Sam Lantinga <slouken@libsdl.org> [Thu, 19 Nov 2009 08:02:00 +0000] rev 3458
Mike Gorchak to Sam
Hello Sam!
You have reverted back my patches for OpenGL renderer :)
To reproduce an issue, compare graphics output while running these tests:
testdraw2 --renderer opengl --blend mask --cyclealpha
and
testdraw2 --renderer software --blend mask --cyclealpha
You will see, that software renderer output is different from opengl renderer output.
Thanks!
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Nov 2009 05:33:41 +0000] rev 3457
Found a way to implement mask semantics in OpenGL
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Nov 2009 05:06:01 +0000] rev 3456
Allow some variation in the pixel values to account for blending accuracy differences.
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Nov 2009 04:59:19 +0000] rev 3455
Include the endpoint in the line we're drawing
Sam Lantinga <slouken@libsdl.org> [Thu, 19 Nov 2009 04:33:35 +0000] rev 3454
Adjust the vertices to be over the texel center.
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Nov 2009 09:39:32 +0000] rev 3453
Fixed a bunch of bugs in the blit blend mode tests
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Nov 2009 09:28:35 +0000] rev 3452
Use SDL's string and memory functions instead of stdlib
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Nov 2009 09:20:01 +0000] rev 3451
Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
This is helpful to validate the automated test suite, since this renderer is super simple and should always pass tests.
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Nov 2009 09:17:29 +0000] rev 3450
Don't add the OpenGL renderers for drivers that don't support OpenGL
Sam Lantinga <slouken@libsdl.org> [Wed, 18 Nov 2009 09:07:13 +0000] rev 3449
Fixes for the automated rendering test