 2012 01:26:00 -0500 Check for _STDINT_H in SDL_config_minimal.h
Ryan C. Gordon <icculus@icculus.org> [Tue, 07 Feb 2012 01:26:00 -0500] rev 6280
Check for _STDINT_H in SDL_config_minimal.h
Sat, 04 Feb 2012 18:12:20 -0500 Allow building from somewhere other than the source directory SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 18:12:20 -0500] rev 6279
Allow building from somewhere other than the source directory
Sat, 04 Feb 2012 16:39:52 -0500 Updated the Android Java activity for SDL2
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 16:39:52 -0500] rev 6278
Updated the Android Java activity for SDL2
Sat, 04 Feb 2012 10:42:12 -0500 Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 10:42:12 -0500] rev 6277
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
Sat, 04 Feb 2012 10:40:04 -0500 Fixed bug 1410 - fatbuild.sh is broken
Sam Lantinga <slouken@libsdl.org> [Sat, 04 Feb 2012 10:40:04 -0500] rev 6276
Fixed bug 1410 - fatbuild.sh is broken Martin Gerhardy 2012-02-03 23:04:45 PST after the name change from SDL to SDL2 the fatbuild.sh got broken. The attached patch should fix this.
Fri, 03 Feb 2012 22:24:33 -0500 Fixed bug 1403 - Creating a window with resizable flags may crash
Sam Lantinga <slouken@libsdl.org> [Fri, 03 Feb 2012 22:24:33 -0500] rev 6275
Fixed bug 1403 - Creating a window with resizable flags may crash jordirovira 2012-01-28 12:07:39 PST in SDL_x11window around 520: /* Setup the normal size hints */ if (!(window->flags & SDL_WINDOW_RESIZABLE)) { sizehints.min_width = sizehints.max_width = window->w; sizehints.min_height = sizehints.max_height = window->h; sizehints.flags = PMaxSize | PMinSize; } sizehints.x = window->x; sizehints.y = window->y; sizehints.flags |= USPosition; the sizehints.flags member is not initizalised if it doesn't enter the conditional. It is as easy as setting it to zero before the conditional.
Tue, 31 Jan 2012 21:03:35 -0500 Fixed OpenGL ES 1.1 on Android
Sam Lantinga <slouken@libsdl.org> [Tue, 31 Jan 2012 21:03:35 -0500] rev 6274
Fixed OpenGL ES 1.1 on Android From Gabriel Jacobo: What I did notice is that calling data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value); doesn't produce any result in Android GLES1.1 if the active framebuffer is the default one, ie, whatever is in value stays unmodified.
Tue, 31 Jan 2012 20:55:17 -0500 Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
Sam Lantinga <slouken@libsdl.org> [Tue, 31 Jan 2012 20:55:17 -0500] rev 6273
Fixed bug 1405 - README.android misses build instruction: copy SDL_config_android.h -> SDL_config.h
Mon, 30 Jan 2012 21:39:26 -0500 Switched the SDL 2 autoconf macro to AM_PATH_SDL2
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Jan 2012 21:39:26 -0500] rev 6272
Switched the SDL 2 autoconf macro to AM_PATH_SDL2
Mon, 30 Jan 2012 20:56:25 -0500 Fixed magenta texture on iOS with OpenGL ES 2.0
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Jan 2012 20:56:25 -0500] rev 6271
Fixed magenta texture on iOS with OpenGL ES 2.0
Mon, 30 Jan 2012 20:09:50 -0500 Updated Android Makefile for SDL2
Sam Lantinga <slouken@libsdl.org> [Mon, 30 Jan 2012 20:09:50 -0500] rev 6270
Updated Android Makefile for SDL2
Sat, 28 Jan 2012 14:53:23 -0500 Added glGenFramebuffers() to the function pointer list
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Jan 2012 14:53:23 -0500] rev 6269
Added glGenFramebuffers() to the function pointer list
Sat, 28 Jan 2012 14:05:48 -0500 Fixed setting the orthographic projection when the viewport changes.
Sam Lantinga <slouken@libsdl.org> [Sat, 28 Jan 2012 14:05:48 -0500] rev 6268
Fixed setting the orthographic projection when the viewport changes.
