Wed, 09 Feb 2011 10:37:52 -0800 Updated Xcode project with OpenGL shader files
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:37:52 -0800] rev 5239
Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Fixed compiling on Windows
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:31:12 -0800] rev 5238
Fixed compiling on Windows Added an untested shader for YV12 textures
Wed, 09 Feb 2011 10:13:26 -0800 Fixed crash when shaders aren't available.
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 10:13:26 -0800] rev 5237
Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Fixed crash when shaders are not supported
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Feb 2011 09:36:40 -0800] rev 5236
Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Added a way to replace the default logging mechanism
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 23:13:58 -0800] rev 5235
Added a way to replace the default logging mechanism
Tue, 08 Feb 2011 23:13:28 -0800 Added the ability to turn on logging output to the test programs
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 23:13:28 -0800] rev 5234
Added the ability to turn on logging output to the test programs
Tue, 08 Feb 2011 22:40:19 -0800 Added a hint to control whether the OpenGL driver uses shaders.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 22:40:19 -0800] rev 5233
Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 22:11:16 -0800 Added a simple GLSL example using SDL
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 22:11:16 -0800] rev 5232
Added a simple GLSL example using SDL
Tue, 08 Feb 2011 20:31:39 -0800 Made the shaders easier to debug when they don't compile
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 20:31:39 -0800] rev 5231
Made the shaders easier to debug when they don't compile
Tue, 08 Feb 2011 20:23:52 -0800 Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Feb 2011 20:23:52 -0800] rev 5230
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
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