Wed, 09 Dec 2015 12:11:40 -0800 Added broad support for wireless XBox 360 controllers on Linux
Sam Lantinga <slouken@libsdl.org> [Wed, 09 Dec 2015 12:11:40 -0800] rev 9956
Added broad support for wireless XBox 360 controllers on Linux
Mon, 07 Dec 2015 21:43:16 +0100 Fixed outdated information in README for test programs.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 07 Dec 2015 21:43:16 +0100] rev 9955
Fixed outdated information in README for test programs. Two programs were removed some time ago and one was renamed.
Mon, 07 Dec 2015 21:42:44 +0100 Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 07 Dec 2015 21:42:44 +0100] rev 9954
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
Mon, 07 Dec 2015 21:41:55 +0100 Pandora: Fixed deactivating no more available CD-ROM support in config header.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 07 Dec 2015 21:41:55 +0100] rev 9953
Pandora: Fixed deactivating no more available CD-ROM support in config header.
Sun, 06 Dec 2015 18:48:46 -0500 WinRT: build fix for Windows Phone 8.0
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 18:48:46 -0500] rev 9952
WinRT: build fix for Windows Phone 8.0
Sun, 06 Dec 2015 18:42:30 -0500 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 18:42:30 -0500] rev 9951
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
Sun, 06 Dec 2015 18:33:43 -0500 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 18:33:43 -0500] rev 9950
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
Sun, 06 Dec 2015 17:32:33 -0500 WinRT: fixed a build error when compiling Windows 8.1 .dlls
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 17:32:33 -0500] rev 9949
WinRT: fixed a build error when compiling Windows 8.1 .dlls
Sun, 06 Dec 2015 17:07:37 -0500 WinRT: removed an unused variable from DXGI-based display-detection code
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 17:07:37 -0500] rev 9948
WinRT: removed an unused variable from DXGI-based display-detection code
Sun, 06 Dec 2015 17:06:40 -0500 WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
David Ludwig <dludwig@pobox.com> [Sun, 06 Dec 2015 17:06:40 -0500] rev 9947
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit DXGI fails to report any displays in at least one of the "Windows App Certification Kit 10.0"'s tests for Store Apps. This was causing SDL's video initialization code to fail, when the suspect test ("Direct3D Feature Test") was run, as DXGI was unable to report a display-output at adapter-index 0, output-index 0. The workaround that is applied here attempts to detect this case, then use a hopefully-reasonable alternative means to calculate at least one display output.
Sun, 06 Dec 2015 17:51:11 +0100 Windows: Added missing NULL check after SDL_stack_alloc().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 06 Dec 2015 17:51:11 +0100] rev 9946
Windows: Added missing NULL check after SDL_stack_alloc(). SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
Sun, 06 Dec 2015 17:50:51 +0100 Changed comment in test program to avoid confusion.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 06 Dec 2015 17:50:51 +0100] rev 9945
Changed comment in test program to avoid confusion. There is a library called SDL_sound which is not used here.
Sat, 05 Dec 2015 17:08:07 +0100 X11: Fixed memory leak when initializing multiple screens.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 05 Dec 2015 17:08:07 +0100] rev 9944
X11: Fixed memory leak when initializing multiple screens.
Fri, 04 Dec 2015 22:12:36 +0100 Fixed comment in filesystem test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 04 Dec 2015 22:12:36 +0100] rev 9943
Fixed comment in filesystem test program.
Wed, 02 Dec 2015 08:04:17 -0500 WinRT: minor tweak to NuGet package naming
David Ludwig <dludwig@pobox.com> [Wed, 02 Dec 2015 08:04:17 -0500] rev 9942
WinRT: minor tweak to NuGet package naming
Wed, 02 Dec 2015 07:58:23 -0500 WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
David Ludwig <dludwig@pobox.com> [Wed, 02 Dec 2015 07:58:23 -0500] rev 9941
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
Tue, 01 Dec 2015 22:07:24 -0500 WinRT: added NuGet-package creation support to WinRT build script
David Ludwig <dludwig@pobox.com> [Tue, 01 Dec 2015 22:07:24 -0500] rev 9940
WinRT: added NuGet-package creation support to WinRT build script
Tue, 01 Dec 2015 22:24:04 +0100 Fixed compile error in timer test program if PRIu64 not available.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 01 Dec 2015 22:24:04 +0100] rev 9939
Fixed compile error in timer test program if PRIu64 not available.
Tue, 01 Dec 2015 22:22:58 +0100 Fixed compile warning in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 01 Dec 2015 22:22:58 +0100] rev 9938
Fixed compile warning in IME test program.
Tue, 01 Dec 2015 22:21:29 +0100 Fixed filesystem test program to compile with older versions of C.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 01 Dec 2015 22:21:29 +0100] rev 9937
Fixed filesystem test program to compile with older versions of C.
Mon, 30 Nov 2015 23:30:01 -0500 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 23:30:01 -0500] rev 9936
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
Mon, 30 Nov 2015 21:11:33 -0500 WinRT: made WinRT build script create Win10/UWP .dll files
David Ludwig <dludwig@pobox.com> [Mon, 30 Nov 2015 21:11:33 -0500] rev 9935
WinRT: made WinRT build script create Win10/UWP .dll files
Mon, 30 Nov 2015 10:39:34 -0500 Add Logitech F510 Gamepad Direct input mode mapping
Edward Rudd <urkle@outoforder.cc> [Mon, 30 Nov 2015 10:39:34 -0500] rev 9934
Add Logitech F510 Gamepad Direct input mode mapping
Mon, 30 Nov 2015 03:30:35 -0400 Removed some debug prints.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:35 -0400] rev 9933
Removed some debug prints.
Mon, 30 Nov 2015 03:30:07 -0400 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Alex Szpakowski <slime73@gmail.com> [Mon, 30 Nov 2015 03:30:07 -0400] rev 9932
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
Sun, 29 Nov 2015 19:33:11 -0500 WinRT: added Win10/UWP (Universal Windows Platform) support
David Ludwig <dludwig@pobox.com> [Sun, 29 Nov 2015 19:33:11 -0500] rev 9931
WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
Thu, 26 Nov 2015 13:51:03 -0500 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 13:51:03 -0500] rev 9930
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created thread's priority. WinRT 8.1 offered this API, along with several other Win32 thread functions that were previously unavailable (in WinRT). This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
Thu, 26 Nov 2015 11:15:43 -0500 WinRT: minor code cleanup in window-creation code
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:15:43 -0500] rev 9929
WinRT: minor code cleanup in window-creation code Window flags can be detected on all WinRT platforms.
Thu, 26 Nov 2015 11:09:50 -0500 WinRT: native windows are inherently resizable (in WinRT 8.x)
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 11:09:50 -0500] rev 9928
WinRT: native windows are inherently resizable (in WinRT 8.x)
Thu, 26 Nov 2015 02:37:51 -0500 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
David Ludwig <dludwig@pobox.com> [Thu, 26 Nov 2015 02:37:51 -0500] rev 9927
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps This bug did not occur in Windows 8.1 apps, just Windows 8.0.
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