Wed, 25 Jan 2012 14:29:56 +0000 * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Tim Angus <tim@blackcompanystudios.co.uk> [Wed, 25 Jan 2012 14:29:56 +0000] rev 6267
* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina) * Allow selection of non-retina modes on retina devices
Sun, 22 Jan 2012 23:51:46 -0500 Sanity check the window width and height
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 23:51:46 -0500] rev 6266
Sanity check the window width and height
Sun, 22 Jan 2012 23:36:59 -0500 Successfully built an SDL 2.0 RPM
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 23:36:59 -0500] rev 6265
Successfully built an SDL 2.0 RPM
Sun, 22 Jan 2012 22:30:27 -0500 Updated the README and removed the old graywin test
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:30:27 -0500] rev 6264
Updated the README and removed the old graywin test
Sun, 22 Jan 2012 22:29:50 -0500 Removed old SDL 1.2 tests from the iOS test projects
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:29:50 -0500] rev 6263
Removed old SDL 1.2 tests from the iOS test projects
Sun, 22 Jan 2012 22:19:08 -0500 Fixed setting the window visibility on iOS and Android
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:19:08 -0500] rev 6262
Fixed setting the window visibility on iOS and Android
Sun, 22 Jan 2012 22:09:29 -0500 Removed old compat files from Visual Studio and Xcode projects
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 22:09:29 -0500] rev 6261
Removed old compat files from Visual Studio and Xcode projects
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 21:46:06 -0500] rev 6260
Fixed loading textures when the window starts hidden. The viewport automatically resets to the window size when you programmatically resize the window.
Sun, 22 Jan 2012 19:47:33 -0500 Have testspriteminimal use the new simple API
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 19:47:33 -0500] rev 6259
Have testspriteminimal use the new simple API
Sun, 22 Jan 2012 19:22:53 -0500 Added a convenience function SDL_CreateWindowAndRenderer()
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 19:22:53 -0500] rev 6258
Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 18:37:46 -0500 Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 18:37:46 -0500] rev 6257
Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
Sun, 22 Jan 2012 18:11:41 -0500 Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 18:11:41 -0500] rev 6256
Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sun, 22 Jan 2012 17:50:35 -0500 Switched the RPM spec file to SDL 2.0
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:50:35 -0500] rev 6255
Switched the RPM spec file to SDL 2.0
Sun, 22 Jan 2012 17:41:33 -0500 Removed unsupported Watcom files
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:41:33 -0500] rev 6254
Removed unsupported Watcom files
Sun, 22 Jan 2012 17:33:44 -0500 BeOS is no longer a going concern. ;)
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:33:44 -0500] rev 6253
BeOS is no longer a going concern. ;)
Sun, 22 Jan 2012 17:32:50 -0500 Removed unsupported Borland related files
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:32:50 -0500] rev 6252
Removed unsupported Borland related files
Sun, 22 Jan 2012 17:26:45 -0500 Removing some more references to SDL 1.3
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:26:45 -0500] rev 6251
Removing some more references to SDL 1.3
Sun, 22 Jan 2012 17:21:00 -0500 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 17:21:00 -0500] rev 6250
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
Sun, 22 Jan 2012 13:47:21 -0500 Fixed bug 1390 - X11_KeyToUnicode SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 13:47:21 -0500] rev 6249
Fixed bug 1390 - X11_KeyToUnicode manuel.montezelo 2012-01-22 08:56:18 PST We had the following bug report at Debian: http://bugs.debian.org/376560 Same one in Ubuntu: https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/66217 We've been including a patch since then (attached) to actually export the symbol, since 2006. In the last release the function seems to be there, alive and kicking. It's affecting other people too: http://www.garagegames.com/community/forums/viewthread/52287
Sun, 22 Jan 2012 01:29:26 -0500 You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 01:29:26 -0500] rev 6248
You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga <slouken@libsdl.org> [Sun, 22 Jan 2012 01:26:28 -0500] rev 6247
Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 22:22:30 -0500] rev 6246
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sat, 21 Jan 2012 22:14:38 -0500 Sorted the source files
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 22:14:38 -0500] rev 6245
Sorted the source files
Sat, 21 Jan 2012 22:13:20 -0500 Cleaned up the iOS test project and added testscale and testrendertarget
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 22:13:20 -0500] rev 6244
Cleaned up the iOS test project and added testscale and testrendertarget
Sat, 21 Jan 2012 21:50:28 -0500 Added testscale and testrendertarget projects
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 21:50:28 -0500] rev 6243
Added testscale and testrendertarget projects
Sat, 21 Jan 2012 18:30:50 -0500 We've already crashed by this point if we don't have a renderer. The calling code should check this.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 18:30:50 -0500] rev 6242
We've already crashed by this point if we don't have a renderer. The calling code should check this.
