Thu, 31 Aug 2006 21:28:21 +0000 ALSA backend can handle int32 and float32 data directly.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:28:21 +0000] rev 1995
ALSA backend can handle int32 and float32 data directly.
Thu, 31 Aug 2006 21:00:10 +0000 Added int32 adn float32 support to SDL_LoadWAV_RW().
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 21:00:10 +0000] rev 1994
Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 20:59:42 +0000] rev 1993
Reordered the favored audio format list a little.
Tue, 29 Aug 2006 08:24:16 +0000 Take advantage of the existing SDL blitters for normal copy blits.
Sam Lantinga <slouken@libsdl.org> [Tue, 29 Aug 2006 08:24:16 +0000] rev 1992
Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 17:35:15 +0000 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 17:35:15 +0000] rev 1991
Clear the second texture stage explicitly
Mon, 28 Aug 2006 17:34:50 +0000 The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 17:34:50 +0000] rev 1990
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Mon, 28 Aug 2006 14:10:46 +0000 Optimized the copy blitters a little bit
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 14:10:46 +0000] rev 1989
Optimized the copy blitters a little bit
Mon, 28 Aug 2006 04:39:37 +0000 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 04:39:37 +0000] rev 1988
Figured out how texture stages work, thanks to this: http://www.toymaker.info/Games/html/texture_states.html Both color and alpha source modulation work now! :)
Mon, 28 Aug 2006 04:03:32 +0000 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 04:03:32 +0000] rev 1987
Implemented color modulation in the D3D renderer. FIXME: Why doesn't alpha modulation appear to work?
Mon, 28 Aug 2006 03:27:59 +0000 Cleanup for the last checkin
Sam Lantinga <slouken@libsdl.org> [Mon, 28 Aug 2006 03:27:59 +0000] rev 1986
Cleanup for the last checkin
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