Tue, 19 Nov 2013 10:56:38 -0300 Adds testgles2
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 10:56:38 -0300] rev 8014
Adds testgles2 Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!) Minor fixes, configure script changes done by me.
Tue, 19 Nov 2013 10:00:05 -0300 [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
Gabriel Jacobo <gabomdq@gmail.com> [Tue, 19 Nov 2013 10:00:05 -0300] rev 8013
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well, and we need to route different keycodes to different parts of SDL.
Mon, 18 Nov 2013 20:22:36 -0800 Accidentally committed debug code
Sam Lantinga <slouken@libsdl.org> [Mon, 18 Nov 2013 20:22:36 -0800] rev 8012
Accidentally committed debug code
Mon, 18 Nov 2013 20:21:45 -0800 Textures need to be freed before renderers
Sam Lantinga <slouken@libsdl.org> [Mon, 18 Nov 2013 20:21:45 -0800] rev 8011
Textures need to be freed before renderers
Mon, 18 Nov 2013 23:45:46 +0100 Added missing resource release in test source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Nov 2013 23:45:46 +0100] rev 8010
Added missing resource release in test source.
Mon, 18 Nov 2013 23:43:15 +0100 Fixed unreachable return statement warning in gamecontroller source.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Nov 2013 23:43:15 +0100] rev 8009
Fixed unreachable return statement warning in gamecontroller source.
Mon, 18 Nov 2013 23:38:59 +0100 Fixed implicit function declaration warning in joystick source for Android.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Nov 2013 23:38:59 +0100] rev 8008
Fixed implicit function declaration warning in joystick source for Android.
Sun, 17 Nov 2013 11:07:55 -0300 Fixes building for RPi using --no-undefined
Gabriel Jacobo <gabomdq@gmail.com> [Sun, 17 Nov 2013 11:07:55 -0300] rev 8007
Fixes building for RPi using --no-undefined
Sun, 17 Nov 2013 10:41:16 -0300 Restore evdev sources to configure script
Gabriel Jacobo <gabomdq@gmail.com> [Sun, 17 Nov 2013 10:41:16 -0300] rev 8006
Restore evdev sources to configure script
Sat, 16 Nov 2013 21:19:16 -0800 When the mouse is grabbed it's constrained to the client area, not the window frame.
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 21:19:16 -0800] rev 8005
When the mouse is grabbed it's constrained to the client area, not the window frame.
Sat, 16 Nov 2013 18:56:02 -0800 Fixed bug 2245 - add SDL_acos and SDL_asin
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 18:56:02 -0800] rev 8004
Fixed bug 2245 - add SDL_acos and SDL_asin Sylvain Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c There are plainly written using SDL_atan.
Sat, 16 Nov 2013 21:52:56 -0500 Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
Ryan C. Gordon <icculus@icculus.org> [Sat, 16 Nov 2013 21:52:56 -0500] rev 8003
Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
Sat, 16 Nov 2013 12:11:19 -0800 Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 12:11:19 -0800] rev 8002
Fixed bug 2232 - Version Mismatch in VS2013 Solution File Joe LeVeque Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
Sat, 16 Nov 2013 12:04:00 -0800 Fixed up configure so it doesn't reference input/evdev anymore
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 12:04:00 -0800] rev 8001
Fixed up configure so it doesn't reference input/evdev anymore
Sat, 16 Nov 2013 12:02:09 -0800 Fixed bug 2231 - Move src/input/evdev into src/core/linux
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 12:02:09 -0800] rev 8000
Fixed bug 2231 - Move src/input/evdev into src/core/linux Ryan C. Gordon To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
Sat, 16 Nov 2013 11:58:21 -0800 Fixed bug 2238 - Enable GCC atomics for clang
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 11:58:21 -0800] rev 7999
Fixed bug 2238 - Enable GCC atomics for clang Marcus von Appen clang provides support for optimized atomics. The attached patch enables the cmake build system to take clang into account on checking for atomics.
Sat, 16 Nov 2013 11:54:16 -0800 Fixed bug 2241 - SSE intrinsic in fillrect MMX path
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 11:54:16 -0800] rev 7998
Fixed bug 2241 - SSE intrinsic in fillrect MMX path norfanin The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference. Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
Sat, 16 Nov 2013 10:27:46 -0800 Added information on reporting bugs to the README.txt file
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 10:27:46 -0800] rev 7997
Added information on reporting bugs to the README.txt file
Sat, 16 Nov 2013 10:25:46 -0800 Fixed compile warning, thanks to Michael Pohoreski
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Nov 2013 10:25:46 -0800] rev 7996
Fixed compile warning, thanks to Michael Pohoreski
Fri, 15 Nov 2013 22:07:35 -0800 Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
Sam Lantinga <slouken@libsdl.org> [Fri, 15 Nov 2013 22:07:35 -0800] rev 7995
Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer At least, it works better here on my Mac. :)
Fri, 15 Nov 2013 22:05:26 -0800 Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
Sam Lantinga <slouken@libsdl.org> [Fri, 15 Nov 2013 22:05:26 -0800] rev 7994
Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
Fri, 15 Nov 2013 22:01:58 -0800 Added space in the common state structure for render targets
Sam Lantinga <slouken@libsdl.org> [Fri, 15 Nov 2013 22:01:58 -0800] rev 7993
Added space in the common state structure for render targets
Fri, 15 Nov 2013 23:20:50 -0500 Fix viewport being upside down in OpenGL renderer.
Ryan C. Gordon <icculus@icculus.org> [Fri, 15 Nov 2013 23:20:50 -0500] rev 7992
Fix viewport being upside down in OpenGL renderer. Fixes Bugzilla #2207.
Fri, 15 Nov 2013 22:33:55 -0500 Mac OS X 10.9 no longer uses the -psn_XXX command line arg for Finder launches. SDL-1.2
Ryan C. Gordon <icculus@icculus.org> [Fri, 15 Nov 2013 22:33:55 -0500] rev 7991
Mac OS X 10.9 no longer uses the -psn_XXX command line arg for Finder launches.
Thu, 14 Nov 2013 22:26:49 -0800 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Nov 2013 22:26:49 -0800] rev 7990
Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register philhassey On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register. Steps to Reproduce: 1. Open a windowed window on OS/X. (With the border on.) 2. e.button.button will give values 1,2,3 depending on which mouse button I click. 3. Call SDL_SetWindowBordered to disable the border. 4. e.button.button will only give values 1,2. 3 (right mouse button) stops coming through. Expected result: I expect all mouse buttons to register.
Thu, 14 Nov 2013 21:39:54 -0800 Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Nov 2013 21:39:54 -0800] rev 7989
Backed out changeset e8f93c2ebda3 - it didn't actually do anything useful
Thu, 14 Nov 2013 20:24:15 -0500 Turning --no-undefined back on, to see what platforms are still broken.
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Nov 2013 20:24:15 -0500] rev 7988
Turning --no-undefined back on, to see what platforms are still broken.
Thu, 14 Nov 2013 20:24:40 -0500 Fixed comment typo.
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Nov 2013 20:24:40 -0500] rev 7987
Fixed comment typo.
Thu, 14 Nov 2013 20:14:02 -0300 Clean up the EGL related video backends (X11, Android, RPi)
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 14 Nov 2013 20:14:02 -0300] rev 7986
Clean up the EGL related video backends (X11, Android, RPi)
Thu, 14 Nov 2013 14:45:00 -0500 Apparently Haiku is removing /boot/common (thanks, scottmc!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 14 Nov 2013 14:45:00 -0500] rev 7985
Apparently Haiku is removing /boot/common (thanks, scottmc!). See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
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