Sat, 21 Jan 2012 12:10:14 -0500 Added the correct version.rc to the Visual Studio build.
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 12:10:14 -0500] rev 6241
Added the correct version.rc to the Visual Studio build.
Sat, 21 Jan 2012 12:06:51 -0500 Added the correct version.rc to the Visual Studio build. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Sat, 21 Jan 2012 12:06:51 -0500] rev 6240
Added the correct version.rc to the Visual Studio build.
Fri, 20 Jan 2012 22:58:01 -0500 Added tag release-1.2.15 for changeset fba40d9f4a73 SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Jan 2012 22:58:01 -0500] rev 6239
Added tag release-1.2.15 for changeset fba40d9f4a73
Fri, 20 Jan 2012 19:49:48 -0500 Fixed bug 1387 - Patch: fix minor typos in SDL-1.2 HTML docs SDL-1.2 release-1.2.15
Sam Lantinga <slouken@libsdl.org> [Fri, 20 Jan 2012 19:49:48 -0500] rev 6238
Fixed bug 1387 - Patch: fix minor typos in SDL-1.2 HTML docs bl0ckedusersoft 2012-01-20 12:14:57 PST This patch fixes a few minor typos in the SDL-1.2 HTML docs.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jan 2012 21:06:47 -0500] rev 6237
Added a renderer flag to expose whether a renderer supports render to texture.
Thu, 19 Jan 2012 20:25:09 -0500 Fix for building with Visual Studio
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jan 2012 20:25:09 -0500] rev 6236
Fix for building with Visual Studio
Thu, 19 Jan 2012 01:55:51 -0500 Switched back to configure generating SDL_config.h
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jan 2012 01:55:51 -0500] rev 6235
Switched back to configure generating SDL_config.h It was very confusing to have configure generate an SDL_config.h and then not have it be used when building on Mac OS X or Windows. I'll just have to remember to use SDL_config_windows.h when building official releases that are supposed to be ABI compatible with Visual Studio.
Thu, 19 Jan 2012 01:02:03 -0500 Fixed inline assembly warning for PPC SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jan 2012 01:02:03 -0500] rev 6234
Fixed inline assembly warning for PPC
Thu, 19 Jan 2012 00:27:07 -0500 More gyrations trying to get SDL 1.2 to work correctly on all Mac OS X versions. SDL-1.2
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Jan 2012 00:27:07 -0500] rev 6233
More gyrations trying to get SDL 1.2 to work correctly on all Mac OS X versions. Lion gets mad if you try to set a fullscreen context linked with the new SDK and using these APIs. We're going to try to do this smarter in 1.3, but let's just make it work.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Jan 2012 22:45:49 -0500] rev 6232
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo Thanks guys!
Wed, 18 Jan 2012 22:22:54 -0500 Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Jan 2012 22:22:54 -0500] rev 6231
Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position Alex Nankervis 2012-01-15 14:20:01 PST SDL_cocoawindow.m, windowDidResize needs to also send a window move event. Depending on the corner you resize a window from, or when maximizing a window, the window position will change. Discovered this when creating a maximized window and found that the window position was stuck at the un-maximized window's value. Diff with fix attached.
Wed, 18 Jan 2012 19:23:05 -0500 Minor tweak (use variable instead of macro). SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Jan 2012 19:23:05 -0500] rev 6230
Minor tweak (use variable instead of macro).
Wed, 18 Jan 2012 19:00:38 -0500 Quartz: minor deprecated function cleanups. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Jan 2012 19:00:38 -0500] rev 6229
Quartz: minor deprecated function cleanups.
Wed, 18 Jan 2012 19:00:03 -0500 Quartz: Fixed fullscreen OpenGL on 10.7, when built with 10.7 SDK. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Jan 2012 19:00:03 -0500] rev 6228
Quartz: Fixed fullscreen OpenGL on 10.7, when built with 10.7 SDK.
Wed, 18 Jan 2012 12:17:16 -0500 Removed variables that current GCC builds warn on as set and never used. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Jan 2012 12:17:16 -0500] rev 6227
Removed variables that current GCC builds warn on as set and never used.
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